Knighthonor.4061 Posted August 13, 2019 Share Posted August 13, 2019 Was thinking this could be a nice QOL improvement.When casting an ability that cost energy, if its interrupted the energy cost is not consumed since it didnt activate. This wont apply to instant cast energy costing abilities since the skills activate instantly.Skills like Rite of the Great Dwarf can be interrupted by a dodge for example and consume vital energy. Seem very punishing. Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted August 13, 2019 Share Posted August 13, 2019 Good idea, this is very frustrating to lose 35 energy and getting interrupted. Since bearky every single skill has a CD now, we could change Energy to be drained after skill cast. Link to comment Share on other sites More sharing options...
idolin.2831 Posted August 14, 2019 Share Posted August 14, 2019 That's the way Rite of the Great Dwarf works: It's a stun break skill, so upon using it instantly breaks stun (if the rev is cc'ed) and consumes energy, since one of its effects is already activated (whether the rev is cc'ed or not). Therefore it makes sense for the skill to consume energy right upon activation.Try using Shackling Wave and canceling it before the waves come out (by dodging or stowing weapon) - you'll see that the energy is not consumed. Link to comment Share on other sites More sharing options...
Justine.6351 Posted August 14, 2019 Share Posted August 14, 2019 Yeah they need to clean up the cancel cost of Drop the Hammer now too since they caved to the pvers crying for a red ring on the giant hammer animation. Link to comment Share on other sites More sharing options...
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