Milan.9035 Posted February 28, 2019 Share Posted February 28, 2019 They both got reworks.... and renegade is same as before. I mean if they did the same thing as gyros renegede would be much better. I am very disappointed in this patch notes. Hopely they are not the full ones even though i am 100% sure they are Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted February 28, 2019 Share Posted February 28, 2019 That's exactly what I thought when i saw the Gyros and Spirits rework :DThis is what people've been asking for since 2018 and here we are, running with our "warband". Link to comment Share on other sites More sharing options...
Raknar.4735 Posted February 28, 2019 Share Posted February 28, 2019 @"DonArkanio.6419" said:running with our "warband".Running is the wrong word here, our warband forgot how to move in the mists. :^) Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted February 28, 2019 Share Posted February 28, 2019 @Raknar.4735 said:@"DonArkanio.6419" said:running with our "warband".Running is the wrong word here, our warband forgot how to move in the mists. :^)Absolutely.I even doubt this is the warband Kalla's talking about. I think it's a scam and she doesn't know where they are, but welp :o Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted February 28, 2019 Share Posted February 28, 2019 Obviously the warband exists in a quantum state where they're constantly moving and not moving at the same time. That's why they require pathing despite looking like a regular aoe skill. Link to comment Share on other sites More sharing options...
Excursion.9752 Posted February 28, 2019 Share Posted February 28, 2019 I would like to see the player consume the spirits Breakrazor, Razorclow, Darkrazor, Icerazor, and Soulcleave or at least have the ability to trait for it. Then have the AOE surround you and since its mobile now it could be a smaller area perhaps range 400 with a 360 radius. I would also like to see the ability to knock the spirits down taken away or at least do not stop their effectiveness while they are knocked down. Hard to provide support when kitty Cat golems are raining knock downs on your location and your teams asking where are the heals?!? Link to comment Share on other sites More sharing options...
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