Paarthurnax.8931 Posted December 1, 2020 Share Posted December 1, 2020 Shortbow 5 leaves you with 4 initiative points. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted December 1, 2020 Share Posted December 1, 2020 Pretty sure it was mandatory for both wvw and pvp regardless Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted December 1, 2020 Share Posted December 1, 2020 It was almost mandatory before. Although I'm fairly certain thief as a class in general will be struggling after these changes. That is some harsh, harsh nerfing. Wouldn't surprise me if Shadow Arts became mandatory on top of Trickery.Patch TL;DR: Thief is not allowed to 1) be able to duel any classes; 2) thief is not allowed to be able to avoid other classes' damage or retain mobility despite their harshly nerfed damage. Link to comment Share on other sites More sharing options...
omgdracula.6345 Posted December 1, 2020 Share Posted December 1, 2020 I find it hilarious that the balance team cannot come up with more inventive ways to fix thief skills other than upping initiative cost. It does nothing other than give us mobility. The blind on it is pretty much useless because no one uses it that way. Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted December 1, 2020 Share Posted December 1, 2020 If they didn't want thieves to spam skills, they should not have given them the initiative system. Considering certain skills now leave you open simply by using them, it might be a good idea to play other professions in competitive game modes. Link to comment Share on other sites More sharing options...
itspomf.9523 Posted December 1, 2020 Share Posted December 1, 2020 @NorthernRedStar.3054 said:Patch TL;DR: Thief is not allowed to 1) be able to duel any classes; 2) thief is not allowed to be able to avoid other classes' damage or retain mobility despite their harshly nerfed damage.Isn't that what everyone on the forums has been asking for? According to what I usually read, if Teef had access to Infiltrator's Arrow, we could insta-gib the entire fortress of NPCs, no-clip through the walls and doors and right into the center of the keep, AND manage to kill a 30k health mega-turtle with a single glance, T Hanos style.Or was that from our access to stealth? Link to comment Share on other sites More sharing options...
Jan Doedel.6047 Posted December 2, 2020 Share Posted December 2, 2020 @fluffdragon.1523 said:@NorthernRedStar.3054 said:Patch TL;DR: Thief is not allowed to 1) be able to duel any classes; 2) thief is not allowed to be able to avoid other classes' damage or retain mobility despite their harshly nerfed damage.Isn't that what everyone on the forums has been asking for? According to what I usually read, if Teef had access to Infiltrator's Arrow, we could insta-gib the entire fortress of NPCs, no-clip through the walls and doors and right into the center of the keep, AND manage to kill a 30k health mega-turtle with a single glance, T Hanos style.Or was that from our access to stealth?It's for playing a thief. Link to comment Share on other sites More sharing options...
Nabbut.7480 Posted December 3, 2020 Share Posted December 3, 2020 I tried Trickery, it does nothing except for providing teamfight with a few pretty meaningless boons.I swapped back to Critical Strikes and now am reliably ninja-downing enemies pretty much every fight I +1 in. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 4, 2020 Share Posted December 4, 2020 They could have made it cost more if used back to back in short succession or something. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 4, 2020 Share Posted December 4, 2020 cant wait for thief to be mandatory anyways and you lot still whining that tif weak plz buff, 0 dmg, 0 heal, 0 CC, 0 boon slow help me reroll Link to comment Share on other sites More sharing options...
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