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No more high armor mobs?


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There's a few in the new episode that are fairly high Toughness/Armor, and it's pretty recognizable which. Certainly not old Mordrem level, but tough enough to notice as you're plowing through a "quell the skirmish" event that wait a minute...that big one with the shield didn't go down, and then you have to actually commit some time and effort to killing it.

Seriously, the Dominion Charr individually aren't very tough relative to Mordrem or even some of the Forged, but they're not supposed to be. Their strength is their numbers. It is VERY easy to get ganged up on in the new map, so watch your back and plan your fights, or you'll end up back at the waypoint in a hurry.

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@"Jimbru.6014" said:There's a few in the new episode that are fairly high Toughness/Armor, and it's pretty recognizable which. Certainly not old Mordrem level, but tough enough to notice as you're plowing through a "quell the skirmish" event that wait a minute...that big one with the shield didn't go down, and then you have to actually commit some time and effort to killing it.

Seriously, the Dominion Charr individually aren't very tough relative to Mordrem or even some of the Forged, but they're not supposed to be. Their strength is their numbers. It is VERY easy to get ganged up on in the new map, so watch your back and plan your fights, or you'll end up back at the waypoint in a hurry.

the thing I found most noticeable are the veteran spiders, those seem to have a massive amount of health

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@Jayden Reese.9542 said:Everything is getting dumbed down. Players complain about a currency grind we get chiles and eternal ice. Players complain about difficulty we get easier content. Mobs too tough lets help you out. Even the punishment for failing mechanics in this new meta when one regenerates he regenerates to 16 percent so you don't even feel it. Now they are basically handing you mats for legendarys and a pve way to get clovers with the repeatable traks. Even my alt can progress the new map doing no content at all just once a day buying 500 legion tokes for t5 t6 wood/cloth/leather. On average every 5 days doing that gets you a clover. If they didn't announce a new expansion I would feel this was the beginning of the end but who knows maybe t7 mats in it because this too easy now.

Pretty sure main complain about chilis is lack of things to do with them

Toughness means nothing to a condi build anyway.

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@Khisanth.2948 said:Pretty sure main complain about chilis is lack of things to do with them

This. Also Eitrite ingots.

Toughness means nothing to a condi build anyway.

My full Rabid staff Mirage disagrees. She has like 3000 Armor, and uses Chaotic Transference and Undead runes to turn all that Toughness into over 2000 base condi damage, while Sharper Images stacks the bleed. In PVE she can solo champs while standing in fire, out-dodge or outlast almost anything. Fun build to play.

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@Jimbru.6014 said:

@Khisanth.2948 said:Pretty sure main complain about chilis is lack of things to do with them

This. Also Eitrite ingots.

Toughness means nothing to a condi build anyway.

My full Rabid staff Mirage disagrees. She has like 3000 Armor, and uses Chaotic Transference and Undead runes to turn all that Toughness into over 2000 base condi damage, while Sharper Images stacks the bleed. In PVE she can solo champs while standing in fire, out-dodge or outlast almost anything. Fun build to play.

He means that if you are playing condi, then you don't care if your enemies have toughness or not.

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@Jimbru.6014 said:

@Khisanth.2948 said:Pretty sure main complain about chilis is lack of things to do with them

This. Also Eitrite ingots.

Toughness means nothing to a condi build anyway.

My full Rabid staff Mirage disagrees. She has like 3000 Armor, and uses Chaotic Transference and Undead runes to turn all that Toughness into over 2000 base condi damage, while Sharper Images stacks the bleed. In PVE she can solo champs while standing in fire, out-dodge or outlast almost anything. Fun build to play.

At least you can sell the Eitrite Ingots

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@Kodama.6453 said:

@Khisanth.2948 said:Pretty sure main complain about chilis is lack of things to do with them

This. Also Eitrite ingots.

Toughness means nothing to a condi build anyway.

My full Rabid staff Mirage disagrees. She has like 3000 Armor, and uses Chaotic Transference and Undead runes to turn all that Toughness into over 2000 base condi damage, while Sharper Images stacks the bleed. In PVE she can solo champs while standing in fire, out-dodge or outlast almost anything. Fun build to play.

He means that if you are playing condi, then you don't care if your enemies have toughness or not.

Sorry, misunderstood his statement. Ain't no thing.

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High armor mobs are like the worst honestly, unless it is some end boss of a meta open world event. Better have dangerous mobs with good AI and low health/low armor.From an open world perspective, high armor mobs are too restrictive as well because it forces players to have condi builds to kill it fast enough or it makes very boring fight from a power perspective unless you are invested into some flawless damage rotation, which most aren’t interested in. The thing is, if a mob has high toughness, it cannot be a challenging encounter unless Anet wants to force players to group up though LFG just to be able to progress the map to its meta from an average point of view. High armor boss with challenging mechanics is really only working in end game instanced content.

There is just way more benefits to having dangerous mobs with low health/low armor because if it is dangerous enough, it makes the mastery system even more relevant, where players can get a sense of achievement through progression. Other than that, it is in line with the game goal which favors skill over stats.

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