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Alacrity DPS Druid should be able to exist


Krispera.5087

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Eclipse (Condi) shouldn't compete with Grace of the Land (Alac). Plenty of other professions can give alac and dps at the same time, why is it different for Ranger/Druid ?

https://i.imgur.com/DwOm301.png

 

I suggest to swap Grace of the Land to a Major Master. Create a Power DPS trait as GM traits. It will open up builds.

Natural Balance should be fusioned with Blood Moon or Eclipse already. 

 

 

Edited by Krispera.5087
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If you really want to rearrange traits for condi alac, then swap spots of Eclipse with Natural Balance and that's it.

NB is definitely not being added into another trait, since it's 10% condi damage and duration + 10% DR, which is a lot of stats already. GotL is not moving out of Grandmaster. Power Druid isn't going to work, unlike condi.

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I’m not entirely sure what the damage breakdown is, but I think / feel like Blood Moon has the greatest impact and change to your skills to make Condi Druid work. The skill itself doesn’t seem very impactful, but the changing your build to spam a ton of immobilize and daze skills (Jacaranda, Glyph, Spike Trap, Signet of the Wild, Entangle, even Muddy Terrain if you really wanted) seems impactful enough to be a Grandmaster, Akin to Deathly Chill for Reaper having a trait that suddenly causes you to re-look at all your utilities and open up new skills that you never would have used before.

Im not sure whether Eclipse would go into tier 1 or if Natural Balance would be demoted to make room in tier 2, but at the very least this combination would result in Eclipse and GotL being taken so going into CA won’t be a damage loss for you as you sit around trying to apply boons to allies.

Im not sure what consequences there could be of combining Eclipse with some other support traits that I don’t see, but Blood Moon being the differentiator between a Condi Alac and a Condi DPS Druid would be the most impactful.

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Traits are fine for Alacrity DPS Druid. No swap/change needed. It deals comparable DPS to other Alacrity Specs without Eclipse.

The biggest gatekeeper to the existence of Alacrity DPS Druid however is and stays Celestial Avatar itself and in particular Astral Force as it makes the entire gearing, rotation and boon uptime incredibly volatile and unreliable.

Celestial Avatar and Astral Force where designed for a pure Healer in mind only, and before Barrier as a mechanic even existed.
Thus, it is cumbersome for a DPS and particular Boon DPS to consistently utilize Celestial Avatar in a coherent rotation, since they naturally don't have Regeneration ticks on their party and don't spam Staff and Healing Skills around.
It's really hard to sit at 100 Astral Force once it's Cooldown is done if not playing a full or hybrid healer in a party without perma barrier or lack of damage pressure.
The only way to consistently achieve that for non Heal Druids is by running Wilderness Survival, having Protection and getting non stop Damage ticks so Rugged Growth heals you and generates Astral Force.
Thus Celestial Avatar already is a culprit to Condition DPS Druid but an almost straight up No-Go for an Alacrity DPS Build. It makes the boon access  incredibly unreliable and finicky.

Tweaks to how Astral Force is generated (a certain trait like Blood Moon could increase gains through damaging attacks greatly, while removing the healing aspect) or Celestial Avatar is tweaked as a whole (Like Necro/Specter don't need 100% Life Force to enter theirs) are likely to create way better results.
Being able to consistently hop into Avatar every ~8-9 seconds, fire a few skills, generating Alacrity, and hop out again - similar as Alac Specter's rotation -, IMHO would improve the situation much more than giving Alac Druids access to Eclipse.

Edited by Mauti.3520
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3 hours ago, Mauti.3520 said:

Traits are fine for Alacrity DPS Druid. No swap/change needed. It deals comparable DPS to other Alacrity Specs without Eclipse.

The biggest gatekeeper to the existence of Alacrity DPS Druid however is and stays Celestial Avatar itself and in particular Astral Force as it makes the entire gearing, rotation and boon uptime incredibly volatile and unreliable.

Celestial Avatar and Astral Force where designed for a pure Healer in mind only, and before Barrier as a mechanic even existed.
Thus, it is cumbersome for a DPS and particular Boon DPS to consistently utilize Celestial Avatar in a coherent rotation, since they naturally don't have Regeneration ticks on their party and don't spam Staff and Healing Skills around.
It's really hard to sit at 100 Astral Force once it's Cooldown is done if not playing a full or hybrid healer in a party without perma barrier or lack of damage pressure.
The only way to consistently achieve that for non Heal Druids is by running Wilderness Survival, having Protection and getting non stop Damage ticks so Rugged Growth heals you and generates Astral Force.
Thus Celestial Avatar already is a culprit to Condition DPS Druid but an almost straight up No-Go for an Alacrity DPS Build. It makes the boon access  incredibly unreliable and finicky.

Tweaks to how Astral Force is generated (a certain trait like Blood Moon could increase gains through damaging attacks greatly, while removing the healing aspect) or Celestial Avatar is tweaked as a whole (Like Necro/Specter don't need 100% Life Force to enter theirs) are likely to create way better results.
Being able to consistently hop into Avatar every ~8-9 seconds, fire a few skills, generating Alacrity, and hop out again - similar as Alac Specter's rotation -, IMHO would improve the situation much more than giving Alac Druids access to Eclipse.

I can CA on CD on my Condi Druid.

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  • 1 month later...

I'm totally with you. 

The solution would be to nerf Eclipse a little bit (poison and burn stacks/duration at avatar skills) and buff Natural Balance. 

Most ppl forget about the huge dps loss while in avatar state without eclipse. 

Alac Mechanist and Quickness Catalyst have the nearly same problem. They have to take two traits for boons instead of damage to uptime alacrity or quickness.

Edited by Iustitian.9176
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On 1/21/2024 at 9:19 AM, Mauti.3520 said:

Traits are fine for Alacrity DPS Druid. No swap/change needed. It deals comparable DPS to other Alacrity Specs without Eclipse.

The biggest gatekeeper to the existence of Alacrity DPS Druid however is and stays Celestial Avatar itself and in particular Astral Force as it makes the entire gearing, rotation and boon uptime incredibly volatile and unreliable.

Celestial Avatar and Astral Force where designed for a pure Healer in mind only, and before Barrier as a mechanic even existed.
Thus, it is cumbersome for a DPS and particular Boon DPS to consistently utilize Celestial Avatar in a coherent rotation, since they naturally don't have Regeneration ticks on their party and don't spam Staff and Healing Skills around.
It's really hard to sit at 100 Astral Force once it's Cooldown is done if not playing a full or hybrid healer in a party without perma barrier or lack of damage pressure.
The only way to consistently achieve that for non Heal Druids is by running Wilderness Survival, having Protection and getting non stop Damage ticks so Rugged Growth heals you and generates Astral Force.
Thus Celestial Avatar already is a culprit to Condition DPS Druid but an almost straight up No-Go for an Alacrity DPS Build. It makes the boon access  incredibly unreliable and finicky.

Tweaks to how Astral Force is generated (a certain trait like Blood Moon could increase gains through damaging attacks greatly, while removing the healing aspect) or Celestial Avatar is tweaked as a whole (Like Necro/Specter don't need 100% Life Force to enter theirs) are likely to create way better results.
Being able to consistently hop into Avatar every ~8-9 seconds, fire a few skills, generating Alacrity, and hop out again - similar as Alac Specter's rotation -, IMHO would improve the situation much more than giving Alac Druids access to Eclipse.

This entirely. The regen ticks are very unreliable for non-heal druids since astral force gain is even slower w/o reliable healing. Unless Celestial Avatar is modified to account for damage over time with Eclipse trait, it'll be inconsistent to DPS and especially give alacrity. The second alternative would be to make druids enter celestial avatar regardless of how much astral force they built up. The way I see it, the choice between alacrity and condi damage is fine, because there's no way they'd let druid have all of them. Celestial avatar skills are strong as it is. Before Eclipse, Druid was almost entirely a healer whose dps option was condi with the old ancient seeds.

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