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First impression. Staff Heal.


DanAlcedo.3281

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5 hours ago, Geoff Fey.1035 said:

Comparatively do you find that it simply doesn't do enough? Like, not enough healing to warrant the lower damage or less utility compared to others professions?

I think one of the bigger problems is that all of the support stuff is shoved onto the weapon, because Arenanet refused to give us a proper support elite specialisation.

If we had said elite specialisation instead of Junksworn (possibly with a ranged main hand that harmonizes with Warhorn), a good bit of the healing could have come from that specialization instead of coming from staff. And with less innate healing capability, there could have been more room for damage on staff.

In short, Warrior is plagued with a severe lack of damage on staff, because staff needs to compensate for the lack of a supportive elite specialisation.

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34 minutes ago, Fueki.4753 said:

I think one of the bigger problems is that all of the support stuff is shoved onto the weapon, because Arenanet refused to give us a proper support elite specialisation.

If we had said elite specialisation instead of Junksworn (possibly with a ranged main hand that harmonizes with Warhorn), a good bit of the healing could have come from that specialization instead of coming from staff. And with less innate healing capability, there could have been more room for damage on staff.

In short, Warrior is plagued with a severe lack of damage on staff, because staff needs to compensate for the lack of a supportive elite specialisation.

I love this. Give us an elite support spec and put the damage across the board on the Staff/polearm. Of course, how long would that wait be?

Bladesworn should have been the elite heal spec to begin with. Seriously- how many warriors mains were asking for Bladesworn???????

Many of us have been asking for Staff/Polearm since before HoT, and not just to be healing support.

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16 minutes ago, Crimthan.9308 said:

Bladesworn should have been the elite heal spec to begin with. Seriously- how many warriors mains were asking for Bladesworn???????

Before EoD there were no Warriors asking for yet another DPS spec

Making Mending Might apply healing to those you apply Might to would instantly solve a huge amount of Warrior support solid given the profession's access to Might. Other professions have this already either with all boons or simply healing themselves.

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10 hours ago, Crimthan.9308 said:

Bladesworn should have been the elite heal spec to begin with. Seriously- how many warriors mains were asking for Bladesworn???????

That's the thing. There were numerous wishes (and even some expectations) that we get a support specialisation for Warrior. There were ideas for said support specialisation using main hand pistol or sceptre.

There were also a handful of suggestions that we get a Monk specialisation that fights with fist weapons (which could have been facilitated via dual focuses) or bonk sticks. While these suggestions were generally DPS-oriented, it would have been possible to put support into there  as well.

But instead of giving us what we wanted, they were like: "Take this yet-another power damage only specialisation that looks, sounds, feels, smells and tastes like we simply picked it out of a pile of discarded Engineer ideas."

At least to me, Junksworn feels like it was intended for Engineer.

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11 hours ago, Fueki.4753 said:

At least to me, Junksworn feels like it was intended for Engineer.

💯 - It's not "at least to you" - You are not alone and I entirely agree with this. I will NEVER use Bladesworn on my warrior main (literally my first created character in both GW1 & GW2) because it doesn't fit. At all!  It just doesn't fit and totally belongs with the Engineer.

They could have easily rolled out a more support elite specialization with sample skills from "Paragon" from GW1 - a heal skill and an elite skill to represent "Leadership," and the other utilities for "Motivation."  (I would say command but that was taken (sorta) by Ranger, or inspiration, but that was taken by Mesmer).

That would have rolled smoothly with introducing staff as a hybrid of melee and ranged polearm.

Heck, for Path of Fire -- that should have been a Dervish weapon - the Scythe from GW1 - totally fit the original desert setting.

So many missed opportunities and it seems apparent that the designers either have no idea of the roots of guild wars, and/or, they simply don't care.

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15 hours ago, Crimthan.9308 said:

💯 - It's not "at least to you" - You are not alone and I entirely agree with this. I will NEVER use Bladesworn on my warrior main (literally my first created character in both GW1 & GW2) because it doesn't fit. At all!  It just doesn't fit and totally belongs with the Engineer.

They could have easily rolled out a more support elite specialization with sample skills from "Paragon" from GW1 - a heal skill and an elite skill to represent "Leadership," and the other utilities for "Motivation."  (I would say command but that was taken (sorta) by Ranger, or inspiration, but that was taken by Mesmer).

That would have rolled smoothly with introducing staff as a hybrid of melee and ranged polearm.

Heck, for Path of Fire -- that should have been a Dervish weapon - the Scythe from GW1 - totally fit the original desert setting.

So many missed opportunities and it seems apparent that the designers either have no idea of the roots of guild wars, and/or, they simply don't care.

Somewhat off topic, paragon had such good naming schemes for their skills.

 

they had Arias, Refrain’s, Choruses, Anthems, Ballads, Lyrics, Songs…

They coulda made a whole Bard class lol 😂

 

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for those complaining about bladesworn, i think its very clear they intend warrior to be a quickness healer. trying to run a healing build on bladesworn just has way too much drawbacks compared to berserker, mainly no weaponswap so you lose all warhorn boons (like permanent vigor).

 

i feel like quickheal berserker with staff isn't as solid as firebrand, but it is at least a scrapper.

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On 2/29/2024 at 2:15 PM, Lan Deathrider.5910 said:

My 6yo son has been poking at my chest lately talking about how hard it is...

😩

On 2/29/2024 at 4:32 PM, Geoff Fey.1035 said:

From a Fractals/Instanced PvE perspective, that's not entirely a gamebreaker. Healbrand and Healrald are similar where you sacrifice everything for heals with some utility.

Comparatively do you find that it simply doesn't do enough? Like, not enough healing to warrant the lower damage or less utility compared to others professions?

I've been testing out Axe Mainhand and while it's okay I'm not particularly impressed with the damage, and the reduced quickness and burst duration makes it feel like a struggle being in that weapon set for longer than it takes to use both Warhorn skills and swap back to staff.

Would Dagger perhaps work a bit better for the leap finisher (skill 2), boon removal (burst), and intermittent CC (skill 3) despite the fact that the aftercast delay on the burst is a complete pain? If ANet actually revises mending might to apply AOE healing instead of just self healing, dagger would be useful for boonrip (Fractals: NPNG) as well as might-stacking with auto-attack.

The reason why I think dmg is so important is because QHeal Warrior lacks so many tools other builds come with naturally. Like AHeal Druid. 

Its only OH SHIIT button is Elite Banner and it comes as a cost of not running Heat butt and is much Much Much worse then Glyph of stars. 

Also no Search and rescue. 

If you want burst healing, you need to run Virgorues Shouts, so no group stab and shouts which comes as a cost of not running other skills and shouts themself are garbage. 

It's playable but that's about it. 

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