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Small Balance Wishlist.


DanAlcedo.3281

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Traits

Forceful Greatsword

  • Cooldown reduction of Greatsword skills baseline.
  • Doubled Bonus now works for all 2h Weapons.

Aggressive Onslaught

  • Quickness Duration increased to 5 seconds. (PvE only)

Smash Brawler

  • Crit Chance is always active. ( Conditional Crit chance sucks)

 

Hammer

Staggering Blow.

  • Add a second version that has Stun/Daze instead of Knockback. I dont want to kick enemies away in PvE. Annoyes me and other players.

Backbreaker

  • Reduce Cooldown to 20 seconds. (PvE only)

Rupturing Smash

  • Power scaling increased to 2.0 from 1.5. (PvE only)
  • Daze Duration increased to 2 seconds. (PvE only)

 

Rifle

Fierce Shot

  • Casttime reduced to 2/4 seconds.

Volley

  • Casttime reduced to 2 seconds.
  • Now grants 1 Adrenaline per hit.

Explosive Shell

  • Increase the size of the Cone AoE. It doesnt hit targets standing next to the original target.

Brutal Shot

  • Make it fire the at the same time as the dodge.

Rifle Butt

  • Reduced Cooldown to 15 seconds.
  • Now is a 300 Range leap.

Kill Shot

  • Rooting removed.
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7 hours ago, Lan Deathrider.5910 said:

Because Axe 5 would cause nerfs to happen elsewhere.

Then put in a cooldown of half a second onto the trait.

That aside, these days the game is designed around people running around with full boons anyway. Thus, Axe 5 being nerfed for a few stacks of Might would just be one more confirmation of the team being against Warrior.

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23 minutes ago, DanAlcedo.3281 said:

That list is mega copium anyway. We both now that nothing of this will ever happen.

On top of that, I'm also doubtful that Staff will bring much (if anything) new to our yellow table in the corner. Maybe it'll even be locked behind SotO, like they did with the Weapon Master thing.

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7 hours ago, Fueki.4753 said:

Then put in a cooldown of half a second onto the trait.

That aside, these days the game is designed around people running around with full boons anyway. Thus, Axe 5 being nerfed for a few stacks of Might would just be one more confirmation of the team being against Warrior.

More like Axe 5 with 5 people getting hit with MMR and MM full healing the warrior.

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16 minutes ago, Lan Deathrider.5910 said:

More like Axe 5 with 5 people getting hit with MMR and MM full healing the warrior.

In what kind of situation are you realistically hitting five people where the healing from Warrior actually matters?

In sPvP you are unlikely to hit five targets with Axe 5, unless it's a zoo Necromancer. And if you fight one of those, that player deserves everything you can pump out, just for being that.

In WvW, you likely are in zergs, so either someone else constantly heals you to full anyway, or your own healing can't keep up with the enemy zerg damage, no matter what you do.

It might be useful for aggro'ing multiple mobs in Open World PvE, but who really cares if something is a good option there or not?

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4 minutes ago, Fueki.4753 said:

In what kind of situation are you realistically hitting five people where the healing from Warrior actually matters?

In sPvP you are unlikely to hit five targets with Axe 5, unless it's a zoo Necromancer. And if you fight one of those, that player deserves everything you can pump out, just for being that.

In WvW, you likely are in zergs, so either someone else constantly heals you to full anyway, or your own healing can't keep up with the enemy zerg damage, no matter what you do.

It might be useful for aggro'ing multiple mobs in Open World PvE, but who really cares if something is a good option there or not?

Even against a single foe it would be good healing. People cannot handle warrior when it has even decent healing.

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