Bigpapasmurf.5623 Posted February 20, 2018 Share Posted February 20, 2018 Imo, what would bring scrappers/gyros back is if Anet reverted their change on the stun fields left behind when they explode or get destroyed. If they reverted that, I would go back to hammer scrapper in a heartbeat Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 24, 2018 Share Posted February 24, 2018 The thing of gyros, especially the stealth one, it's that they don't follow your character movements smoothly.If you have swiftness you exit the circle of gyros too easily, and you have to stop yourself to benefit the effect more risking your life.I feel like gyro should follow your character at the same speed and not acting that buggy slow moving, some time they interrupt too clunky.The gyros shoul follow you same as the little function gyro around your head, even if you use rocket boots or leaps still benefit the gyro effect till it ends, all the times it's like you benefit not even half of their duration unless you stand still, especially with medic and stealth gyros.This is just one of the few problems of scrapper.Barrier mechanic on scrapper fits the profession perfection, but for now doesn't feel enough to make it a game change for scrapper. Link to comment Share on other sites More sharing options...
Nilkemia.8507 Posted February 25, 2018 Share Posted February 25, 2018 Not sure how anyone playing Engineer is happy with these changes, as most of them were either pointless at best or unnecessary nerfs at worst. Link to comment Share on other sites More sharing options...
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