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Question about Gw2 Hook


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Every addon is “use at your own risk”, and unsupported by ArenaNet. However, the application itself is currently greenlit as far as TOS and COC is concerned—and the developer has been trustworthy. Just don’t edit it to explot the game and there should be no problem using it to improve your graphics.

Also, the talk of bans due to using addons was just bandwagoning on false information—the bans were for cheating in PvP.

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The logic behind 'no official support' for add-ons is that ArenaNet doesn't control them and therefore can't guarantee their safety or security. All add-ons are risky to use because of that.

Typically, they don't mind add-ons that don't disrupt the game, break TOS, or otherwise grant an exploitative or unfair advantage. So things that let you play instruments or make your graphics prettier or turn all your sword swing sounds into light saber noises probably aren't much of a concern for them.

The basic goals are: Don't cheat and Don't break the game.

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@AgentMoore.9453 said:The logic behind 'no official support' for add-ons is that ArenaNet doesn't control them and therefore can't guarantee their safety or security. All add-ons are risky to use because of that.

Typically, they don't mind add-ons that don't disrupt the game, break TOS, or otherwise grant an exploitative or unfair advantage. So things that let you play instruments or make your graphics prettier or turn all your sword swing sounds into light saber noises probably aren't much of a concern for them.

The basic goals are: Don't cheat and Don't break the game.

Lightsaber noises would be a problem, since it would require code injections to either the game files or memory space. The Reason ArcDPS gets away with what it does is operating off of screen captures and image recognition.

Shaders are something of a grey zone because it doesn't alter assets mess with memory space, but the way it intercepts calls CAN/does change visual results of shader behavior at both the API and GPU level. The main reason this has been a non-issue all these years, is due to how the game treats most visual states and effects as Binary for the sake of competitive modes. For instance, the stealth distortion effect (which would be the most obvious thing to target) is only used on allies, while enemies are not rendered at all. Tab targeting means precision aiming is not needed. AOE warnings are simple geometric shapes, and are adequately visible even when clustered. Lighting is not used in any significant way for combat. Very high FPS doesn't give much of an advantage, since all attacks are animation driven. And the server loop for most skills means latency has a much bigger impact on overall combat performance.

Theres nothing locally that you can really take advantage of.

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@starlinvf.1358 said:

@AgentMoore.9453 said:The logic behind 'no official support' for add-ons is that ArenaNet doesn't control them and therefore can't guarantee their safety or security.
All add-ons are risky to use because of that.

Typically, they don't mind add-ons that don't disrupt the game, break TOS, or otherwise grant an exploitative or unfair advantage. So things that let you play instruments or make your graphics prettier or turn all your sword swing sounds into light saber noises probably aren't much of a concern for them.

The basic goals are: Don't cheat and Don't break the game.

Lightsaber noises would be a problem, since it would require code injections to either the game files or memory space. The Reason ArcDPS gets away with what it does is operating off of screen captures and image recognition.

Shaders are something of a grey zone because it doesn't alter assets mess with memory space, but the way it intercepts calls CAN/does change visual results of shader behavior at both the API and GPU level. The main reason this has been a non-issue all these years, is due to how the game treats most visual states and effects as Binary for the sake of competitive modes. For instance, the stealth distortion effect (which would be the most obvious thing to target) is only used on allies, while enemies are not rendered at all. Tab targeting means precision aiming is not needed. AOE warnings are simple geometric shapes, and are adequately visible even when clustered. Lighting is not used in any significant way for combat. Very high FPS doesn't give much of an advantage, since all attacks are animation driven. And the server loop for most skills means latency has a much bigger impact on overall combat performance.

Theres nothing locally that you can really take advantage of.

That’s not how arcdps works nor why it gets a pass. The d3d9.dll is loaded automatically when the game launches and hooks into the client/server messages at a certain point before those messages are overwritten. The creator worked with ANet to ensure compliance but it’s still not supported.

Gw2Hook, like arcdps, was also looked at by ANet to be TOS compliant. Again, not a sign off that it is supported as they can change course at any time.

Like with all mods, use at your own risk.

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@phokus.8934 said:

@AgentMoore.9453 said:The logic behind 'no official support' for add-ons is that ArenaNet doesn't control them and therefore can't guarantee their safety or security.
All add-ons are risky to use because of that.

Typically, they don't mind add-ons that don't disrupt the game, break TOS, or otherwise grant an exploitative or unfair advantage. So things that let you play instruments or make your graphics prettier or turn all your sword swing sounds into light saber noises probably aren't much of a concern for them.

The basic goals are: Don't cheat and Don't break the game.

Lightsaber noises would be a problem, since it would require code injections to either the game files or memory space. The Reason ArcDPS gets away with what it does is operating off of screen captures and image recognition.

Shaders are something of a grey zone because it doesn't alter assets mess with memory space, but the way it intercepts calls CAN/does change visual results of shader behavior at both the API and GPU level. The main reason this has been a non-issue all these years, is due to how the game treats most visual states and effects as Binary for the sake of competitive modes. For instance, the stealth distortion effect (which would be the most obvious thing to target) is only used on allies, while enemies are not rendered at all. Tab targeting means precision aiming is not needed. AOE warnings are simple geometric shapes, and are adequately visible even when clustered. Lighting is not used in any significant way for combat. Very high FPS doesn't give much of an advantage, since all attacks are animation driven. And the server loop for most skills means latency has a much bigger impact on overall combat performance.

Theres nothing locally that you can really take advantage of.

That’s not how arcdps works nor why it gets a pass. The d3d9.dll is loaded automatically when the game launches and hooks into the client/server messages at a certain point before those messages are overwritten. The creator worked with ANet to ensure compliance but it’s still not supported.

Gw2Hook, like arcdps, was also looked at by ANet to be TOS compliant. Again, not a sign off that it is supported as they can change course at any time.

Like with all mods, use at your own risk.

Then I've been lied to by a lot of people explaining it to me...... Now I wonder why.......

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@Operator.2590 said:Every addon is “use at your own risk”, and unsupported by ArenaNet. However, the application itself is currently greenlit as far as TOS and COC is concerned—and the developer has been trustworthy. Just don’t edit it to explot the game and there should be no problem using it to improve your graphics.

Also, the talk of bans due to using addons was just bandwagoning on false information—the bans were for cheating in PvP.

Thanks, yes just wanted to turn off fog, so even default addon settings works good. I really tried to manage it with ingame advanced settings but got no luck.

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@Operator.2590 said:Every addon is “use at your own risk”, and unsupported by ArenaNet. However, the application itself is currently greenlit as far as TOS and COC is concerned—and the developer has been trustworthy. Just don’t edit it to explot the game and there should be no problem using it to improve your graphics.

Also, the talk of bans due to using addons was just bandwagoning on false information—the bans were for cheating in PvP.

One more question is how I can watch Gw2Hook status? I mean how to check after a few month is it ok with changes etc.

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@ruikarikun.9402 said:

@Operator.2590 said:Every addon is “use at your own risk”, and unsupported by ArenaNet. However, the application itself is currently greenlit as far as TOS and COC is concerned—and the developer has been trustworthy. Just don’t edit it to explot the game and there should be no problem using it to improve your graphics.

Also, the talk of bans due to using addons was just bandwagoning on false information—the bans were for cheating in PvP.

One more question is how I can watch Gw2Hook status? I mean how to check after a few month is it ok with changes etc.

You will need to update GW2 Hook with every patch, which there will always be a changelog to look over if you wish—so keeping updated is just part of using it anyway. Don’t be afraid to play with the graphic settings that come with GW2 Hook—it’s not a bannable offense. What’s bannable is if someone downloaded GW2 Hook, then edited it to allow them to see through walls in PvP games—or some other blatant exploit like that.

Just altering the settings that comes with the standard GW2 Hook is perfectly fine.

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