Razor.9305 Posted August 18, 2021 Share Posted August 18, 2021 From the August 17 patch: - Combo finishers will now prioritize using your own combo fields before those created by other players, where available. In parties, combo finishers currently prioritize the first active combo field, without priority on type. As example, a Reaper using shroud skill 5 on a Guardian's symbol will cause finishers to use the symbol and not the Reaper's ice field resulting in cleanse, but if the Reaper uses the ice field first the finishers will be of the ice-type. This functions across players within parties, I have not tested for squads or separated players. This means combo fields are now "random" instead of prioritizing the type, to access your own combo field you need to use it before another combo field is on the ground. Best regards. 2 1 Link to comment Share on other sites More sharing options...
cgMatt.5162 Posted August 18, 2021 Share Posted August 18, 2021 Just to add to this report: In most cases it does first active combo field first, except for Light fields it seems. It doesn't matter which field goes down first, the caster is not getting Area Cleanse. Here are the gifs for devs to look at because I don't think this is intended. Also tested with Fire Field first and it is as described in the OP. Example 1: Light Field first (Super Elixir) Lightning Field (Function Gyro) Blast - gets Area Swiftness https://cdn.discordapp.com/attachments/451012940632424450/877656020468518922/Light_Field_then_Lightning_Field.gif Example 2: Lightning Field first (Function Gyro) Light Field (Super Elixir) Blast - gets Area Swiftness https://cdn.discordapp.com/attachments/451012940632424450/877656128786407424/Lightning_Field_then_Light_Field.gif Link to comment Share on other sites More sharing options...
Linken.6345 Posted August 18, 2021 Share Posted August 18, 2021 25 minutes ago, cgMatt.5162 said: Just to add to this report: In most cases it does first active combo field first, except for Light fields it seems. It doesn't matter which field goes down first, the caster is not getting Area Cleanse. Here are the gifs for devs to look at because I don't think this is intended. Also tested with Fire Field first and it is as described in the OP. Example 1: Light Field first (Super Elixir) Lightning Field (Function Gyro) Blast - gets Area Swiftness https://cdn.discordapp.com/attachments/451012940632424450/877656020468518922/Light_Field_then_Lightning_Field.gif Example 2: Lightning Field first (Function Gyro) Light Field (Super Elixir) Blast - gets Area Swiftness https://cdn.discordapp.com/attachments/451012940632424450/877656128786407424/Lightning_Field_then_Light_Field.gif If its both your fields why wouldent it take the last one? Link to comment Share on other sites More sharing options...
cgMatt.5162 Posted August 18, 2021 Share Posted August 18, 2021 21 minutes ago, Linken.6345 said: If its both your fields why wouldent it take the last one? It's bugged. It's not taking the Light Field whether or not it was first or last applied. Pre-patch I'd drop Light Field last and would get the effects. Link to comment Share on other sites More sharing options...
Razor.9305 Posted August 19, 2021 Author Share Posted August 19, 2021 16 hours ago, cgMatt.5162 said: It's bugged. It's not taking the Light Field whether or not it was first or last applied. Pre-patch I'd drop Light Field last and would get the effects. It could be intended that if it is only your own fields, you want to prioritize the last field and I think it's good that it currently works that way. If another player were to put down a lightning field and use a finisher they would combo your first field instead, if I'm not wrong. Hopefully this gets rectified soon, though. Link to comment Share on other sites More sharing options...
LordHT.8297 Posted September 26, 2021 Share Posted September 26, 2021 i'm not able to do any combo field in wvw at moment. When we are under siege fire and I try to blast waterfields I see no green numbers or any other combo signs. Link to comment Share on other sites More sharing options...
RobinotX.1604 Posted December 23, 2021 Share Posted December 23, 2021 I seem to have the same issue as non of my combofields seem to be active. I havent seen Brutal Bolts or something like that pop up at all. Link to comment Share on other sites More sharing options...
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