TwiceDead.1963 Posted June 18, 2018 Share Posted June 18, 2018 The first throw is as normal, but the subsequent bounces are SUPER slow. There's no way you're going to bounce it off of anything unless it's a statue. EDIT: They fixed it~ Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted June 18, 2018 Share Posted June 18, 2018 Actually, the bounces are the normal travel speed and the initial throw was buffed to travel faster than the bounces. Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted June 18, 2018 Author Share Posted June 18, 2018 WHAT?! The bounces are supposed to be this useless?? Why was it left alone for the longest time? Link to comment Share on other sites More sharing options...
saerni.2584 Posted June 19, 2018 Share Posted June 19, 2018 It is currently bugged. A fix is in QA atm. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted June 20, 2018 Share Posted June 20, 2018 They call this a bug but if no one complains about it, they would have just left it alone. In my opinion, this is intended.If there is a fix in the works, that would only mean that they will normalize the projectile speed instead of speeding up the bounces. Meaning, they will nerf the speed of the thrown dagger and speed up the bounces just a little bit so all travel time will be normalized. Overall, it will be slower than before. That's how ArenaNet "fix" things. Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted June 21, 2018 Author Share Posted June 21, 2018 @saerni.2584 said:It is currently bugged. A fix is in QA atm.Good to hear. Did some testing as well...When you throw it at a completely stand-still target with another target nearby, the dagger will hit the first target like normal, and when it's supposed to bounce to another target, it'll instead SHOOT for the stars into friggin' space and doesn't come back down to hit it's intended target. Slowing down the projectile is one thing, making it absolutely useless is another. Link to comment Share on other sites More sharing options...
saerni.2584 Posted June 21, 2018 Share Posted June 21, 2018 Yeah they acknowledged “something” caused a number of bouncing projectiles to stop working. We just need to be patient because I’m sure the cause was more complicated and required additional QA than a standard bug fix (i.e. a bug where it just didn’t apply some additional modifier because of an oversight).That said, we can always hope for Tuesday :p Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted June 21, 2018 Share Posted June 21, 2018 I reported this 2 weeks ago with video evidence too. taking a bit longer than expected though Link to comment Share on other sites More sharing options...
Grandtomatoe.2045 Posted June 23, 2018 Share Posted June 23, 2018 Its a bug and ANet confirmed it in a post down in this forum not that long ago. They are fixing it. Link to comment Share on other sites More sharing options...
dDuff.3860 Posted June 26, 2018 Share Posted June 26, 2018 2 weeks passed, no fix yet ;( Link to comment Share on other sites More sharing options...
saerni.2584 Posted June 26, 2018 Share Posted June 26, 2018 Lets see if the patch in two hours changes anything before we start asking “when will this be fixed!?!” Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted June 26, 2018 Share Posted June 26, 2018 dancing dagger seems to be fixed now, though no patch note notice Link to comment Share on other sites More sharing options...
saerni.2584 Posted June 26, 2018 Share Posted June 26, 2018 @Fat Disgrace.4275 said:dancing dagger seems to be fixed now, though no patch note noticeHopefully that will make it into the late notes. Good to hear regardless. Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted June 27, 2018 Author Share Posted June 27, 2018 Yep, it's fixed now. Thanks Anet! Link to comment Share on other sites More sharing options...
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