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Serious question for an elite skill


Oahkahmewolf.6210

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Is there any reason for Spirit of Nature to be used in any game mode? Whether its Pve? Spvp or WvW?

What would you replace this elite skill with?

orginally this elite used to provide stab and revive allies,  so on and so forth but Anet kept reworking this skill non stop to point where it isn't really usable anymore.

 

 

I personally see no use to it, maybe another ranger main would see something in this ability but if I were to replace this elite with something, I'd probably give it the ability to revive our pets or give us a elite signets in place of a elite spirit.

Edited by Oahkahmewolf.6210
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1 hour ago, DarkFlopy.8197 said:

Now that you mention Signets, I wonder why we don't have a healing signet and an elite signet, all other classes have heal + utilities + elite from the same type if I'm not wrong and ranger is the only one that has only utilities in the Signet type.

Normally  its a way to balanced amount of utility a base class have, something like a warrior for example may have signets in every utility slot include elites, something like the banner skills don't have a healing utility or something like stance doesn't have an elite utility.

The other fact is that we have a lot of other utilities that make up the loss of a healing & elite utility.

But the elephant in the room is the elite Spirit utility, its not used in PVP, its not used in WVW and its definitely loss its use in PVE senarios.

Again I could be wrong but I really have any doubts there's a true use for it.

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3 hours ago, DarkFlopy.8197 said:

Now that you mention Signets, I wonder why we don't have a healing signet and an elite signet, all other classes have heal + utilities + elite from the same type if I'm not wrong and ranger is the only one that has only utilities in the Signet type.

It's because Ranger got four non-Signet healing abilities and three non-Signet elite abilities instead.

Not every set is meant to have a healing ability, four utility abilities and an elite ability.

Edited by Fueki.4753
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You guys are here making up fanfiction that is nonsense.

We don't have a healing and an elite signet because skills weren't originally organised around belonging to a skill type and teb types that existed weren't designed around including elite, heal and utility skills.

Healing spring wasn't a trap skill until at a certain point in the development of the traits were skills where clumped into types and traits organised around them, strength of the pack wasn't a shout either and all shouts became commands for some reason.

So the real reason we don't have an elite or heal signet is because they churned out enough skills and stopped at a certain number, not planning anything about their types.

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12 hours ago, Silvoshipnos.2089 said:

You guys are here making up fanfiction that is nonsense.

We don't have a healing and an elite signet because skills weren't originally organised around belonging to a skill type and teb types that existed weren't designed around including elite, heal and utility skills.

Healing spring wasn't a trap skill until at a certain point in the development of the traits were skills where clumped into types and traits organised around them, strength of the pack wasn't a shout either and all shouts became commands for some reason.

So the real reason we don't have an elite or heal signet is because they churned out enough skills and stopped at a certain number, not planning anything about their types.

 

*PERSONAL OPINION*

By the looks of it Ranger overall was not having any design in mind during development, it is a random RP fiction that some dude had during development and ended up being a mishmash of things.

It's nice on paper but in reality it's crap, imagine forcing you to have a VERY clunky AI with you that doesn't proc any of your traits and is not really benefiting you except one specific elite spec that literally removes the pet and combines anything it done and got into you which what makes it good, it's just a random companion that was forced on you that you can't even choose to not use if you want to.

A mechanist is a better ranger than ranger, change my mind 😂

Edited by DarkFlopy.8197
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On 12/10/2023 at 5:53 AM, Oahkahmewolf.6210 said:

Is there any reason for Spirit of Nature to be used in any game mode? Whether its Pve? Spvp or WvW?

What would you replace this elite skill with?

orginally this elite used to provide stab and revive allies,  so on and so forth but Anet kept reworking this skill non stop to point where it isn't really usable anymore.

 

 

I personally see no use to it, maybe another ranger main would see something in this ability but if I were to replace this elite with something, I'd probably give it the ability to revive our pets or give us a elite signets in place of a elite spirit.

i know it's at least played in the gvg part of the WvW population

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On 12/10/2023 at 5:53 PM, Oahkahmewolf.6210 said:

Is there any reason for Spirit of Nature to be used in any game mode? Whether its Pve? Spvp or WvW?

What would you replace this elite skill with?

orginally this elite used to provide stab and revive allies,  so on and so forth but Anet kept reworking this skill non stop to point where it isn't really usable anymore.

 

 

I personally see no use to it, maybe another ranger main would see something in this ability but if I were to replace this elite with something, I'd probably give it the ability to revive our pets or give us a elite signets in place of a elite spirit.

Its fine in PvE since it's one of the only elite resurrection skills with the other one being on Druid. 

In terms of WvW it is used in Zergs but primarily on Heal Untamed builds. 

Edited by Mell.4873
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13 hours ago, Mell.4873 said:

Its fine in PvE since it's one of the only elite resurrection skills with the other one being in Druid. 

In terms of WvW it is used in Zergs but primarily on Heal Untamed builds. 

 It Doesn't resurrect anymore. THis is what it currently does.

 

Spirit of Nature

Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies.

 
4 Regen (3s): 1,560 Heal
 
 Conditions Converted to Boons: 5
 
 Number of Allied Targets: 5
 
 Radius: 360
 
 Range: 600
Edited by Oahkahmewolf.6210
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1 hour ago, Oahkahmewolf.6210 said:

 It Doesn't resurrect anymore. THis is what it currently does.

 

Spirit of Nature

Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies.

 
4 Regen (3s): 1,560 Heal
 
 Conditions Converted to Boons: 5
 
 Number of Allied Targets: 5
 
 Radius: 360
 
 Range: 600

 

Humm you should read the link of the word "slam" in what you quoted. It might help you catch up to something you missed.

Edited by Dadnir.5038
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1 hour ago, Oahkahmewolf.6210 said:

 It Doesn't resurrect anymore. THis is what it currently does.

 

Spirit of Nature

Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies.

 
4 Regen (3s): 1,560 Heal
 
 Conditions Converted to Boons: 5
 
 Number of Allied Targets: 5
 
 Radius: 360
 
 Range: 600

Have you even tried to use the skill recently. The slam Resurrects people and it's even stronger since if you trait it. It can apply the resurrection to another 5 targets which can be amazing in WvW. 

I guess your post makes more sense now. If they removed the resurrection component to Spirit of Nature it would be kind of useless. 

Edited by Mell.4873
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2 hours ago, Mell.4873 said:

Have you even tried to use the skill recently. The slam Resurrects people and it's even stronger since if you trait it. It can apply the resurrection to another 5 targets which can be amazing in WvW. 

I guess your post makes more sense now. If they removed the resurrection component to Spirit of Nature it would be kind of useless. 

my Apologizes, I didn't realize there was second tool tip for the slam unless you have it slotted. Its current tool-tip (I want to strongly emphasize, When its not selected)  implied that the slam give boons rather than the revive.

 

Well I can see an alright use for it, but I generally find glyph to be better version with much lower CD. If they ever decided to lower the CD of this ability then I take my word back of it be meh ability. But then gain double slam could rez 10 people hmm

Edited by Oahkahmewolf.6210
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4 hours ago, Oahkahmewolf.6210 said:

my Apologizes, I didn't realize there was second tool tip for the slam unless you have it slotted. Its current tool-tip (I want to strongly emphasize, When its not selected)  implied that the slam give boons rather than the revive.

 

Well I can see an alright use for it, but I generally find glyph to be better version with much lower CD. If they ever decided to lower the CD of this ability then I take my word back of it be meh ability. But then gain double slam could rez 10 people hmm

You are right in saying it is pretty niche while the Glyph of the Stars has a flip option which makes it far more usable.

Most of the utility are like that for Ranger where the elite specialisations versions are just better core utilities. 

Edited by Mell.4873
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