anduriell.6280 Posted June 27, 2023 Share Posted June 27, 2023 Did anet devs removed the whole pulsing thing? Not even a little? 1 Link to comment Share on other sites More sharing options...
Beddo.1907 Posted June 27, 2023 Share Posted June 27, 2023 (edited) They do spawn effect, pulse 4 times and despawn+slam (slam effect again at the end with the trait). I think I prefer this over babysitting them, although the boon duration should be raised. Edited June 27, 2023 by Beddo.1907 4 Link to comment Share on other sites More sharing options...
anduriell.6280 Posted June 27, 2023 Author Share Posted June 27, 2023 (edited) They feel so garbage now i was expecting them to keep at least some utility, the boons applications are so bad, actives changed and were made into garbage. Why are boons so short in wvw? we are talking 1s protection application per pulse in a 30s skill CD. Nature vengeance definitely needs to extends the full cycle: Slam, Shake,Slam and Shake so the extremely short boons are at least doubled. Now it's a second grade garbage trait and just because everything on the spirits is garbage. Old effects removed : why? Water spirit needs the regen back. Why does the elite get regen? Why not restore the old stability? Why the actives are so bad now? Water spirit used to heal for more. Stone spirit applied one immob. Frost is utter garbage now. There is still a whole 2 seconds delay between the skill cast, the spirit slam and actual effect. If you can keep any enemy afk for 2 seconds you have better utilities to work with than the spirits. In WvW it will be a miracle if you can get to cleanse anything with Frost for example. One would think this downside would make the skills to have a better impact and be fun. Definitively Anet devs did not surprised anybody with this changes, utter garbage, 2nd grade bad designed wells. Not looking into any expansion really just knowing they can't even deliver a decent change. BTW alac in Druid looks like another hellish implementation: You definitely will get carpal tunnel trying to give alact to your team mates. What would have cost them to give the boon to the glyphs with the trait... Nobody knows. Sword the same. Really they can't get somebody who at least plays with the ranger to do this changes i see. Edited June 27, 2023 by anduriell.6280 4 Link to comment Share on other sites More sharing options...
Beddo.1907 Posted June 27, 2023 Share Posted June 27, 2023 I'm guessing it's the usual case of anet being scared of numbers. 19 minutes ago, anduriell.6280 said: Stone spirit applied one immob. No immob btw. 1 Link to comment Share on other sites More sharing options...
Kaiyanwan.8521 Posted June 27, 2023 Share Posted June 27, 2023 Yeah, they made the spirits worse, I am impressed. 7 Link to comment Share on other sites More sharing options...
Endaris.1452 Posted June 27, 2023 Share Posted June 27, 2023 46 minutes ago, Beddo.1907 said: I'm guessing it's the usual case of anet being scared of numbers. Are they? 42.5k DPS Quickness Deadeye wants to know your location... Anyway, seems like Heal Druid has been thoroughly butchered and destroyed. That was one of the last builds I played anet hadn't already patched out of viability with EoD and last year's summer fallout but guess it's gone too... 1 4 Link to comment Share on other sites More sharing options...
Beddo.1907 Posted June 27, 2023 Share Posted June 27, 2023 1 hour ago, Endaris.1452 said: Are they? 42.5k DPS Quickness Deadeye wants to know your location... The fear of numbers came from somewhere. They mess up some numbers from time to time, resulting in mess like 42k+ DE or Soulbeast 100=>0 ppl in WvW under 4s. Then they end us with 30% boon uptime while being too careful. All I can hope for is the July adjustment. If they don't fix it by then I'd admit the balance in this game is a lost cause for the next few years. 3 Link to comment Share on other sites More sharing options...
Joncal.9623 Posted June 27, 2023 Share Posted June 27, 2023 (edited) 1 hour ago, Endaris.1452 said: Anyway, seems like Heal Druid has been thoroughly butchered and destroyed. *sweats nervously* are you talking wvw dead or pve dead? :c Edited June 27, 2023 by Joncal.9623 Link to comment Share on other sites More sharing options...
Endaris.1452 Posted June 27, 2023 Share Posted June 27, 2023 (edited) 15 minutes ago, Joncal.9623 said: *sweats nervously* are you talking wvw dead or pve dead? :c PvE, I never played it in WvW outside of roaming with ancient seeds trapper build so I'm not able to judge how it's impacted in zergplay. But CA2 now has a 4s cooldown so I would think it's going to suffer too. Edited June 27, 2023 by Endaris.1452 3 Link to comment Share on other sites More sharing options...
Joncal.9623 Posted June 27, 2023 Share Posted June 27, 2023 14 minutes ago, Endaris.1452 said: PvE, I never played it in WvW outside of roaming with ancient seeds trapper build so I'm not able to judge how it's impacted in zergplay. But CA2 now has a 4s cooldown so I would think it's going to suffer too. The new changes do look bleak in PvE, agreed. Instead of the spirit rotation we’re now sweatily spamming CA4+5 and 1 for alacrity. Much improvement. So fun. Much wow. 🤦🏻♂️ I can’t reliably keep alac up in fractals and I do have 100% boon duration + full harrier. 2 Link to comment Share on other sites More sharing options...
Halbarz.3854 Posted June 27, 2023 Share Posted June 27, 2023 (edited) In Pve healing / support druid is just not fun right now. Don't take me wrong the perma alac we could easily provide before was to easy. I wouldn't have minded some changes, they could have changed the trait: Natures Vengeance instead so that each spirit gives buff X - Alac is applied by each spirit but for each time activating the spirit's ability they lose X% of health. This would have resulted in better upkeep of your spirits. - all Spirits provide conditions (or additional conditions) instead of boons when your power or condition state is higher than X + Also here spirits lose health for each time we activate their skills. This could end up with some interesting hybrid builds even or full condi builds and please the support players. That's at least how I see it 😛 Edited June 27, 2023 by Halbarz.3854 1 Link to comment Share on other sites More sharing options...
Valfar.3761 Posted June 28, 2023 Share Posted June 28, 2023 Yikes at the new ranger changes. Spirits no longer give alacrity. RIP the low APM alacrity hammer build where all you had to do was keep your spirits up and press hammer 2 and 4 every 6 seconds. Link to comment Share on other sites More sharing options...
Swynwraig.4628 Posted June 28, 2023 Share Posted June 28, 2023 (edited) I finally got into druid last month and was really enjoying it in a relaxed open world support way.... now I can't keep any boon up apart from regeneration - which was capped out already. Maybe I'll "get it" after looking at it for more than five minutes but it doesn't seem viable unless druid is now meant to be some sort of DPS monster with partial support. EDIT: Alright, it's now giant stack of boons up partially if spamming the spirits and CA continually. Did noone playtest this before release? Alacrity desperately needs the duration increased and tagged onto *one* CA skill or even onto entering/leaving CA instead of skill spam. Edited June 28, 2023 by Swynwraig.4628 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted June 28, 2023 Share Posted June 28, 2023 (edited) Spirits are decent, more situational than before, but unlike then also usable in pvp and wvw. Overall more variety and freedom on utility skills is a good thing. Just gotta know what to use when instead of filling the bar with the same single setup every time. Alac can be kept up permanently, as long players take some dmg (to charge ca - i did not have any issues with that during easy strikes) and stack. The low radius on ca skills makes it much harder to keep up alac on players that move arround/spread, which certainly hurts the spec in encounters that force movement/spreading and in uncoordinated grps. And replacing utility skill spam with even more (ca) skill spam isn't making the gameplay particulary fun and defeats the purpose of those alac changes. So some positive and some negative changes for heal/alac druid in pve. It might be harder to play now, but it isn't dead. (And in wvw support druid feels stronger). Also apparently dps condi druid is a thing with 40k+ dps. Edited June 28, 2023 by Zyreva.1078 Link to comment Share on other sites More sharing options...
Mauti.3520 Posted June 28, 2023 Share Posted June 28, 2023 I "love" Sun Spirit. 8x Stacks of Might for 12 Seconds. Given 100% BD and perfect Alacrity this maintains 8 Stacks of Might constantly. Playing anything else of a Ranger Boon Support like a Quickness Untamed you will lack Might because it runs out before it can be reapplied. :'D Link to comment Share on other sites More sharing options...
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