Sovarica.4368 Posted September 25, 2018 Share Posted September 25, 2018 Does anyone think this causes an imbalance? Burst crit skills are already really powerful during fights you can "down" someone really fast then at downed state they can cleave kill way too fast which leaves the people who want to play other types of builds in another double disadvantage because a lot of the non bursty builds take too long too cleave and will lose those critical moments of the mid fight when one person on each team is downed when you have no choice but to cleave durimg those situations Link to comment Share on other sites More sharing options...
Liza.2758 Posted September 25, 2018 Share Posted September 25, 2018 burst is not that high ( except maybe dead eye ) but there are no defensive amulets anymore.if soldier or even settlers were around it would have different impactwith Res has became too easy . i wish they would return the " quickness + stomp " Link to comment Share on other sites More sharing options...
Math.5123 Posted September 25, 2018 Share Posted September 25, 2018 @"Liza.2758" said:burst is not that high ( except maybe dead eye ) but there are no defensive amulets anymore.if soldier or even settlers were around it would have different impactwith Res has became too easy . i wish they would return the " quickness + stomp " Imagine quickness res on Firebrand. Or Chronomancer runes and blood Scourge. Shivers Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted September 25, 2018 Share Posted September 25, 2018 i have seen complaints that res is too quick. now, i have seen that cleave is too quick.positive + negative = zerotivealliswell Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 25, 2018 Share Posted September 25, 2018 Get FB + nec and you wont think bursting through rez is to strong, in fact the amount of easy rezes that exist now needs better counter play.I want quickness stomps in response, but NOT quickness rez. I remember asking I think it was Grouch on some A-net PvP AMA (maybe it was just a normal thread?) long ago about why they couldn't keep just one or the other when quickness was getting nerfed, and I got a response about "consistency". Which I kinda get, but know what matters more than consistency? Balance and Health of game type. Link to comment Share on other sites More sharing options...
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