Passerbye.6291 Posted November 13, 2023 Author Share Posted November 13, 2023 3 hours ago, Grand Marshal.4098 said: Tried some karakosa synergy on core warrior with an experimental build of sw/wh bow for the blast finishers and fields. I was surprised really. I hope staff augments this playstyle. If it was on me, I'd move Vigorous Shouts in Discipline as a GM instead of Heightened Focus and in it's place in Tactics I'd re-introduce the trait which augmented our field blasting ability (double heals, double cleanses, more duration on auras and conditions). But I digress. I'd love to see field blasting make a return. Honestly, active use of fields is one of the things I find really enjoyable in this game. Ever since they made skills prioritize your own fields, we have so much more control over the effects we produce as well. For the longest time fields felt like an afterthought prior to that. I'm glad to see them lean more into it, especially in a controlled manner instead of just a random bonus here and there. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted November 13, 2023 Share Posted November 13, 2023 Is it viable on a healer scourge? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted November 13, 2023 Share Posted November 13, 2023 My only feedback on Karakosa would be to make the radius 360 instead of 300 to match the radius of blast finishers. 1 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 13, 2023 Author Share Posted November 13, 2023 5 hours ago, Eekasqueak.7850 said: Is it viable on a healer scourge? Not really, way too few blast finishers on too long cooldowns for it to be a good pick on scourge. You have no blast finishers with the standard dagger/torch + warhorn. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted November 13, 2023 Share Posted November 13, 2023 14 minutes ago, Passerbye.6291 said: Not really, way too few blast finishers on too long cooldowns for it to be a good pick on scourge. You have no blast finishers with the standard dagger/torch + warhorn. That's a shame, I want to figure out what relics other than monk would be good on one. Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 13, 2023 Author Share Posted November 13, 2023 (edited) 2 hours ago, Eekasqueak.7850 said: That's a shame, I want to figure out what relics other than monk would be good on one. Mercy relic is a good pick to bolster your already good resurrection capability. Relic of the Midnight King is decent if you just want to be super lazy. It lets you get 3 stacks of might for 9 seconds and 5 seconds of fury (these go up to 18 and 10 seconds respectively if you cap boon duration) whenever you fear or otherwise hard CC an enemy. Midnight king is in no way necessary since you can sustain 25 might and fury but it does help when you are feeling lazy. Overall, I feel like mercy is the way to go on heal scourge mainly because monk doesn't increase the barrier amount, so you are getting about 200heal per second at best from monk. I'm able to easily outsustain extreme damage in training zone or things like boneskinner on heal scourge without monk, so getting that extra resurrection speed with more hp feels more valuable. Edited November 13, 2023 by Passerbye.6291 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 14, 2023 Share Posted November 14, 2023 18 hours ago, Eekasqueak.7850 said: Is it viable on a healer scourge? It would be neat to see if you could put something together mixing barrier and healing from blast to make up for the lack of raw healing skills. It seems that death nova appears before Putrid Explosion triggers so you can get some blast on an some what low cd though the cast time looks kind of long and it maybe a bit hard to pull off. But i am no necro player just what some of my guild mates where talking about. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted November 14, 2023 Share Posted November 14, 2023 Other feedback on the relic, let it heal in the area of where the blast finisher occurred rather than around the player. Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 14, 2023 Author Share Posted November 14, 2023 On 11/13/2023 at 8:02 PM, Eekasqueak.7850 said: That's a shame, I want to figure out what relics other than monk would be good on one. You could use summon bone minions to have 2 separate blasts on instant cast with only 16 seconds of cooldown without alac, not factoring in the activation time for 2 minions. Staff 4 is also a blast, so if you are willing to do those, it would still be decent. Assuming you detonate 2 bone minions every 14 seconds, that would be about 500 heal per second. Doubt it would be worth it though considering you lose a utility slot for it. Basically 7k+ healing on a 15ish second cooldown, or 3.5k per use if you wish to use them separately. Link to comment Share on other sites More sharing options...
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