Azure The Heartless.3261 Posted February 20, 2020 Share Posted February 20, 2020 @saerni.2584 said:My compromise:Duration: 5 secondsCooldown: 40 secondsBlind Pulse: 1 second Interval (unblockable)Projectile destructionRadius: 240 I’d also suggest Anet consider lowering the cooldown to 35 or even 30 based on how well the utility and thief generally can perform in the new meta.I am also fine with this direction. As long as the cooldown reflects the utility of the skill and the skill remains usable, the duration can also be adjusted.One facet though.If it ships on the 25th as a 5 second, 45cd field that doesn't reliably block attacks, I'm just going to take something else. Link to comment Share on other sites More sharing options...
saerni.2584 Posted February 20, 2020 Share Posted February 20, 2020 @Azure The Heartless.3261 said:@saerni.2584 said:My compromise:Duration: 5 secondsCooldown: 40 secondsBlind Pulse: 1 second Interval (unblockable)Projectile destructionRadius: 240 I’d also suggest Anet consider lowering the cooldown to 35 or even 30 based on how well the utility and thief generally can perform in the new meta.I am also fine with this direction. As long as the cooldown reflects the utility of the skill and the skill remains usable, the duration can also be adjusted.One facet though.If it ships on the 25th as a 5 second, 45cd field that doesn't reliably block attacks, I'm just going to take something else. I’ve actually decided to drop the utility already. I may return to it if the meta needs it and it isn’t useless, but I’m hoping the reduced damage meta will make the defensive aspect less necessary. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted February 21, 2020 Share Posted February 21, 2020 Skill was fine at 35, 40 be pushing it but 45+ is just putting yet another utility into the I'd rather pick a different one pile which aperantly everyone is fighting against happening across the board but I gues its thief so it's ok. Why is there no halfway point with the teams balancing? Either a skill gets nerfed to point it's never used or buffed till it's never not used lol. Link to comment Share on other sites More sharing options...
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