witcher.3197 Posted June 25, 2018 Share Posted June 25, 2018 That's how it used to work before the great condition overhaul. You know, before conditions became broken. We can forget about Anet removing burning/poison stacking or tackling the core problems, but maybe we could get this done. Link to comment Share on other sites More sharing options...
saerni.2584 Posted June 25, 2018 Share Posted June 25, 2018 You’re confusing viability with brokenness. Link to comment Share on other sites More sharing options...
Airdive.2613 Posted June 26, 2018 Share Posted June 26, 2018 Pretty sure condition damage has always been affected by might. Link to comment Share on other sites More sharing options...
Apolo.5942 Posted June 26, 2018 Share Posted June 26, 2018 Dont really think that is the solution to the condition problemConditions need to be normalized:1- SINGLE PLAYER conditions stack on DURATION.2- MULTIPLE PLAYERS conditions stack on INTENSITY.3- REBALANCE condition duration, damage and application. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted June 26, 2018 Share Posted June 26, 2018 There is no "condition problem". If you have a problem with a specific condition build, say so, but this weird witch hunt against condition damage in general really needs to stop. Link to comment Share on other sites More sharing options...
EpicTurtle.8571 Posted June 26, 2018 Share Posted June 26, 2018 @"Hyper Cutter.9376" said:There is no "condition problem". If you have a problem with a specific condition build, say so, but this weird witch hunt against condition damage in general really needs to stop.Because if conditions exist then they have to bring cleanses. Link to comment Share on other sites More sharing options...
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