law.9410 Posted July 21, 2019 Share Posted July 21, 2019 In fighting games they have a practice mode where you can program the enemy bot to do certain things: do a specific combos, take specific defensive actions, etc... It's super useful because it allows you to learn how to counter and react to animations in a low stakes calm environment. The repetition is endless and you don't have to bother a friend to do the same thing over and over again while you practice.The enemy npcs in the mist are kind of similar except they're completely useless because no one plays the build they play or acts like them. Programming each npc to have an arsenal of combos and using them randomly (with zero lag in between skills) would be huge and much more useful then them just using whatever. You could even have some kind of tutorial popup explaining what the enemy npc is doing. finally, they should probably use the default models for each class, or, make them respect the 'use default models' option. Link to comment Share on other sites More sharing options...
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