Amanda Whitemoon.6173 Posted December 10, 2017 Share Posted December 10, 2017 I have been playing through Heart of Thorns on all my characters recently, and have been wondering, why doesnt the True Shot skill of the Dragonhunter Longbow leaves a trail of blue flames, similar to the skill used by the Mordrem Snipers.or will it maybe too OP? or did nobody just thought of it? Link to comment Share on other sites More sharing options...
IDKismyname.4520 Posted December 11, 2017 Share Posted December 11, 2017 That could be pretty cool, but with the release of Holosmith, it would be too similar to their signature "Death Ray". In my opinion, True shot needs a simple PvE damage buff. Link to comment Share on other sites More sharing options...
Odokuro.5049 Posted December 11, 2017 Share Posted December 11, 2017 I feel if anything, True Shot, need to have it's damage increased. Not by a whole heck of a lot, but enough to bring it up to be more on par with other ranged abilities of other classes (But not Deadeye level, because GG, lol.) this would make it feel like the big attack that it's name/desc makes it out to be, because it seems not much strong then AA on the bow. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted December 11, 2017 Share Posted December 11, 2017 Trueshot's damage needs to go back up to where it was on HoT release. 5-6k ranged spikes that are reflectable, or dodgable on reflex with an obvious tell that immobilizes the user is absolutely fine on a 6s cooldown. The oh so poor and unfortunate full zerk thieves in wvw wouldn't like this when trying to fight against one of the 15 or so DH roamers that still remain in this game though so it's unlikely trueshot will ever receive this buff. Link to comment Share on other sites More sharing options...
otto.5684 Posted December 11, 2017 Share Posted December 11, 2017 I think TS needs some improvements. Not sure is it damage, lower CD or removal of cast root. While medi trapper is not terrible, it is not good either. Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted December 13, 2017 Share Posted December 13, 2017 Wasn't TS damage nerfed due to 90% of the reasons being WvW related while 10% was from crying thieves in SPvP? I can't find the patch notes but i'm pretty sure they never separated PVE from PvP balance like they were suppose to. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted December 13, 2017 Share Posted December 13, 2017 @"Saiyan.1704" said:Wasn't TS damage nerfed due to 90% of the reasons being WvW related while 10% was from crying thieves in SPvP? I can't find the patch notes but i'm pretty sure they never separated PVE from PvP balance like they were suppose to.Right you are. Here is the quote from the April 19th patch notes from the old forums archive:Damage ChangesThese damage modifiers were reduced, as they applied too much spike damage to targets at range and didn’t allow for enough counterplay. We do want to keep ranged combat viable in WvW scenarios, but we don’t want it to be the best option in open-field combat. As with the other changes, we’ll continue to watch and make adjustments where it’s deemed necessary.True Shot: The damage of this skill has been reduced by 20%.Here's the link: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016This is complete nonsense from a wvw perspective as well. Guards have never seriously used longbow in wvw zerging. Those who did were merely trying it out and never met great success with it. The fact of the matter is, critting a single zergling for 6k (if you can somehow land a shot when a reflect or bubble isn't up) doesn't do much and puts you within 1200 range of your target meaning the zerg can hit you back and much harder. The reason true shot was nerfed, twice, is because some dev got absolutely wrecked by a DH roamer and took the salty route out. The damage nerf to trueshot was warranted in both game modes (to curb power creep) but the cooldown nerf was not. Also, that cooldown nerf came during a major pvp balance patch where many classes received pvp-only nerfs but trueshot received it in both pvp and wvw (it wasn't a problem in either game mode at the time...). Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted December 13, 2017 Share Posted December 13, 2017 They really just need to split the damage from PvP like they did with Thief Rifle in the recent patch. It makes sense to be toned down in PvP, but not PvP. Link to comment Share on other sites More sharing options...
Khaliel.3918 Posted December 18, 2017 Share Posted December 18, 2017 It will probably be OP, then they will nerf it even more like the current true shot. Also, it looks bad, so no. lmao Link to comment Share on other sites More sharing options...
Doomdesire.9365 Posted December 19, 2017 Share Posted December 19, 2017 Would rather have 30% autoattack cast decrease on DH longbow + velocity increase on deflecting shot(and fix the tracking on deflecting shot as well, because 20% of the time it misses when it shouldn't) Link to comment Share on other sites More sharing options...
KeoLegend.5132 Posted December 23, 2017 Share Posted December 23, 2017 True Shot damage is fine. It can hit over 12000 on PvE with a 4 Second cooldown.I second the buddy above me, what me need is changes to make Longbow a viable sustained weapon. Right now is just a long-ranged trash mob killer with those 10k-on-demand damage. Link to comment Share on other sites More sharing options...
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