Antycypator.9874 Posted June 17 Share Posted June 17 As the title says, Jurisdiction (Pistol #5) should detonate on hit, not pass through enemies and be detonated by user. I noticed that Detonate Jurisdiction rarely hits enemies — it moves fast, it's impossible to see the projectile in big fights, and in melee range there's a chance you won't even hit your enemy, because skill-flip takes time. It would be much easier to remove Detonate skill and just make it explode on contact... or change it into targeted AoE skill. 8 2 Link to comment Share on other sites More sharing options...
Smol.7985 Posted June 19 Share Posted June 19 Just don't use it lol i don't 1 2 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted June 21 Share Posted June 21 There's no situation where charging Pistol#5 is beneficial, ever. 4 Link to comment Share on other sites More sharing options...
Assassine.1958 Posted June 21 Share Posted June 21 Pistol is designed to look good - in other words: broken by design. Devs should focus on much more functional stuff. I could say, with a little bit of practice you could ... blablabla ... but no, I agree it's design is trashy! 1 1 1 Link to comment Share on other sites More sharing options...
Gaiawolf.8261 Posted June 21 Share Posted June 21 4 hours ago, Saiyan.1704 said: There's no situation where charging Pistol#5 is beneficial, ever. I can only think of one potential use for charging Jurisdiction. Before entering combat as your opening strike. Then it becomes useless. 3 Link to comment Share on other sites More sharing options...
Antycypator.9874 Posted June 21 Author Share Posted June 21 4 hours ago, Saiyan.1704 said: There's no situation where charging Pistol#5 is beneficial, ever. For openers and CC, because Detonate does knockback. 2 Link to comment Share on other sites More sharing options...
Nero.7369 Posted June 22 Share Posted June 22 (edited) More important instead of pushing them out it should pull people in so we can make use of some aoes. Or pull everything in line were it passes thru to line them up for pistol 2 and 4 Edited June 22 by Nero.7369 2 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted June 22 Share Posted June 22 On 6/21/2024 at 9:23 AM, Gaiawolf.8261 said: I can only think of one potential use for charging Jurisdiction. Before entering combat as your opening strike. Then it becomes useless. Even that is a huge stretch. When I used pistols, pretty much religiously since their release and only recently swapped off of them, I for one have never engaged with a loaded up P5. It was fun knocking people off the cliff in the FFA areana, though. I think that was the best use for them 😅 1 1 Link to comment Share on other sites More sharing options...
Tofu.1865 Posted July 13 Share Posted July 13 I just use it as an opener and never use it again, would be nice if it leaves a burning trail and explodes upon contact They gave Firebrands a QoL update with auto charging Mantras i hope they can do it with pistols too 2 Link to comment Share on other sites More sharing options...
Liewec.2896 Posted July 15 Share Posted July 15 yep, its like the flamethrower 2 skill Flame Blast which used to have the same silly manual detonation mechanic. it was later changed to a ground target skill which is massively more useable. guardian pistol 5 should either be a standard target skill which you just shoot at the target and it explodes when it reaches them, or a ground target skill. 1 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now