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Guild Wars 2 Battle Royale


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@Phantaram.4816 said:The real solution is to make a very in-depth pvp mode that is both moba-like and battle royale-like. Plop down with your team of 3 on a designated spot on a very large map full of monsters to kill, levels to gain, and loot to acquire along with 10 other teams of 3 that if you kill you can take their loot and experience. Last team standing wins!

It has all the amazing facets of World pvp in mmos melded into a 30-45 minute game mode. Progression that is so core to the rpg experience and what makes games like mobas and battle royales so popular is in every match in the form of acquiring gear and levels and modifying your build as you progress. The classic and fun aspect of ganking the enemy while they are fighting pve monsters to level up is present. There is depth to strategy in that you can make team compositions based on being strong early game, late game, or have a specific power spike timing. Does your composition aim to farm Monsters and avoid enemy teams as much as it can or is it confrontational and meant to snowball power off of killing other teams early? Maybe there are risky strategies like splitting up early to maximize experience and loot gain but become very vulnerable to ganks.

It's like the perfect mmorpg game mode and no ones bothered to make it yet. I think it'd unite WvWers and Spvpers into one awesome game mode too.

I mean realistically a game like this would be best made from the ground up but an already made mmo is a great groundwork for such a game I would think.

Inspired by Phantaram...

I feel like a Battle Royale gamemode would help renew interest in GW2 PvP. It would be a fantastic combination of WvW/sPvP and would be a lot of much needed hype to this game. Not to mention BRs are very fun to watch on streams because of the tactical/mechanical skill required. Teams of 3 players you can choose means you have the option to play with your friends or solo que. The key here is being able to play with friends. This would reintroduce a team-oriented mindset to the game as well as make it very fun for everyone involved.

Also, it's important to note that the reason why GW2 sPvP doesn't do well on Twitch is because Conquest is too complicated for new players/people who haven't played the game to understand. It has no appeal to new audiences and visual clutter makes it very hard to actually see what's going on. BR is essentially deathmatch + koth. In other words, new players would have an easier time understanding what's happening because getting kills = good and the goal is to be the last team/person alive.


  1. Match begins in a Pact Airship travelling in a randomized straight line over the map:
    • Jumping out is a freefall
    • Can activate glider at any time after jumping
    • Forced to enter glider at specific height from the ground
  2. 33 teams of 3 (or less depending on the size of the map/amount of players qued)
  3. Start from level 80
  4. Grind mobs/resource nodes for materials
    • Mobs are elites like Svanir/Chieftain. These are high risk/reward in the early game due to limited heal charges and higher material gain. They fall off late game when everyone has good gear and an abundance of materials.
  5. ALL gear uses Barbarian stats (Power, Precision, Vitality)
  6. Loot chests for random rarity class-specific:
    • Weapons
    • Armor
    • Heal/Utility/Elite skills (rarity affects cooldowns)
    • Master/Adept/Minor traits
    • Heal/Elite charges
  7. Crafting system similar to Realm Royale Forge where you can craft a random ascended class-specific:
    • Weapon
    • Armor
    • Heal/Utility/Elite skill
    • Grandmaster trait
    • Heal/Elite charges
  8. Killing other players allows you to pick up their loot
    • Possibly make the loot randomize to the class of the player who got the kill
  9. Keep downstate
  10. Heal and Elite skills have 10 max charges you can get as rare drops from chests or from killing other players
  11. Winners each get 30g and a box with a Guaranteed Wardrobe Unlock
  12. Everyone has a raptor mount for travelling around the map (no mastery upgrades, can't attack)
  13. No runes/sigils
  14. Possibly a tropical themed map?
    • Big open sunny island with hills, volcanoes, and a jungle area
    • Circle could be water rising due to the island sinking? Damage increases per shrinking phase in increments of 1000 dps.
  15. 100 Tier Battle Pass System
    • Pay 800 gems/$10 to unlock a season's Battle Pass
    • Earn EXP by playing/winning matches
    • Each tier unlocks a special Emote/Dance/Tome of Knowledge (ToK so that new players can start out playing GW2BR and then move to other areas of the game) or small 5 Gold/30 Gem prize
    • Unlock a new Armor Set/Outfit/Weapon/Glider skin every 10 tiers (brand new skins each season, never recycled/recolored/found elsewhere in the game)
    • Grand prize at tier unlocking an Armor Set/Outfit with a special aura and title
    • Daily/Weekly challenges award additional EXP (eg. kill 10 players in a single match, kill 5 warriors, win a match, etc. etc.)
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Ah yes!

People would
love
to play Southsun Survival and watch streamers play it on twitch!

Thank you for linking that!

What you're suggesting is basically the same thing...Just because it's a popular game type now, doesn't mean:1) it should be copied;2) it will last (last year it was all about hero shooters, this year is Battle Royale, what will it be next year?)3) that it lends itself to be copied within the system and engine of GW2.

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Ah yes!

People would
love
to play Southsun Survival and watch streamers play it on twitch!

Thank you for linking that!

What you're suggesting is basically the same thing...Just because it's a popular game type now, doesn't mean:1) it should be copied;2) it will last (last year it was all about hero shooters, this year is Battle Royale, what will it be next year?)3) that it lends itself to be copied within the system and engine of GW2.

If you think what I typed is "basically" Southsun Survival, you really need to reread. Just because Southsun Survival is "based off of Battle Royale" doesn't mean it was executed properly nor is it what this game could really use.

Battle Royale is incredibly popular right now. Many of the mechanics and systems used in games like Fortnite/Realm Royale exist in GW2 as well. It's just a matter of putting it all together. Even if it doesn't last, I believe a GW2 Battle Royale done properly would give GW2 a MASSIVE surge in popularity and positive press. Not to mention it would provide a lot of entertainment (through both gameplay and watching streamers play) to both old/new players and people looking to get into the game.

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@Megametzler.5729 said:Opening boxes for random weapon qualities? And people complain about luck in matchmaking...

The general idea is good and interesting, but I hate that farming/looting/RNG-idea. Maybe there are other ideas to enforce active play?

Armor/weapon quality doesn't matter that much in the long run. If you're a good player you can beat a full ascended player in greens. Skill matters more than gear in GW2.

Although there might be another ideas. If you have any, feel free to post them. :)

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Never understood the appealing. Every game you start as a low level scrub, need to kill PVE things to level up and gain/buy itens. Matches are irritating long (25min+) and then you do all again next match as a low level scrub. That's just boring and idiotic.

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@milego.4830 said:Never understood the appealing. Every game you start as a low level scrub, need to kill PVE things to level up and gain/buy itens. Matches are irritating long (25min+) and then you do all again next match as a low level scrub. That's just boring and idiotic.

Read:

@"shadowpass.4236" said:

  1. Start from level 80

It's not a farming simulator. There should be enough teams so that you come across people often enough to engage in several fights throughout the course of the game. Although you might not understand the appeal of a BR game, hundreds of thousands of people do, judging by their popularity on platforms such as Twitch.

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While I'm not a fan of Battle Royale games, I don't think that a Battle Royale game mode would help bring more people into playing PvP. It's less of an innovative idea and more of a desperation attempt. It was great when the first few games made that kind of game mode, but now that there are so many games trying to copy the exact same game mode, only with a few minor changes is just lazy.

Instead of following the money and being a lazy sell out, it would be better if ArenaNet improves the stronghold game mode. While the mode didn't quite grab the community's attention like conquest did, I personally think that it can be so much better and it does have the potential to be one of the best game modes for PvP. With the right amount of polish, stronghold can be just as good as conquest and I would much rather play stronghold than some cookie cutter Battle Royale mode.

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@Hoodie.1045 said:While I'm not a fan of Battle Royale games, but I don't think that a Battle Royale game mode would help bring more people into playing PvP. It's less of an innovative idea and more of a desperation attempt. It was great when the first few games made that kind of game mode, but now that there are so many games trying to copy the exact same game mode, only with a few minor changes is just lazy.

Instead of following the money and being a lazy sell out, it would be better if ArenaNet improves the stronghold game mode. While the mode didn't quite grab the community's attention like conquest did, I personally think that it can be so much better to the point that it can be one of the best game modes available for PvP. It just needs a little bit more polish, some tweaking to the game mode and I would much rather play Stronghold than some cookie cutter Battle Royale mode.

Stronghold is a lost cause. It would have to be COMPLETELY reworked in order to be passable.

Cramped map = bad fightsEmphasis on PvE in a PvP gamemode = badMatches lasting around 3 min due to PvE meta rotations = badetc. etc.

Everyone has their own opinions but I believe the general consensus is that both the concept and execution of Stronghold was severely lackluster.

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@"Gwaihir.1745" said:Theres 0 reason not to bring your gear in and just play it as koth. Just because fortnite is based around regearing every game doesn't mean gw2 is that way.

Reason #1: Not friendly to new players who don't have the best gear.Reason #2: Long-time players will have a severe advantage over new players.Reason #3: Emphasizes playing PvE/other gamemodes before playing GW2 Battle Royale.Reason #4: Acts as an artificial gate to new players looking to try something new.Reason #5: Re-gearing means that everyone starts on equal footing.

etc. etc.

So no, there are plenty of reasons why you shouldn't just "bring your gear in." Ideally, a Battle Royale game should be easy to get into and appealing for a wide audience. Allowing players to use gear they've gotten outside of the gamemode would kill the whole purpose to begin with.

That's like saying "There's 0 reason not to bring your gear into sPvP. Just because Fortnite starts everyone off the same doesn't mean GW2 is that way."

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@shadowpass.4236 said:

@Gwaihir.1745 said:Theres 0 reason not to bring your gear in and just play it as koth. Just because fortnite is based around regearing every game doesn't mean gw2 is that way.

Reason #1: Not friendly to new players who don't have the best gear.Reason #2: Long-time players will have a severe advantage over new players.Reason #3: Emphasizes playing PvE/other gamemodes before playing GW2 Battle Royale.Reason #4: Acts as an artificial gate to new players looking to try something new.Reason #5: Re-gearing means that everyone starts on equal footing.

etc. etc.

1) PvP standardized gear already addresses that2) PvP standardized gear already addresses that3) PvP standardized gear already addresses that4) PvP standardized gear already addresses that5) PvP standardized gear already addresses that

If you already have a system that resolves all your issues, why would anyone want to mess with it?

Ah yes!

People would
love
to play Southsun Survival and watch streamers play it on twitch!

Thank you for linking that!

What you're suggesting is basically the same thing...Just because it's a popular game type now, doesn't mean:1) it should be copied;2) it will last (last year it was all about hero shooters, this year is Battle Royale, what will it be next year?)3) that it lends itself to be copied within the system and engine of GW2.

If you think what I typed is "basically" Southsun Survival, you really need to reread. Just because Southsun Survival is "based off of Battle Royale" doesn't mean it was executed properly nor is it what this game could really use.

Battle Royale is incredibly popular right now. Many of the mechanics and systems used in games like Fortnite/Realm Royale exist in GW2 as well. It's just a matter of putting it all together. Even if it doesn't last, I believe a GW2 Battle Royale done properly would give GW2 a MASSIVE surge in popularity and positive press. Not to mention it would provide a lot of entertainment (through both gameplay and watching streamers play) to both old/new players and people looking to get into the game.

Southsun survivor pre-dates modern Battle Royale games by years. It was made as a nod to Hunger games. But that's pretty much what you'll get with a battle royale game mode for GW2.

But since you've asked for it... I'll point out everything wrong with your post:

@shadowpass.4236 said:I feel like a Battle Royale gamemode would help renew interest in GW2 PvP. It would be a fantastic combination of WvW/sPvP and would be a lot of much needed hype to this game.The game is already pretty hyped already. The problem is less the hype, but the random, frequent disappointments that come with it.

Not to mention BRs are very fun to watch on streams because of the tactical/mechanical skill required. Teams of 3 players you can choose means you have the option to play with your friends or solo que. The key here is being able to play with friends. This would reintroduce a team-oriented mindset to the game as well as make it very fun for everyone involved.GW2 isn't really very stream friendly. Unless you completely strip away it's identity and change the skills for this game mode, at which point might as well just make a new, different game.


  1. Match begins in a Pact Airship travelling in a randomized straight line over the map:

    • Jumping out is a freefall
    • Can activate glider at any time after jumping
    • Forced to enter glider at specific height from the groundCouldn't be a more blatant copy of Fortnite and PUBG if you wanted.
  2. 33 teams of 3 (or less depending on the size of the map/amount of players qued)Good luck getting that to queue! LOL 99 players per map! Too fun...

  3. Start from level 80Sure, that's GW2 pvp standard.

  4. Grind mobs/resource nodes for materialsWhy? What's fun in that?

  5. ALL gear uses Barbarian stats (Power, Precision, Vitality)Forgetting that there's a lot of professions that don't do well with power builds are we?

  6. Loot chests for random rarity:

    • Weapons
    • Armor
    • Heal/Utility/Elite skills (rarity affects cooldowns)
    • Master/Adept/Minor traitsOk, sure... Lets have loot hungry GW2 players loot shit they can't keep. Boy you really don't know the game you're talking about do you?
  7. Crafting system similar to Realm Royale Forge where you can craft a random ascended class specific:

    • Weapon
    • Heal/Utility/Elite skill
    • Armor
    • Grandmaster traitsAlready have a crafting system, why copy? Why bother crafting at all, and not just have players unlock their already pre-built gear from kills or finding unlocks in the world?
  8. Killing other players allows you to pick up their loot

    • Possibly make the loot randomize to the class of the player who got the killSure, that'd work.
  9. Keep downstateOk?

  10. Heal and Elite skills have 10 max charges you can get as rare drops from chests or from killing other playersNext thing you're going to tell me, you can use a frying pan to avoid projectiles and stun players!What about utilities and weapon skills? You do realize that some classes will barely use utilities, while others are way more dependant on those, and some classes have healing effects on their weapons and others don't. Did you consider the balance issues?

  11. Winners each get 30g and a box with a Guaranteed Wardrobe UnlockYeah, wanna throw in a legendary with that? Might as well...

  12. Everyone has a raptor mount for travelling around the map (no mastery upgrades, can't attack)Why not a beetle?

  13. No runes/sigilsWhy though? I already realized balance is kinda past you, but why no runes or sigils?

  14. 100 Tier Battle Pass System

    • Pay 800 gems/$10 to unlock a season's Battle Pass
    • Earn EXP by playing/winning matches
    • Each tier unlocks a special Emote/Dance/Tome of Knowledge (ToK so that new players can start out playing GW2BR and then move to other areas of the game) or small 5 Gold/30 Gem prize
    • Unlock a new Armor Set/Outfit/Weapon/Glider skin every 10 tiers (brand new skins each season, never recycled/recolored/found elsewhere in the game)
    • Grand prize at tier unlocking an Armor Set/Outfit with a special aura and title
    • Daily/Weekly challenges award additional EXP (eg. kill 10 players in a single match, kill 5 warriors, win a match, etc. etc.)Lol season passes... Original!

Basically your whole suggestion is just a transposition of PUBG/Fortinite to GW2, it's not original, and brings nothing that enhances the game with it. Why would anyone play the copy when they can go play the original?

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@"phokus.8934" said:Battle Royale games are nothing but a fad at the moment. GW2 most certainly doesn't need that game mode right now.

https://www.markschneiderdesign.com/jewelry-article/fad-trend-or-classic-what’s-difference

  • Fad - The easiest way to categorize a fad is one word: short-lived. Typically, fads last for a total of one season, but they can also last less than a month. A fad is often referred to as “catching on” with the larger population, but will often fade as quickly as it appeared. The easiest way to remember a fad is through a simple alliteration: fads fade. Although engaging in fads can be fun, they are often not worth investing a large amount of money or time.
  • Trend - Trends have a much longer lifespan than fads. In fact, they can continue to be fashionable for years and even decades. The primary difference between a trend and a fad is that trends have the potential to be long-term influencers on the market.

BR is a trend, not a fad.

Seeing as how BR games started catching on around 2013 with DayZ and have only grown in popularity 5 years down the road in 2018, its safe to say that the genre has already and will continue to last and make a very heavy impact on the market.

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@"ReaverKane.7598" said:But since you've asked for it... I'll point out everything wrong with your post:Why would anyone play the copy when they can go play the original?

None of what you typed actually pointed out anything wrong with my post. It was mostly you just asking rhetorical questions or saying "okay?" without really making any points of your own. Shorten it a bit and add some bullets with your concerns so that there would be something of substance to talk about.

Why would anyone play GW2 BR when they can go play the Fortnite/PubG? Because Guild Wars 2 isn't a shooter.

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@shadowpass.4236 said:

@Megametzler.5729 said:Opening boxes for random weapon qualities? And people complain about luck in matchmaking...

The general idea is good and interesting, but I hate that farming/looting/RNG-idea. Maybe there are other ideas to enforce active play?

Armor/weapon quality doesn't matter that much in the long run. If you're a good player you can beat a full ascended player in greens. Skill matters more than gear in GW2.

Although there might be another ideas. If you have any, feel free to post them. :)

Hmm... I would not want to work on gear, runes and all that during a game. That's too complicated given the complexity of GW2. So you'd need another motivation to walk around and try to kill people - and maybe a reward for winning over other teams, but nothing too harsh making early meetings lucky and others desperately looking for fights having bad luck.

What about one big map like in WvW. A lot more teams and access points (or, as you suggested, gliding in). And it is not about winning a match, but about killing players? You get rewards for killing opposing teams, completely independant of the match duration? Like WvW roaming with PVP armor, fixed team sizes. Maybe even include some King of the hill ideas to force teams into some areas - like when you own an uncontested, big node, you get a small reward every 2 minutes?

I always wished for WvW going into that direction not needing any farmed armor and specialised builds and all that. I only have one PVE gear, dammit, I am too poor for several ones. :lol:

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@shadowpass.4236 said:

@"ReaverKane.7598" said:But since you've asked for it... I'll point out everything wrong with your post:Why would anyone play the copy when they can go play the original?

None of what you typed actually pointed out anything wrong with my post. It was mostly you just asking rhetorical questions or saying "okay?" without really making any points of your own. Shorten it a bit and add some bullets with your concerns so that there would be something of substance to talk about.

Why would anyone play GW2 BR when they can go play the Fortnite/PubG?
Because Guild Wars 2 isn't a shooter.
Well, being the shooter is what makes Battle Royale games that good... But ok. Sure...I'll point you towards "For Honor" if you don't want a battle royale shooter.

You failed to notice all the parts that weren't "Ok?"The "OK?" ones are those that can go either way, that i can't argue with because, in all honesty it has nothing that will take or enhance a game mode like this.I mean the "OK?" one was specifically about down state. Given that it's a core feature of GW2's combat, keeping it is sort of a given, if you said you didn't want down-state that would be another argument towards, why add this to GW2 at all.Only those people that just want to farm WvW modes don't want down state.

But yeah, basically my whole comment can be boiled down to:Your whole suggestion is so derivative and such a close copy of Fortinte and PUBG that i'm pretty sure Arena Net could be sued for copyright infringement if they followed it.

It barely applies to GW2, it makes no regards to balance, which is already a major issue for the game already, and it fails to take into account the already established community (both in terms of how the loot works, and the size of the queues you propose), and the past failures in terms of how "Streamable" GW2 is. Basically it addresses none of the problems that made GW2 a bad choice for streaming as an e-sport, mainly how bad it reads in when watched.

Battle Royale games have very simplified attacks, all very clean and easy to read, that's not the case with a MMORPG. GW2 is so full of Visual effects, they are even problematic when you're in the game playing it. When you're watching, especially without having played for a long time, it's just very cluttered and hard to read.

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@Megametzler.5729 said:

@Megametzler.5729 said:Opening boxes for random weapon qualities? And people complain about luck in matchmaking...

The general idea is good and interesting, but I hate that farming/looting/RNG-idea. Maybe there are other ideas to enforce active play?

Armor/weapon quality doesn't matter that much in the long run. If you're a good player you can beat a full ascended player in greens. Skill matters more than gear in GW2.

Although there might be another ideas. If you have any, feel free to post them. :)

Hmm... I would not want to work on gear, runes and all that during a game. That's too complicated given the complexity of GW2. So you'd need another motivation to walk around and try to kill people - and maybe a reward for winning over other teams, but nothing too harsh making early meetings lucky and others desperately looking for fights having bad luck.

What about one big map like in WvW. A lot more teams and access points (or, as you suggested, gliding in). And it is not about winning a match, but about killing players? You get rewards for killing opposing teams, completely independant of the match duration? Like WvW roaming with PVP armor, fixed team sizes. Maybe even include some King of the hill ideas to force teams into some areas - like when you own an uncontested, big node, you get a small reward every 2 minutes?

I always wished for WvW going into that direction not needing any farmed armor and specialised builds and all that. I only have one PVE gear, kitten, I am too poor for several ones. :lol:

Gotcha.

The incentive to kill other players in BR games is to take their equipment/items after killing them. Higher risk, potentially higher reward. The other option is the safer route. Just farming mobs/mats and slowly building your way up while trying to avoid confrontation. Although I personally don't believe the GW2 gear system is that complicated, the amount of different drops you'd need to get could be balanced out by a higher drop rate from chests/mobs. Also, this is further simplified by my suggestion to remove runes/sigils. Removing these makes it easy for getting new players into the game as they no longer have to worry about learning what the massive amount of rune/sigil effects do before playing.

I see your point about a big map like WvW with structured gear. However, I think that strays too far away from the Battle Royale genre and instead makes it into more of a WvW 2.0 with sPvP gear. I'd rather have 1 team/solo player win because the goal in the end is to be the last team/person alive and get the gold/wardrobe unlock reward. Also, BR is basically a last man standing gamemode.

Like you, I don't like farming for ascended gear so whatever I get is through PvP. Starting every player off at the same level gets rid of any advantage or prior preparation anyone would need to do before jumping into the gamemode.

Thank you for your input! :)

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@shadowpass.4236 said:

@Megametzler.5729 said:Opening boxes for random weapon qualities? And people complain about luck in matchmaking...

The general idea is good and interesting, but I hate that farming/looting/RNG-idea. Maybe there are other ideas to enforce active play?

Armor/weapon quality doesn't matter that much in the long run. If you're a good player you can beat a full ascended player in greens. Skill matters more than gear in GW2.

Although there might be another ideas. If you have any, feel free to post them. :)

Hmm... I would not want to work on gear, runes and all that during a game. That's too complicated given the complexity of GW2. So you'd need another motivation to walk around and try to kill people - and maybe a reward for winning over other teams, but nothing too harsh making early meetings lucky and others desperately looking for fights having bad luck.

What about one big map like in WvW. A lot more teams and access points (or, as you suggested, gliding in). And it is not about winning a match, but about killing players? You get rewards for killing opposing teams, completely independant of the match duration? Like WvW roaming with PVP armor, fixed team sizes. Maybe even include some King of the hill ideas to force teams into some areas - like when you own an uncontested, big node, you get a small reward every 2 minutes?

I always wished for WvW going into that direction not needing any farmed armor and specialised builds and all that. I only have one PVE gear, kitten, I am too poor for several ones. :lol:

(...) more of a WvW 2.0 with sPvP gear. (...)

I'd actually like that. But without the fortresses, rams and stuff. Maybe golems for single players as a kind of big transformation... :grin:But in the end, I'd be happy with mostly any new mode. Even a big rework of stronghold would be great. I love conquest, but after something that feels like 100 years... well...

Also appreciate your effort! :)

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@ReaverKane.7598 said:

@ReaverKane.7598 said:But since you've asked for it... I'll point out everything wrong with your post:Why would anyone play the copy when they can go play the original?

None of what you typed actually pointed out anything wrong with my post. It was mostly you just asking rhetorical questions or saying "okay?" without really making any points of your own. Shorten it a bit and add some bullets with your concerns so that there would be something of substance to talk about.

Why would anyone play GW2 BR when they can go play the Fortnite/PubG?
Because Guild Wars 2 isn't a shooter.
  1. Well, being the shooter is what makes Battle Royale games that good... But ok. Sure...
  2. I'll point you towards "For Honor" if you don't want a battle royale shooter.
  3. You failed to notice all the parts that weren't "Ok?"The "OK?" ones are those that can go either way, that i can't argue with because, in all honesty it has nothing that will take or enhance a game mode like this.I mean the "OK?" one was specifically about down state. Given that it's a core feature of GW2's combat, keeping it is sort of a given, if you said you didn't want down-state that would be another argument towards, why add this to GW2 at all.Only those people that just want to farm WvW modes don't want down state.
  4. But yeah, basically my whole comment can be boiled down to:Your whole suggestion is so derivative and such a close copy of Fortinte and PUBG that i'm pretty sure Arena Net could be sued for copyright infringement if they followed it.
  5. It barely applies to GW2, it makes no regards to balance, which is already a major issue for the game already, and it fails to take into account the already established community (both in terms of how the loot works, and the size of the queues you propose), and the past failures in terms of how "Streamable" GW2 is. Basically it addresses none of the problems that made GW2 a bad choice for streaming as an e-sport, mainly how bad it reads in when watched.
  6. Battle Royale games have very simplified attacks, all very clean and easy to read, that's not the case with a MMORPG. GW2 is so full of Visual effects, they are even problematic when you're in the game playing it. When you're watching, especially without having played for a long time, it's just very cluttered and hard to read.
  1. Battle Royale games are defined as -
    • "a video game genre that blends the survival, exploration and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents all while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game"
    • There is nothing stating a BR game HAS to be a shooter. Battlerite, for example, has a BR mode as a team brawler game with combat similar to a MOBA.
  2. What does For Honor have anything to do with this?
  3. "It was mostly you just asking rhetorical questions or saying "okay?" without really making any points of your own."You missed the first half of the sentence.
  4. My whole suggestion is to take mechanics that already exist in GW2 and put them together in a way that resembles a BR game.GW2 already has everything it needs to make a BR gamemode. No new systems have to be created for this to work.
    • Realm Royale has mounts, GW2 has mounts.
    • Realm Royale/Fortnite/PubG has gliding, GW2 has gliding.
    • BR games have varying rarity of equipment, GW2 has item rarity.
    • BR games have downstate, GW2 has downstate.
    • etc. etc.
  5. What does making a BR game have anything to do with balance? Balance is something entirely separate and affects every gamemode, not just BR. By your logic, Anet should never come out with any new gamemodes because there are balance issues.
  6. Well that would be the learning curve coming into GW2 BR. Although easy to get into, every BR requires some effort to pick up and play. GW2BR's would be learning what classes' skills do.
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@shadowpass.4236 said:

@ReaverKane.7598 said:But since you've asked for it... I'll point out everything wrong with your post:Why would anyone play the copy when they can go play the original?

None of what you typed actually pointed out anything wrong with my post. It was mostly you just asking rhetorical questions or saying "okay?" without really making any points of your own. Shorten it a bit and add some bullets with your concerns so that there would be something of substance to talk about.

Why would anyone play GW2 BR when they can go play the Fortnite/PubG?
Because Guild Wars 2 isn't a shooter.
Well, being the shooter is what makes Battle Royale games that good... But ok. Sure...
  1. I'll point you towards "For Honor" if you don't want a battle royale shooter.
  2. You failed to notice all the parts that weren't "Ok?"The "OK?" ones are those that can go either way, that i can't argue with because, in all honesty it has nothing that will take or enhance a game mode like this.I mean the "OK?" one was specifically about down state. Given that it's a core feature of GW2's combat, keeping it is sort of a given, if you said you didn't want down-state that would be another argument towards, why add this to GW2 at all.Only those people that just want to farm WvW modes don't want down state.
  3. But yeah, basically my whole comment can be boiled down to:Your whole suggestion is so derivative and such a close copy of Fortinte and PUBG that i'm pretty sure Arena Net could be sued for copyright infringement if they followed it.
  4. It barely applies to GW2, it makes no regards to balance, which is already a major issue for the game already, and it fails to take into account the already established community (both in terms of how the loot works, and the size of the queues you propose), and the past failures in terms of how "Streamable" GW2 is. Basically it addresses none of the problems that made GW2 a bad choice for streaming as an e-sport, mainly how bad it reads in when watched.
  5. Battle Royale games have very simplified attacks, all very clean and easy to read, that's not the case with a MMORPG. GW2 is so full of Visual effects, they are even problematic when you're in the game playing it. When you're watching, especially without having played for a long time, it's just very cluttered and hard to read.
  1. What does For Honor have anything to do with this?
  2. "It was mostly you just asking rhetorical questions or saying "okay?" without really making any points of your own."You missed the first half of the sentence.
  3. My whole suggestion is to take mechanics that already exist in GW2 and put them together in a way that resembles a BR game.
  4. GW2 already has everything it needs to make a BR gamemode. No new systems have to be created for this to work.
    • Realm Royale has mounts, GW2 has mounts.
    • Realm Royale/Fortnite/PubG has gliding, GW2 has gliding.
    • BR games have varying rarity of equipment, GW2 has item rarity.
    • BR games have downstate, GW2 has downstate.
    • etc. etc.
  5. What does making a BR game have anything to do with balance? Balance is something entirely separate and affects every gamemode, not just BR. By your logic, Anet should never come out with any new gamemodes because there are balance issues.
  6. Well that would be the learning curve coming into GW2 BR. Although easy to get into, every BR requires
    some
    effort to pick up and play. GW2BR's would be learning what classes' skills do.

Wow, i have to explain those things?1) It's pretty much the closest thing that you can get for a "battle royale" without being a third person shooter.2) I missed the first part of the sentence less than you missed the majority of my comments that weren't rethoric.3) And my whole question is do we need it? Does it fit? In my opinion the answers to those questions, especially in the moulds you wrote them, are no.4) You forgot all those games work in computers, use a mouse and keyboard, and you push keys to make things happen.5) If you hadn't skipped my first critique of your post, you'd have read there the problems, but i'll summarize it for you:Some classes have less reliance on weapon skills than others, hence limiting utility and heal uses will give more benefit to some classes than others. For example, most of the damage on Engineer comes from utilities, while Rangers are mostly reliant on auto-attacks. Having those two classes on that same game mode would make Ranger much stronger than Engineer.

6) Oh boy... I love it when i'm talking apples and people reply oranges... But i'll bite.I was talking about how streamable it is, which you didn't reply to. But ok, so i assume that you're proposing entirely new different skills for the Battle royal mode? Do you even play Guild Wars 2? Have you ever read anything on the balance philosophies of this game?The main reason why the game has such a poor balance is that devs are loathe to change functionality of skills between game modes, they want them to be always consistent, and you're actually proposing new skills sets?Yeah, now i know you're not wanting to have a new game mode, but just a new game.

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