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Crimthan.9308

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Everything posted by Crimthan.9308

  1. In other words, they're continuing to lower standards to pander; and warrior ranged abilities that already are subpar -- take the hit. Makes sense /eyeroll
  2. Per title... Make Spirits Move Again... It was the coolest thing ever when it was implemented years back, then it was taken away. I've read the posts in the last year or so pointing out the nerfs etc. If spirits are going to be bad and hardly anyone is interested in playing them (especially in WVW), Then why not make them move and follow the ranger again?
  3. I have two variants: Core: Staff & Axe/Mace (good CC along with a choice of large burst heal and some damage, or a good burst attack; both when at full adrenaline) Spellbreaker: Staff & Sword/Mace (since sword burst dmg isn't dependent on adrenaline bars) I have found that core suits staff so well when you take the Str/Def lines along with Discipline, with the way I've built it. The issue I have with spellbreaker is that it's largely dependent on being hit at the right time, and when an enemy player sees your full counter, they can just avoid engaging. I don't have that issue with Core - It's entirely proactive. I would love to go berserker, but the nerf to rampart splitter = epic MEH.
  4. I've been playing GW2 off and on for 12 years since the beginning, and GW1 since the beta in 2004/2005. This was a roaming situation rather than zerg. Yes, I get it about recognizing the different conditions (which show up on the bottom right above my utility skills). I'm talking about straight up damaging conditions. I removed a chunk of them that burned through my health in seconds, which only resulted in about the same amount being applied just seconds later. I have several cleanses, stab, and some ways to have immunity to damage. This was just bizarre. Of course, I've died to necros doing the typical mass condition plus fear combo that just sucks - you break stun, cleanse, heal and boom - more conditions - I expect that. The thief, not so much.
  5. I looked at the combat log from one thief: In a matter of seconds, it was like 12 conditions (some stacking) all at once. I removed them. Then it was reapplied in a mere 5-10 more seconds. I removed some and healed, and not enough. It didn't matter. I was down.
  6. I'm not certain how this is slow death over time. In WvW roaming: I have died to both thieves (I still can't believe this) and necros within seconds from their conditions; even when I use several condition cleanses, smartly (realizing they put a crap one on you just so you blow your cleanse wad). They just reapply it the moment I remove the condition(s) and I die on cleanse cooldown. They don't even have to engage for long. As long as the conditions can be applied over and over, all they have to do is wait for your cooldowns. All of this, even with a ton of direct damage pressure from me, stability, and good healing. This didn't happen years before. I came back in the last 5 months and noticed this is a bigger problem than ever.
  7. THIS ^ is simple genius. This would totally give Warrior a greater identity. Especially 3rd weapon swap! Warrior could go from 2H, to dual wield, to ranged. That and augment stances (actual stances, not just used as a temp skill) that would shift the attack modes of weapons. Both of these make total sense for someone whose profession is being in warfare. These are what has been missing for the warrior,- it gives a solid vision and stronger theme for warrior, and would solve some of the issues warriors have been dealing with for ~ 10 years.
  8. No the damage on "Path to Victory" hasn't been reduced (hopefully "not now, not ever").
  9. 💯 - It's not "at least to you" - You are not alone and I entirely agree with this. I will NEVER use Bladesworn on my warrior main (literally my first created character in both GW1 & GW2) because it doesn't fit. At all! It just doesn't fit and totally belongs with the Engineer. They could have easily rolled out a more support elite specialization with sample skills from "Paragon" from GW1 - a heal skill and an elite skill to represent "Leadership," and the other utilities for "Motivation." (I would say command but that was taken (sorta) by Ranger, or inspiration, but that was taken by Mesmer). That would have rolled smoothly with introducing staff as a hybrid of melee and ranged polearm. Heck, for Path of Fire -- that should have been a Dervish weapon - the Scythe from GW1 - totally fit the original desert setting. So many missed opportunities and it seems apparent that the designers either have no idea of the roots of guild wars, and/or, they simply don't care.
  10. I love this. Give us an elite support spec and put the damage across the board on the Staff/polearm. Of course, how long would that wait be? Bladesworn should have been the elite heal spec to begin with. Seriously- how many warriors mains were asking for Bladesworn??????? Many of us have been asking for Staff/Polearm since before HoT, and not just to be healing support.
  11. https://www.reddit.com/r/Guildwars2/s/hrDwx4A4fD ^ To illustrate my point (no, this does NOT mean nerf ranger). If you can't see how much Warrior gets crapped on by this alone, you need to condi cleanse that blindness - may as well get it from "Brawler's recovery" from the discipline line that we're just about forced into..
  12. https://www.reddit.com/r/Guildwars2/s/hrDwx4A4fD ^ To illustrate my point (no, this does NOT mean nerf ranger). If you can't see how much Warrior gets crapped on by this alone, you need to condi cleanse that blindness - may as well get it from "Brawler's recovery" from the discipline line that we're just about forced into..
  13. https://www.reddit.com/r/Guildwars2/s/hrDwx4A4fD ^ To illustrate my point (no, this does NOT mean nerf ranger). If you can't see how much Warrior gets crapped on by this alone, you need to condi cleanse that blindness - may as well get it from "Brawler's recovery" from the discipline line that we're just about forced into...
  14. Hilarious and also what makes me want to puke. Basically a hardened warrior entirely immasculated and wearing a tu tu... Must be their goal all along - because that is the result we are essentially staring at.
  15. I agree with most your statement but making staff/polearm mostly about support is where I see it as a grave error. It can have decent enough support to give sustain to self and allies and still do good damage - like the Hammer gives good CC and still does good (not great) damage...
  16. Agreed - your idea would be better than the "bait-and-switch" of "we will give you a good melee polearm that also supports and gives sustainability" and then they later take the damage away, leaving the Warrior basically neutered as a Banner Slave #2. Don't let the "confused" responses mislead you - they're stuck in "groupthink."
  17. I'm sincerely glad you are grateful about that (that you can see the bright side - always appreciated), but that is the kind of compromise and concession that let's the designers think this BS is OK. It isn't. We cannot accept any more of this. Without the Warrior burst, the Warrior is a basic bia like pumpkin spice latte or IPA beer. That's part of the problem - Warrior literally starts a battle basic while many other classes start up fully charged. So to nerf one of the bursts when it wasn't huge to begin with, is criminal.
  18. So they minimize the damage from Rampart Splitter, of all the things they could have - the #1 thing that needs to be left alone. They couldn't minimize anything else? Really? This bolsters the disdain of many who find themselves forced to take the Discipline line or be subpar in competitive content. We will constantly need to swap weapons just to deal anything close to resembling reasonable damage. Might as well not equip staff at all and carry banners (here we go again) or go shouts (yes again) with us so we can use weapons that actually dish out damage. Pit that up against most the other classes. I guarantee there are those who already come close or pull ahead with most if not all those tenets; and have been given great consideration with each Expansion while Warrior is left further and further behind. Torch? Dagger? Offhand Pistol that turns into a gun-sword? A nerf staff? Staff/Polearm is obviously just a pacifier and not taken any more seriously than Warrior is. This is self-evident by the current outcome we are staring in the face. And why? Because we just put up and deal with it. Because we give excuses for why they do it. Because we have no spine and compromise. No. I'm not buying any of it.
  19. I'm one of those who left the game entirely, including my brother, nephews, and friends. My nephews and I came back when I saw the promise the staff would bring the Warrior, in damage, utility, and survivability/support. Looks like damage may be entirely out of the equation, which is a major premise for the Warrior. If this doesn't pan out, and the Warrior is left in the dust again: I will most likely be gone again, along with those who arrived originally with me 12 years ago... I'm definitely not alone.
  20. I've literally been saying the same thing since the release of HoT. It's like the warrior designers who actually cared about warrior left, and we have been stuck with someone who hates warriors. Ranger is over there with dual maces, healing and kicking butt offensively, and here is warrior with a polearm that at first was a great match, but now is very subpar by way of comparison to what the ranger got (no, do NOT nerf the ranger). It is so obvious they want warrior to suck it's not even funny. Warrior doesn't even get a lot of the cool gimmicks and utility of ranger (let alone guardian, revenant, etc) and ALSO doesn't even do it's offensive purpose that well. This makes NO sense, and I'm sick of it.
  21. I get it about the animations, though frankly they made it work. I would like to see more "follow through" with the animations. The issue is the function/utility being properly addressed (there must be some solid offensive output, even if it has a support "ring" to it). Appointing a 0.5 coefficient to Rampart splitter is totally atrocious. It's like they want warrior to suck on purpose and are forcing warrior into a weakened state. I've been looking forward to this, and I did expect a polearm - yet it appears this could be another disappointment for the warrior. I was so excited during beta about this. Side Bar: I expect polearms in any game with a warrior - it is the premium warrior weapon. Some games like Conqueror's Blade, have 4, yes FOUR Polearms: Spear, Pike, Poleaxe/Halberd, Glaive/Naginata. ALL with very different animations from stabbing to slicing to to spinning to overhead assault, to ranged attack, etc. Any game designer that tells us that all spear does is stab or all staff does is swing - is entirely uninformed and ignorant. In Katori (authentic samurai martial arts), it goes katana --> staff --> naginata/glaive --> spear. It's not an accident that the three weapons after the katana to promote to, are all polearms.
  22. Well it happened. They nerfed the damage of staff ... on a WARRIOR... Before anyone could even enjoy it on release for doing what a Warrior's primary role is: Roaring in and Killing things. Rampart splitter got nerfed for damage in WvW and PVP. Line breaker apparently does NO damage now - WHY? Snap Pull does minimal to no damage (correct me if I'm wrong). Basic Burst, Auto Attack, and skill 2 are the only actual damaging skills now (and they are moderate at that). Welcome to Banner Slave 2.0. THIS IS DISGUSTING. After 12 years of waiting for a polearm class weapon for Warrior, after dealing with a torch, dagger, and offhand pistol for expansions.... they neuter it when we do get it. We need an actual RL Warrior/Veteran in this design team for Warrior. Enough is enough.
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