rdigeri.7935 Posted April 21, 2019 Share Posted April 21, 2019 So zerker gets an update, and it makes a lot of people worry that entering zerk mode has a cast time now, therefore it's interruptable.The possibility of not being able to access any burst skills (just imagine if a mes with power block interrupts the cast time) is a huge penalty, and there should be at least offered a workaround. What if with savage instinct not only broke stun and was immune to physical damage, but it was also immune to hard cc for the duration, or was an invuln altogether?Edit: to be clear, i mean the duration of the cast time, not the zerk mode Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 21, 2019 Author Share Posted April 21, 2019 Another way to make it less punishing is if while the cast is interruptable, getting in berserk is instant, and even if you get interrupted, you stay in it (you just don't get that initial attack from it) Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted April 21, 2019 Share Posted April 21, 2019 Do we know anything about the cast time activation, 0.5 sec - 1.5 sec ? I think we should wait a few days before making suggestions on how to change something we haven't even seen in practice yet. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 22, 2019 Author Share Posted April 22, 2019 That's fair. Although unless the cast time is miniscule, it can be denied access, which none of the elite spec transformations have in common.. but we'll see Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 22, 2019 Share Posted April 22, 2019 Well it makes activating it risky when you're in a fight already. You might want to activate it a bit earlier because of that, depending on duration that shouldn't be a problem. IN a PvP scenario you won't have a 100% uptime anyway, so it's fine I suppose. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted April 22, 2019 Share Posted April 22, 2019 This trait being 1s is what makes me nervous that the berserker cast time is going to be 1s :anguished: Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 22, 2019 Author Share Posted April 22, 2019 @ButterPeanut.9746 said:This trait being 1s is what makes me nervous that the berserker cast time is going to be 1s :anguished: It does look that way Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 22, 2019 Author Share Posted April 22, 2019 @Blocki.4931 said:Well it makes activating it risky when you're in a fight already. You might want to activate it a bit earlier because of that, depending on duration that shouldn't be a problem. IN a PvP scenario you won't have a 100% uptime anyway, so it's fine I suppose.Yeah it might be fine, i'm just worried that it'll be useless to activate when you're locked down, because it'd be interrupted instantlyIt would feel pretty berserker-y if you could get that initial attack off despite any efforts to stop you Link to comment Share on other sites More sharing options...
Smoosh.2718 Posted April 22, 2019 Share Posted April 22, 2019 I wonder if that means you can abuse it by pressing F1 then putting weapons away then F1 again if that is the case... hmmmm I hope its no more than a 1/4s case time or at most 1/2s anymore and you'd only see the spec in PvE.I am curious to see the new Axe F1 and GS F1 and if this will show face in PvP. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 22, 2019 Author Share Posted April 22, 2019 Since it's a stunbreak with savage, it probably gets a treatment like headbutt, going on cd instantly instead of when it hitsAn axe f1 chop chop pvp build would be super fun :tongue: Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted April 22, 2019 Share Posted April 22, 2019 May be taunt or blind people, or block attacks while casting the zerk mod. I get it why give cast time while entering zerk mode, like to not surprise in melee with a 12k skill and let people react; but in fact it'ld be like rampage, people would just kite ~10sec. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 22, 2019 Author Share Posted April 22, 2019 Well it's the spec mechanic, you will use it pretty often; a block would be very nice too, unblockables could still rupt it but that would probably be fine.Or at least one stack of stab. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted April 24, 2019 Author Share Posted April 24, 2019 Okay nevermind. Cast time is super fast, there's stab, it's perfect and will rarely ever get interrupted. Link to comment Share on other sites More sharing options...
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