Ovark.2514 Posted February 4 Share Posted February 4 Signet of Stamina: It's true that basically no one takes this skill in PvP even though it provides absurdly good 100% uptime un-stripable vigor and full condition cleanse. The reason people don't take it is that there are only so many utility skill slots you can dedicate to defense without sacrificing a lot of offensive effectiveness. While signet of stamina is very strong, it is notably NOT a stunbreak and notably NOT instant activation (so you cannot use it while disabled) . The 0.25s activation (before quickness) is so fast however, that you will only ever be interrupted when your opponent is mindlessly spamming CC or you are hit with random aoe CC. This means there is little reason to even have a cast time imo because anytime it's interrupted it will feel random and un-earned. You could just give it instant activation and/or a stunbreak function but I'm 100% certain that would make this skill instantly broken in sPvP. My suggestions for this skill are as follows: Let the changes you already have planned go through. IN ADDITION reduce the passive endurance gain to 25% instead of 50% AND Give the skill either a stunbreak or let it be insta-cast (can use while disabled). This does 3 things that are healthy for the game: It allows Vigor to still be valuable to the warrior as it is stronger than the 25%. It allows the skill be to useful in more builds since it is a stunbreak or at least insta-cast to remove conditions. Finally, it keeps warriors from becoming another Dare Devil from HoT launch which evade CONSTANTLY and are incredibly un-fun to play against. 1 Link to comment Share on other sites More sharing options...
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