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Seeker - Thief Elite (could this be a thing)


nopoet.2960

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Ok the big idea is that a Seeker is an AOE  fighter with subtle hints of guardian.  Could this work?

 

Steal becomes Expose -
Expose - Reveals your target and yourself  
Being revealed gives you access to Opening Strikes which replace your auto attack

 

Opening Strikes:
Sword - Quick strike that strikes all foes in front of you and slows your target
Dagger - Roll under your target to cripple it and nearby foes
Pistol - Fire an explosive round blinding foes near your target

 

Seeker gains access to offhand Torch
3. Sword - Blazing Thrust: Use your heated sword to execute a slow powerful thrust that grants quickness if your target is under the health threshold

 

3. Dagger - Thermocutter: Stab your target and create firefield
  3b. Dagger - Backdraft (flip over): Stab your target & hop backwards burning foes in the area

 

3. Pistol - Searing Round:  Fire a slow moving flaming bullet that burns foes along its path
  3b. Pistol- Hot Shot (flip over): Fire two ricocheting shots that critically strike burning foes

 

4. Blind Leap: Leap at your foe burning and blinding them
5. Purging Flames: Burn foes around you and gain fire aura
  5b. Trail Blazer (Flip Over): Extinguish your fire aura by rolling (evade) in a targets direction leaving a path of flames behind you

 

When in stealth your Torch is dosed. To relight it to must use on of the following skills
Doused Torch
3. Dragon's Breath - Ignite your torch by breathing fire on it.  Foes in front of you are blinded
4. Igniting Strike - Ignite your torch by striking your target using the friction light it
5. Fire Blast - Ignite your torch with explosive powder blasting fields and damaging nearby foes

 

Utility Skills - Meditations
Death (Heal) - Gain a stack of regeneration for each condition on you then heal for a percentage of damage you deal to enemies
Destruction - Gain might. Critical strikes you deliver burn your foes
Deception - You are revealed, your target is inflicted with major vulnerability
Endurance - Gain evasion for every attack you evade you gain quickness
Cleverness - Use all your initiative to burn foes around you gain initiative for each one stuck
Appropriation - Shadowstep and unleash fierce attacks on nearby foes using items you steal from them

 

Traits would focus on improving revealed, enhancing and spreading burning, and enhancing single target skill to strike additional opponents

 

 

Edited by nopoet.2960
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On 4/22/2023 at 5:36 PM, LyraOrpheo.8450 said:

I dont mean to sabotage your thread, as is often the case in this forum when it comes to feedback, but we've all been waiting for Sword offhand Thief since HoT, if it's not Sword off-hand I'm not interested in what you're selling.

Out of curiosity what do you think sword/sword could bring to thief that we can't already do?

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51 minutes ago, nopoet.2960 said:

Out of curiosity what do you think sword/sword could bring to thief that we can't already do?

Some people just insist on getting a specific weapon (or weapon combination) and either don't care about the skills or take it on faith that the skills will inevitably be good.

You do have some interesting ideas here, and torch would make a lot of sense for a thief specialisation that deprioritises stealth. (Does the opening strikes mechanic completely replace the usual ambush skills?)

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On 4/22/2023 at 2:36 PM, LyraOrpheo.8450 said:

I dont mean to sabotage your thread, as is often the case in this forum when it comes to feedback, but we've all been waiting for Sword offhand Thief since HoT, if it's not Sword off-hand I'm not interested in what you're selling.

Can't really have that now that willbender has it lol... I like the OPs idea actually.

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Your seeker idea is fairly nice but you need to account for the low health pool of thief without stealth.

stealth is a main sustain mechanic of thief when you take it away it needs to have some added sustain.

also, many of your meditations work more like stances.

but overall, pretty good ideas.

Additionally, what idea do you have for the opening strikes on mainhand pistol?

Edited by Infinity.2876
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22 hours ago, draxynnic.3719 said:

..(Does the opening strikes mechanic completely replace the usual ambush skills?)

No not at all!  I totally would want sneak attack + opening strike to be a thing. 

 

This is especially important if you don't want to use torch.  Some questions I haven't answered for myself yet are what does it mean to attack a revealed target?  What does it mean to attack a revealed target with an opening strike?  What would it mean to attack a revealed target with a stealth attack?

 

That said, I think the traits could be constructed so you actually wanted to be revealed without taking the possibility of stealth away. 

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9 hours ago, Infinity.2876 said:

additionally, what idea do you have for the opening strikes on mainhand pistol?

 

On 4/22/2023 at 12:15 PM, nopoet.2960 said:

Pistol - Fire an explosive round blinding foes near your target

 

An AoE blast finisher that blinds.

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56 minutes ago, nopoet.2960 said:

No not at all!  I totally would want sneak attack + opening strike to be a thing. 

 

This is especially important if you don't want to use torch.  Some questions I haven't answered for myself yet are what does it mean to attack a revealed target?  What does it mean to attack a revealed target with an opening strike?  What would it mean to attack a revealed target with a stealth attack?

 

That said, I think the traits could be constructed so you actually wanted to be revealed without taking the possibility of stealth away. 

Hrrmn. That would mean that the typical approach would be to follow every ambush attack with an opening strike attack. However, that could work if damage-oriented ambush skills are paired with more utility-oriented opening strikes to limit the spike potential.

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