folko.4328 Posted June 2, 2023 Share Posted June 2, 2023 Maybe it's just me, but I'd very much prefer that it would be interruptable by a dodge or something. The amount of times I died because of this skill because an enemy died 0.00001 seconds before the skill exectues is absurd. Or when I use the skill and it just... Phases through enemies. At least make it lock on to the nearest enemy in front of you so you don't end up zooming through everything for no reason, because there's no reason you should just zoom through an enemy without connecting. 1 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted June 2, 2023 Share Posted June 2, 2023 So modify how the game works because you can be bothered to select a target? 2 1 Link to comment Share on other sites More sharing options...
MarzAttakz.9608 Posted June 2, 2023 Share Posted June 2, 2023 You're riding the LIGHTNING man! It's all-in or nothing-at-all! Jokes aside, it happens. Used to be back in the day you came out of it with great momentum, so much of it that if you happened to go down a very slight decline you'd almost die from fall damage. Or get stuck on anything. Please don't go the burning speed path. 1 5 Link to comment Share on other sites More sharing options...
folko.4328 Posted June 2, 2023 Author Share Posted June 2, 2023 1 hour ago, Downstate.4697 said: So modify how the game works because you can be bothered to select a target? I play with action camera. 1 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted June 2, 2023 Share Posted June 2, 2023 57 minutes ago, folko.4328 said: I play with action camera. There is an option to auto target closest enemy if I recall Link to comment Share on other sites More sharing options...
folko.4328 Posted June 2, 2023 Author Share Posted June 2, 2023 1 hour ago, Downstate.4697 said: There is an option to auto target closest enemy if I recall I mean, it does auto target when I say hit 1 for my auto attack, but sometimes it just... Doesn't. I'll check it out later. Link to comment Share on other sites More sharing options...
Exzen.2976 Posted June 4, 2023 Share Posted June 4, 2023 Forcing it to hit a target would ruin the skill for people who also want to use it for kiting in pvp/wvw. 4 1 Link to comment Share on other sites More sharing options...
solemn.9670 Posted June 5, 2023 Share Posted June 5, 2023 19 hours ago, Exzen.2976 said: Forcing it to hit a target would ruin the skill for people who also want to use it for kiting in pvp/wvw. Ya. I would really prefer it to be left alone tbh, this would be a negative QoL impact for the way I play. It does kind of seem like a personal problem here 2 2 Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted June 6, 2023 Share Posted June 6, 2023 Action cancellation by weaponstowing would be a nice addition for PvE & PvP. Already killed myself to many times using it in PvE and would like to sometimes interupt my cast halfway in pvp/WvW. Forcing a target or having a flipover skill however would be really bad for PvE, WvW and PvP. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 6, 2023 Share Posted June 6, 2023 On 6/2/2023 at 8:29 PM, folko.4328 said: I mean, it does auto target when I say hit 1 for my auto attack, but sometimes it just... Doesn't. I'll check it out later. That's target promotion. Auto-target is a separate setting. Link to comment Share on other sites More sharing options...
Cuks.8241 Posted June 7, 2023 Share Posted June 7, 2023 Your suggestion would make it worse for many applications. It would be nice if it would cancel with the second press of a button though. But in the end its just skill issue. The more you play, the better you will judge the animation locks, ranges of skills and it becomes natural. Link to comment Share on other sites More sharing options...
area two one two.4063 Posted June 8, 2023 Share Posted June 8, 2023 "interruptible by a dodge", Amen. "So modify how the game works because you can be bothered to select a target?" If I only had a dollar for every flip statement.🙄 Animation locks are so cliche, I'm surprised Anet used them at all seeing that a more fluid and responsive combat system was one of its core visions. It's just plain lazy and anachronistic in hindsight. Link to comment Share on other sites More sharing options...
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