PseudoOAlias.4279 Posted April 2, 2021 Share Posted April 2, 2021 I want to preface this with: I love Berserker & am obviously biased. & Also realize that not much change other than tweaking numbers will likely happen up to the release of EoD. -There's obviously lots of traits / skills that don't make much PvP or WvW sense post the great nerf patch of 2020: e.g. [Head Butt], [Executioner's Scythe], [Wild Blow], [Holographic Shockwave], etc.So here's a couple thoughts on my fav & often neglected class. <3I understand that Berserker was probably never designed to be a serious PvP class, and currently [Wild Blow] is only a solid break substitute if your group needs it in PvE.However 2 big problems:1 If you use it in PvP or WvW it "automatically crits" | But that doesn't matter since it's a CC skill & had it's damage toned to 2. So instead you do 3 damage, yay...2 If you use it to proc [King of Fires] it automatically crits if it hits which generates a fire aura & then, being a berserker skill, detonates the fire aura for some spike damage. Which is a really cool interaction. | Except that it's also a launch & as such it sends the target flying so the damage tick from [King of Fires] doesn't actually hit. Which sucks.Again I'm not asking for the moon here, but if Zerker or any of the non-EoD trait lines ever end up getting some love again, for what it's worth, I have a couple suggestions:Change: [King of Fires] to proc at the beginning of the cast of berserker skills instead of the end. (This would also help ensure that your fire aura doesn't expire while you're casting the year-long channel from [Flaming Flurry] as well if you decide to run that.Change [Wild Blow] to flip over into > [shattering Blow] if it hits. + Make Shattering blow cripple instead of giving stability (since it no longer has synergy with headbutt as that also does 2 damage & you have basically perma stab in PvE.) and make both grand +2s in berserk instead of +4/+3 | The 1-2 punch of these skills has really cool theoretical synergy. But giving up 2 utility slots for both is a big ask since they're both pretty mediocre atm. ++ Give berserker a new utility skill since it would now need one. *Suggestion: Something like "[Fired Up]" Gives you full adrenaline but lights you on fire for 1 stacks of burning for 8s if you have no conditions. (aka are out of combat) / cleanses 3 conditions & extends berserk or lowers the cooldown of other berserker skills (including primal bursts) by 1s for each condition cleansed + does not refill adrenaline if it cleanses conditions in this way.Something in this game needs to be able to put you in-combat so you can retain adrenaline generated, e.g. a sigil that applies vuln + does something good on elite skill usage, would also be nice, because vs something like holos where heat declines at a slower rate, adrnaline loss out of combat if you can't get a hit on something is pretty brutal.Also, and this is super just an opinion, but it doesn't make sense that Berserker mode gives you + 15% attack speed & [burst of Agression] gives you 2 seconds of quickness because they do not stack. & That Berserker while supposed to be the "angry class" has no specialization ways to generate adrenaline / might. While Spellbreaker can do both in multiple ways. But again that's kind of thematically subjective. <3Anyway that's about it, there are lots of other dream changes to Berserker that I'd like. But I've posted about those: here. But what would everyone else like to see? Personally I'd like to see lots of the super old traits that don't have any use / have outdated functionality like [Dual Wielding] / [Riposte] get updated to be competitive as well. But that would obviously only happen if / when we start to get buff patches again. =) Link to comment Share on other sites More sharing options...
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