Malediktus.9250 Posted May 18, 2018 Share Posted May 18, 2018 @Endless Soul.5178 said:I got two keys yesterday in Verdant Brink, plus the one you get for doing the daily 10 least kills.Nice, I did tequatl, karka, dragon stand and other open world stuff multiple timesFractals (CMs, T4, Recs) daily, raidsLike 1000 kills in WvWso despite playing a lot I will not even manage to lower the time gate by 10% at this rate Link to comment Share on other sites More sharing options...
Shagaliscious.6281 Posted May 18, 2018 Share Posted May 18, 2018 I've gotten these keys in WVW pretty consistently. At least 4 this past week. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 18, 2018 Share Posted May 18, 2018 Got a key from something in fractals the other day.I don't see much reason to care about this though. Sure I'll do the daily and there are several spots in the game where this can be done quickly but that is about it. Once I have all the APs I'll probably stop bothering with the daily as well. At best key drops will enable me to stop paying any attention to it sooner. Link to comment Share on other sites More sharing options...
Omega.6801 Posted May 18, 2018 Share Posted May 18, 2018 I'll wait for the next episode and see if they add the keys there, maybe the keys and chest will be some mechanic and keys will be more available. I don't think that this patch was the last thing ANet will do with these. We'll see.As far as the OP goes, I think ANet needs to increase the droprate in some way or another. It's RNG in the end. I had two keys drop in the last three days, one from a random destroyer in Mount Maelstrom and another one today from a mob inside CoF story. To add the keys to JPs or Dungeons seems arbitrary. It could help revitalize the content but I'd prefer a solution that is tied to sunken trasures. Maybe the next map will have 40% UW content/areas with more chests and more keys which would fit much more and would put the infusions to better use as well. Link to comment Share on other sites More sharing options...
Dalec.9853 Posted May 19, 2018 Share Posted May 19, 2018 @Inculpatus cedo.9234 said:I'm not sure Jumping Puzzles wouldn't be too easy, what with portals,Well it's not supposed to be a difficult achievement anyway, JPs are easy, killing random mobs is also easyNot sure what the point in all the 'I got x keys after killing y' posts are for, we're aware they drop, the point is it's currently a boring achievement, not even any variety in what to kill for the daily. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 19, 2018 Share Posted May 19, 2018 Not difficult, but according to the Devs, it is supposed to be a long-term achievement.Thus, I suppose I should have said "too quick", rather than "too easy". Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 19, 2018 Share Posted May 19, 2018 @lokh.2695 said:I'll wait for the next episode and see if they add the keys there, maybe the keys and chest will be some mechanic and keys will be more available. I don't think that this patch was the last thing ANet will do with these. We'll see.As far as the OP goes, I think ANet needs to increase the droprate in some way or another. It's RNG in the end. I had two keys drop in the last three days, one from a random destroyer in Mount Maelstrom and another one today from a mob inside CoF story. To add the keys to JPs or Dungeons seems arbitrary. It could help revitalize the content but I'd prefer a solution that is tied to sunken trasures. Maybe the next map will have 40% UW content/areas with more chests and more keys which would fit much more and would put the infusions to better use as well.I have noticed that at least one of the chests has a dead inquest next to it ... Link to comment Share on other sites More sharing options...
Dalec.9853 Posted May 19, 2018 Share Posted May 19, 2018 If the devs wanted it to be a long-term achievement then adding more time-gated guaranteed rewards of the key would have been better than a random drop, those lucky enough wont have a long-term achievement the way it is now Link to comment Share on other sites More sharing options...
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