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2024 elementalist wishes


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Oh I got some!

For Catalyst:

  • Either make energy refill out of combat or remove the energy system.
  • Combine Spectacular Sphere and Sphere Specialist into one. It's unfair that Catalyst has to use two traits to effectively give boons.

For Elementalist:

  • Make the conjured weapons work like engineer kits, it replaces your weapons skills until you press it again. Give those conjured weapons group-wide utility skills, water bow can heal/cleanse, air hammer has CC, earth shield has projectile reflect and some honest to god stability that isn't tied to Tempest shout, staff, or the Earth traitline. Fire can do whatever, maybe it gives some might or something, maybe it is purely for damage.

You know what would be cool? Instead of conjuring weapons, you "drop" your weapon and go full spellcaster, throw fire from your hands, throw cleansing/healing water on your friends, shoot disabling lightning from your hands, bend the earth with your hands. Oh man, I can already imagine the animations.

Edited by Jmvars.4501
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On 2/23/2024 at 6:46 AM, Santo.2419 said:

I'd love to see lightning flash (our teleport) changed to the same distance as the mesmer teleport. This will most likely require the damage removed, but I'd prefer that.

This. Blinks don't need to deal damage, they are fine as purely mobility skills. Mesmer's Blink has the same cooldown but 1200 range and is a stunbreak.

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On 4/28/2024 at 6:45 AM, Jmvars.4501 said:

Oh I got some!

For Catalyst:

  • Either make energy refill out of combat or remove the energy system.
  • Combine Spectacular Sphere and Sphere Specialist into one. It's unfair that Catalyst has to use two traits to effectively give boons.

For Elementalist:

  • Make the conjured weapons work like engineer kits, it replaces your weapons skills until you press it again. Give those conjured weapons group-wide utility skills, water bow can heal/cleanse, air hammer has CC, earth shield has projectile reflect and some honest to god stability that isn't tied to Tempest shout, staff, or the Earth traitline. Fire can do whatever, maybe it gives some might or something, maybe it is purely for damage.

You know what would be cool? Instead of conjuring weapons, you "drop" your weapon and go full spellcaster, throw fire from your hands, throw cleansing/healing water on your friends, shoot disabling lightning from your hands, bend the earth with your hands. Oh man, I can already imagine the animations.

My general thought with conjures is removing the second weapon spawn and reducing the cooldown accordingly, so you can use a conjured weapon indefinitely as long as you don't drop it and keep resummoning it. Full kit treatment would, I think, be too generous on top of attunements, but being able to use one indefinitely means it can be used as a pseudo-weaponswap in situations where your primary weapon isn't working.

Ice bow and fire axe would still need to be reworked to have clear use cases, though. Ice bow probably mostly just needs the healing removed from the autoattack and to get more damage on the autoattack in exchange. Fire axe... that whole "it's ranged but it wants you to jump into melee regularly" behaviour really needs to go.

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