Math.5123 Posted March 15, 2020 Share Posted March 15, 2020 @"mrauls.6519" said:anet, remove the daze from 'Mace Head Crack':)You don't enjoy being dazed for 14 seconds against SD thieves? Link to comment Share on other sites More sharing options...
otto.5684 Posted March 16, 2020 Share Posted March 16, 2020 We definitely do not need a system on top of stability and CC breaks. They frequency, duration and/or existence of some CC skills need to be reduced. AOE CC should be close to nonexistent. No CC should be unblockable. This would solve most of CC issues. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted March 16, 2020 Share Posted March 16, 2020 @Brandon Uzumaki.1524 said:Just add diminishing returns, like a lot of Mobas has this, let's say you get stunned for 3 seconds, then you get a knockaback of 3 seconds right away, that knockback is reduced to 2,5 seconds, and so on, to the point were all CC get's reduced to 0,1 seconds.Unless we already have that lol.what mobas? Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted March 16, 2020 Share Posted March 16, 2020 Or updraft all cc skills and give them a second delay application so you have the time to dodge/evade/pop stab/whatever? Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted March 16, 2020 Share Posted March 16, 2020 Yeah, the CC right now is completely bonkers, both soft and hard CCs. And, OP, I like those ideas! Another note, you can have all the stunbreaks you want, they won't save you against pulsing AoE CCs! You also need to remove a few entirely from all classes. Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted March 17, 2020 Author Share Posted March 17, 2020 @JTGuevara.9018 said:Yeah, the CC right now is completely bonkers, both soft and hard CCs. And, OP, I like those ideas! Another note, you can have all the stunbreaks you want, they won't save you against pulsing AoE CCs! You also need to remove a few entirely from all classes.YepPulsing AoE CCs should be removed.AoE CCs should be really rare, and no damage.AoE CCs laying on the floor (trap/mark) should have delayed activation time, just like UpdraftSingle target CC should have cast time, and low damage.Together with the nerf to CC, I wouldn't mind more nerfs to block/blind to accommodate it. Many classes are still way too tanky, and that would be problematic when CC got nerfed. Link to comment Share on other sites More sharing options...
monotony.4931 Posted March 17, 2020 Share Posted March 17, 2020 @Sunshine.5014 said:@JTGuevara.9018 said:Yeah, the CC right now is completely bonkers, both soft and hard CCs. And, OP, I like those ideas! Another note, you can have all the stunbreaks you want, they won't save you against pulsing AoE CCs! You also need to remove a few entirely from all classes.[...]Pulsing AoE CCs should be removed.AoE CCs should be really rare, and no damage.AoE CCs laying on the floor (trap/mark) should have delayed activation time, just like UpdraftSingle target CC should have cast time, and low damage.Together with the nerf to CC, I wouldn't mind more nerfs to block/blind to accommodate it. [...]Those are all very good and sensible suggestions! But please let's not add another unique buff. Link to comment Share on other sites More sharing options...
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