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LordHT.8297

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  1. And remember, this all started with the nonsense change to the outnumbered buff. When anet decided that if you are fighting on an outnumber map you don't deserve extra pips they made it clear that they weren't in the mood to make wvw fairer . And we didn't have enough complaints about it in this forum btw.
  2. I thought the repair changes were stupid but after testing it a little but man... it's the worst change ever in gw2 history. The most unfair, frustrating AND stupid change I've ever seen! I have a theory about why Anet is doing this kind of thing. They know that the WvW player base is shrinking and they are afraid that blobmmanders stop playing the game and taking their hordes of zombies with them. So, they are being blackmailed by these guys and anet is making all the changes that these easy mode lovers demand. Arenanet needs to trust in their player base and their game. If the lazy dinosaurs and their giant boomblobs leave the game other guilds will grow and take their places. We still have many medium and small guilds looking for a place in the sun even with the anet working hard against them. Just trust that the game tends to renew itself we have a fair and balanced and fun environment that didn't punish smallers groups and individual players.
  3. This will still continue to happen. Just imagine fighting near a wall that is 49% repaired... Anet's objective with this change was simply to nerf the defense, if they wanted to prevent trolls and accidents with walls it would be better to put a visual effect that indicates that the wall is being repaired.
  4. in the next update they will remove the walls
  5. And the question remains, who asked for this? Why do they work so hard to do something that no one asked for?
  6. In fact, I think this change was a buff to defense and kind of fixes the mistake they made wile ago by buffing the hp of some sieges. Now with the disable debuff you can kill the enemy sieges very quickly, so instead of just delaying them, now you can simply kill their sieges very easily. If you combine the disable with a ballista, cannon, mortar or whatever, you can wipe the enemy's sieges very quickly. But of course, this requires some coordination and that's why I think it's not so overpowering.
  7. I would like to know why Anet insists on making teams that don't have any guilds at all.
  8. Berserkers were dominating the meta because they were the only class capable of dealing any damage. Now, the game's ttk will rise again, increasing the problems we already had with unkillable blobs, not only because now there will have less damage to hit them but because they will use more heralds and DHs which add much more sustain to their comps.
  9. Scorched Earth hits 25 targets/tick and it ticks 3 times, so it's basically no target cap, but that's NOT a problem. As they said, the damage per tick is very small and the same target will hardly stand still and take the 3 hits. In short the longbow is good for producing big numbers but it's not so deadly. It is just like the Purging Flames a while ago. Maybe it is a problem if you have 6 berserkers burning the same area at the same time but in this case any aoe will be deadly. But I agree that there are too many berserkers out there looking for easy damage and to increase the class diversity a bit I would buff rev's hammer, this game needs more damage, not less.
  10. Right now, Tower Guard is the hardest title to get in WvW!
  11. Yeah, and nuke arc divider out of the existence and let gun flame 1 shot every newbie in the game, thats what everyone wants!
  12. I didn't like that they killed the invulnerable. If they wanted to increase EWP's usage (for some reason) the cooldown change would be enough but they love nerfing things
  13. Lol, they are nerfing Arc divider on WvW and not touching vindicator
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