Strider Pj.2193 Posted March 14, 2019 Share Posted March 14, 2019 @hunkamania.7561 said:@RisenHowl.2419 said:@hunkamania.7561 said:@sephiroth.4217 said:Id rather keep stuff like this around, it'll come in handy for organised guilds...Theres been too much catering towards keeping the zerg safe.If you dont want to be killed by other players using tactics then I would suggest going back to PvE.Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easyShow me a map queue that entirely goes stealth?Pugs following you around makes the tactic uselesswe'll do KRTA vs Ferguson crossing and we'll stealth engage with 50+ mounted up one shotting your guild group if you like. set up the date lolThat would actually be the best way to get it changed.Too many people will complain it’s broken. That and solo a raid boss with scrapper on mount. Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted March 14, 2019 Author Share Posted March 14, 2019 You also need to be able to CC the mounts and we'll call it a day. I like that the mounts allow you to get back to the fight right away but for it to impact fighting is no Bueno. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted March 14, 2019 Share Posted March 14, 2019 I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.~ Kovu Link to comment Share on other sites More sharing options...
coro.3176 Posted March 15, 2019 Share Posted March 15, 2019 @Kovu.7560 said:I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.~ KovuIt's actually LESS stealth than it had before. It just doesn't have any indication of where the stealthed players are. Previously there was the gyro bobbing around as an approximate target. You could also attack the gyro to kill it and stop the stealth, or bounce any number of ricocheting projectiles off it to hit the scrapper in stealth.I preferred that, tbh. The new stealth applies over a very short period and then stops. Sure, you stack a bunch of stealth, but you can only use it for 1 engage or escape.The old gyro would reapply every 4 seconds, so you could fight over a longer period while popping in and out of stealth. Meanwhile there was counterplay in that your opponent could sort of see where you were and could kill the gyro.I'd suggest less initial stealth, but a longer smoke field so that you can keep comboing it to extend the duration. This adds a teamplay aspect and as a bonus can't be done while mounted. Link to comment Share on other sites More sharing options...
X T D.6458 Posted March 15, 2019 Share Posted March 15, 2019 This crap needs to be nerfed. The last thing WvW needed was more stealth and this is the worst kind, stack and share /facepalm.... Link to comment Share on other sites More sharing options...
Kovu.7560 Posted March 15, 2019 Share Posted March 15, 2019 @coro.3176 said:@Kovu.7560 said:I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.~ KovuIt's actually LESS stealth than it had before. It just doesn't have any indication of where the stealthed players are. Previously there was the gyro bobbing around as an approximate target. You could also attack the gyro to kill it and stop the stealth, or bounce any number of ricocheting projectiles off it to hit the scrapper in stealth.I preferred that, tbh. The new stealth applies over a very short period and then stops. Sure, you stack a bunch of stealth, but you can only use it for 1 engage or escape.The old gyro would reapply every 4 seconds, so you could fight over a longer period while popping in and out of stealth. Meanwhile there was counterplay in that your opponent could sort of see where you were and could kill the gyro.I'd suggest less initial stealth, but a longer smoke field so that you can keep comboing it to extend the duration. This adds a teamplay aspect and as a bonus can't be done while mounted.My bad -- its just that the old gyro had about the durability of a mesmer clone so I always cleaved it out super quick.I was running with a scrapper the other night and he was frequently putting 15s~ of stealth on me with only 1 blast finish on my part. It was actually really nice for roaming as everyone and their mother's dog targets the ranger first -- so getting some big damage in before being pressured was neat.~ Kovu Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted March 15, 2019 Share Posted March 15, 2019 @Kovu.7560 said:@coro.3176 said:@Kovu.7560 said:I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.~ KovuIt's actually LESS stealth than it had before. It just doesn't have any indication of where the stealthed players are. Previously there was the gyro bobbing around as an approximate target. You could also attack the gyro to kill it and stop the stealth, or bounce any number of ricocheting projectiles off it to hit the scrapper in stealth.I preferred that, tbh. The new stealth applies over a very short period and then stops. Sure, you stack a bunch of stealth, but you can only use it for 1 engage or escape.The old gyro would reapply every 4 seconds, so you could fight over a longer period while popping in and out of stealth. Meanwhile there was counterplay in that your opponent could sort of see where you were and could kill the gyro.I'd suggest less initial stealth, but a longer smoke field so that you can keep comboing it to extend the duration. This adds a teamplay aspect and as a bonus can't be done while mounted.My bad -- its just that the old gyro had about the durability of a mesmer clone so I always cleaved it out super quick.I was running with a scrapper the other night and he was frequently putting 15s~ of stealth on me with only 1 blast finish on my part. It was actually really nice for roaming as everyone and their mother's dog targets the ranger first -- so getting some big damage in before being pressured was neat.~ KovuSTAHP STEALTHING WHEN I WANT TO BLOB YOUUUUUUUANET NERF STEALTH NOW SO I CAN KILL THIS DIRTY GANKER WITH MY Z3EEEEEEEEERRRRRRRERRRRGsorry, I think Ive read too many nonsensical comments since warkitty came out. Link to comment Share on other sites More sharing options...
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