DonArkanio.6419 Posted August 25, 2019 Share Posted August 25, 2019 Hey there,I want to write about these boons since I think they could be looked at in order to prevent the situation when there is constant counter to everything.Stability and Resistance. Stability is a boon that is a direct counter to CC. Resistance is a boon that counters Conditions.Right now, we have a situation when popping stability is either very powerful, to the point when you are unable to stun your opponent, or when the Stability can be simply ignored, since it's just one stack. I believe that it's the problem of having the weird CC / Stunbreak / Stability game. It can be coutnered by boonstrip, corrupt or CC.Resistance very briefly defends us from condition damage. Not all classes have access to it. But if Resistance is meant to be a short (and I mean very short) defense against condis - why does it have to have a counter?I think that these boons should be remade into unique buffs. There are either situations in which you can get 10 stacks of Stability for 10 seconds and noone can do a thing against you. Or the Stability is just straight ignored because it's meaningless in small amounts (not always). It would allow these buffs to function as a short counter to the excessive CC or Condi builds. In GW2 we have a lot easier access to Stability than to Resistance, and that's due to powercreep. There are skills like Blinding Powder where Stability was added just because of other skills having too much CC.Would it be OP? I don't think so. The access to Stability overall is indeed high, but making it shorter could result in much more reliable usage. Same with Resistance. It opens a window of oppotyunity to attack the opponent without completely removing it's damage. Why? Because you don't remove the Conditions.The way I see itUnique Stability and Resistance Pros:More reliable for userClear visual tell for everyone elseShort duration, non strippable, non corruptableLess stacking for excessive use (some may consider a con)Conditions deal damage over-time. Resistance doesn't remove the Condis completely, it only holds them for 2-3 seconds until Condis start hitting again.Condition is a damage type which is utilized by many classes. Once Resistance goes off, the damage continues.CC is a Control Effect which is a setup for damage or interrupting important mechanics. You use CC mostly to 1. setup a burst combo, 2. interrupt. Stability being unique means making you a lot stronger as long as you have access to , but also lets your opponents to wait for the CCs if they notice the skill. They jus can't get through it. Mostly just like they do now.Allow buffs to be a clear window of opportunity for everyone to attack / prepare.Why would it be fair? Because these are the counters to one of the most excessive mechanics. We don't need counter to counter.*Fixed names Link to comment Share on other sites More sharing options...
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