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Studio Update: Guild Wars 2 in Spring and Summer 2024


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Player vs. Player Updates

On June 25, we’ll be introducing some quality-of-life and rewards improvements in preparation for the start of the next ranked season on July 2. To add some new build options, we’re introducing two new attribute amulets: Heretic (+1,000 power, +1,000 precision, +500 healing power, +500 ferocity) and Tyrant (+1,000 power, +1,000 condition damage, +500 precision, +500 toughness), and adding Ogre and Tormenting runes.

On the rewards front, our goal is to make ascended armor and weapons more accessible in PvP by increasing the number of grandmaster marks that can be earned each season and decreasing the number of ascended shards of glory needed to purchase ascended armor and weapons. We’ll also be reintroducing reward track potions and adding new sources for karma from PvP rewards. Finally, like the prestigious colored titles we’ve added for WvW and endgame PvE, we’ll be updating the Champion Brawler title awarded for winning 10,000 rated arena games to a colored version.

In the July 16 update, we’ll adjust the frequency of our daily automated tournaments to consolidate teams into fewer events and increase competitiveness. We’ll also add a new weekly tournament event on Sunday in each region that features increased rewards. This seems like a good time to mention that we’ll also be bringing back the Tournament of Legends event on a twice-yearly cadence—and we’ll be back in the near future to confirm the next event date.

We’ll also address some long-standing feedback on the Djinn’s Dominion map in the July 16 update by making some improvements to the secondary map objective and the associated special action skills.

Skills and Balance Update

Our next set of skills and balance updates will arrive on June 25. We’re primarily focused on improving the usability of underpowered skills, utilities, and traits and bringing in outlier builds where necessary. As usual, the Skills and Balance Team will be live on Twitch next Friday, May 24, at noon Pacific Time (UTC-8) to give a preview of the update, and the release notes preview will be live on our forums shortly after. We’ll see you there!

 

New Amulets:

  • Tyrant (+1000 Power/Condition Damage, +500 Precision/Toughness).
  • Heretic (+1000 Power/Precision, +500 Healing Power/Ferocity).

I can see Tyrant being an upgrade for Condi Zerker or something. Heretic might not get used, but who knows. Just fun new things to mess with!

Edit: Maybe Staff Spellbreaker will use Heretic, same with Mace/Mace Untamed, things that have both decent healing scaling and high damage as a baseline to the point they can use Demolisher's or Marauder. I could possibly see Rifle Chrono use it for the fact Rifle has high coefficients anyway.

New Runes:

  • Ogre (+175 Power, +100 Ferocity, +125 Vitality)
  • Tormenting (+175 Condition Damage, +20% Torment Duration)

They added two of the runes out of how many more we need added...? Baby steps!

 

Source: https://www.guildwars2.com/en/news/studio-update-guild-wars-2-in-spring-and-summer-2024/

Edited by Vinny.7260
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32 minutes ago, Zekent.3652 said:

Forums: stop removing ammulets, that's not the solution.

Also forums: stop adding ammulets, that's not the solution.

Like I reacted ln another topic, they could add every thing we ask for and people still have something to complain 😂

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21 minutes ago, arazoth.7290 said:

Like I reacted ln another topic, they could add every thing we ask for and people still have something to complain 😂

That's because this forum's true purpose is to serve as a place for people to let off steam after they've had a lose streak.

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