Lan Deathrider.5910 Posted February 2, 2020 Share Posted February 2, 2020 @Anchoku.8142 said:Eternal Life gives LF and protection in shroud so it may be a decent replacement for FitG.That plus carapace stacks. They really gave Necro more passive defenses. Bring your blinds though. Going to have to blind people to avoid the CC now. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 2, 2020 Share Posted February 2, 2020 @Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCs Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 2, 2020 Share Posted February 2, 2020 @NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW) Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 2, 2020 Share Posted February 2, 2020 @Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW)Infact i meant that other than deathly swarm(which ofc blinds, why otherwise would i mention it?) the other only option is well of darkness which waste a utility slot, and sigil of mischief is not availabe in pvp Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 2, 2020 Share Posted February 2, 2020 @NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW)Infact i meant that other than deathly swarm(which ofc blinds, why otherwise would i mention it?) the other only option is well of darkness which waste a utility slot, and sigil of mischief is not availabe in pvpYou are forgetting signet of spite, haunt, and plaguelands as well. Not like there are not several options available to blind opponents. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 2, 2020 Share Posted February 2, 2020 @Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW)Infact i meant that other than deathly swarm(which ofc blinds, why otherwise would i mention it?) the other only option is well of darkness which waste a utility slot, and sigil of mischief is not availabe in pvpYou are forgetting signet of spite, haunt, and plaguelands as well. Not like there are not several options available to blind opponents.Yes and except plague lands none of them is used in competitive pvp or wvw, for specific reasons. Don't just mention skills just because are there, actually mention those worth using in a competitive set up Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 2, 2020 Share Posted February 2, 2020 Spite gets used mate. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 2, 2020 Share Posted February 2, 2020 @Lan Deathrider.5910 said:Spite gets used mate.In pve builds for sure, nobody that plays necromancer competitively will ever use signet of spite, it's a waste of utility slot. There's far better utilities to pick than signet of spite. The fact that you can use it in wonky builds and kinda make it works, doesn't mean it's actually used seriously or properly usefull. It can be made useless with just 1 block, evade or a simple blind, and congratz you wasted a utility slot for 60s. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 3, 2020 Share Posted February 3, 2020 Gets used in WvW. Nice passive and a large amount of useful Condi on active. Your last statement is tripe since it applies to just about everything in this game. Point is you have options, some of which you are going to have to use after this balance shift that you didn't have to before. Link to comment Share on other sites More sharing options...
Stormsong.1758 Posted February 3, 2020 Share Posted February 3, 2020 I'm not a super-skilled necro. But in days past, I could go head to head with a warrior and not have my kitten handed to me. Now that is impossible. At least at my skill level. I've recently not seen a warrior that didn't wipe the floor with me. This game has become less of a 'all classes are equal' and more of a 'paper-scissors-rock-necro' game. Where necro loses against any of : paper, scissors or rock. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted February 3, 2020 Share Posted February 3, 2020 @MyPuppy.8970 said:Necros still have largest health pool + DS. With removal of damage on cc skills and damage reduction across the board, that will have even more value I think. Not saying you should facetank everything, but you should have more room to breathe.Maybe. But I do t think so. The removal of stability and longer cooldowns will make core even more vulnerable than it is right now.Yes you might now say, that cc skills now won't do much damage anymore.But they will do even longer cc to make sure, that you eat all dmg skills. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted February 3, 2020 Share Posted February 3, 2020 @Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW)Infact i meant that other than deathly swarm(which ofc blinds, why otherwise would i mention it?) the other only option is well of darkness which waste a utility slot, and sigil of mischief is not availabe in pvpYou are forgetting signet of spite, haunt, and plaguelands as well. Not like there are not several options available to blind opponents.Haunt: 2 second delay between command and execution. No skill in the game has that long of a cast before it hits.Plaguelands: doesn't even Blind until it's been active for 8 secondsThe only people who get Blinded by Plaguelands are those who are already downed. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 3, 2020 Share Posted February 3, 2020 @Drarnor Kunoram.5180 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW)Infact i meant that other than deathly swarm(which ofc blinds, why otherwise would i mention it?) the other only option is well of darkness which waste a utility slot, and sigil of mischief is not availabe in pvpYou are forgetting signet of spite, haunt, and plaguelands as well. Not like there are not several options available to blind opponents.Haunt: 2 second delay between command and execution. No skill in the game has that long of a cast before it hits.Plaguelands: doesn't even Blind until it's been active for 8 secondsThe only people who get Blinded by Plaguelands are those who are already downed.It's pretty clear he/she is just picking unused options just for the sake of argument, instead actually evaluating the usefull options for a competitive set up. Link to comment Share on other sites More sharing options...
Axl.8924 Posted February 3, 2020 Share Posted February 3, 2020 At least we got shroud look at just how kittened, OUCH.We will get into shroud faster yeah it sucks but I pretty much think unless they play weaver they are kittened.With these changes I think reaper will be still viable, im not necessarily hopeful as much as I'm just crossing my fingers and hoping they don't kitten it.We also at least get faster life force regen, which aids playing scourge right? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 3, 2020 Share Posted February 3, 2020 @NecroSummonsMors.7816 said:@Drarnor Kunoram.5180 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:@NecroSummonsMors.7816 said:@Lan Deathrider.5910 said:Something that another Necro player pointed out. Life force generation wasn't touched, and there is a new trait to make it easier to maintain. So while dealing with cc will be a pain sustain through shroud is increased. With the lower overall damage Necro might become a fair bit more durable.Being durable it's pointless if you get CCed to death, sure I'll watch my necro stay alive more while not be able to do anything.Classes like thieves, mesmer and warrior that can really vomit stuns and daze how much they want, will laugh now even more when seeing a necroOh I will laugh when I roll my warrior. When I roll with my reaper I'll just blind the warrior and laugh in return.I was purposly talking about necromancer and not reaper, because outside deathlyswarm, wasting a utility slot for well of darkness is not really gonna be that usefull since most classes can cast cc outside the well or completely avoid it.Indeed reaper with nightfall was and is always more adapt to avoid CCsLast I checked Deathly Swarm still inflicted blind and sigils of mischief existed (at least in WvW)Infact i meant that other than deathly swarm(which ofc blinds, why otherwise would i mention it?) the other only option is well of darkness which waste a utility slot, and sigil of mischief is not availabe in pvpYou are forgetting signet of spite, haunt, and plaguelands as well. Not like there are not several options available to blind opponents.Haunt: 2 second delay between command and execution. No skill in the game has that long of a cast before it hits.Plaguelands: doesn't even Blind until it's been active for 8 secondsThe only people who get Blinded by Plaguelands are those who are already downed.It's pretty clear he/she is just picking unused options just for the sake of argument, instead actually evaluating the usefull options for a competitive set up.Not the case for the signet. Which you are now conveniently forgetting. Like I said. You're going to have to start using skills you didn't before. Link to comment Share on other sites More sharing options...
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