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Just me, or should the final hit of the Hammer auto-attack combo...


Oglaf.1074

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@Obindo.6802 said:

@Obindo.6802 said:No. should fix the aftercast / delay on it tho.

There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing.

It's stupid and shouldn't exist. And as far as your roleplay needs go it feels clunky, rigid and awkward. Basically playing with lag.

But it does and Anet aren't going to change it - they obviously wanted a big final smash at the end.

The best thing we can do is at least making the big final smash be worthwhile somehow.

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@Oglaf.1074 said:

@Obindo.6802 said:No. should fix the aftercast / delay on it tho.

There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing.

It's stupid and shouldn't exist. And as far as your roleplay needs go it feels clunky, rigid and awkward. Basically playing with lag.

But it does and Anet aren't going to change it - they obviously wanted a big final smash at the end.

The best thing we can do is at least making the big final smash be worthwhile somehow.

Then the aftercast should be included in the cast time and the skill should be balanced accordingly, no?

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With hammer I dont mean just the last auto hit. The autoattack chain cuases aftercast/delay when trying to use any other skill. You wanna F1 and all animations just stop for a second before finally doing. It's basically playing with lag, worse than lag as its both the delay and the awkward stop of all animations in that duration. Never said the auto should be "another cookie cutter quick auto-attack". Just fix the delay and aftercast when using any other ability than auto and it can actually feel fluid.

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