Amicas Freewalker.7643 Posted September 13, 2017 Share Posted September 13, 2017 I have a big problem with fields reaching up 25ft towers and covering whole walk ways, making siege placement a waste of time. Now ground troops can take out towers in very little time. In the beginning (old school days lol) It was siege vs siege then ground attack. Any body else got a problem with this? Why even have towers in that case, make it open field battle roman style. Link to comment Share on other sites More sharing options...
Meurto.8520 Posted September 13, 2017 Share Posted September 13, 2017 Yeah, this is a nightmare especially when there are a lot of necros and eles. The entire ramparts are usually covered in aoes. I would really like to see what wvw would be like without this for a day or two to get a feel for just how big of a change it is. Also, if they can hit me from the ramparts on the ground, I should also be able to hit them (targeted attacks). There seems to strange LOS issues at times on the ground shooting up. Link to comment Share on other sites More sharing options...
ThomasC.1056 Posted September 13, 2017 Share Posted September 13, 2017 It's indeed an issue.There're too many fails from up to down because of stupid LoS management, whilst it's possible to turn a wall into a hell march from down to up. I don't know how it's possible to fix that though. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 13, 2017 Share Posted September 13, 2017 Anet would had tweaked that if they didnt want to happen.. saddly this is a AOE spam game to make players getting carried easilly...AC's to be used on walls and on some tower places u need to "gltich" them almost inside de wall to last some more time, some towers like jerrifer has a baclwall spot that ac's wont hit or can be aoe'ed from the ground. that makes the only way to defend is a treb over keep lords room wich needs several due the ammount of proxy catas on that spot.There were quite some sujestions in the past, but none could be adapted due ideal conflict from what the game is about or due tecnical issues.imo all structures neeed to be redesigned... but we know how that is impossible... since they are ment ot be lost over time to avoid wvw staleness. Link to comment Share on other sites More sharing options...
Amicas Freewalker.7643 Posted September 13, 2017 Author Share Posted September 13, 2017 Agreed the wall is at your knee caps but your obstructed from hitting anybody on the ground close to the wall aoeing yah lol Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 13, 2017 Share Posted September 13, 2017 This hasnt really changed much - theres just many more necros due to everyone running easy deathly chill builds. What once was GWEN is now GRN with heavy emphasis on the G and N. For every added necro you exponentially increase AoE in the zerg. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 13, 2017 Share Posted September 13, 2017 Dawdler.8521.. sadly with PoF lameness will get worse -.-" Anet instead of tweak back the boons to the gw1 versions of shouts/stances etc... adds more aoe spam, more boon spam and more boon removal.. it will be super mindless gemplay of boon corruption and aoe condi spam ever worse that we have now...sometimes idk where they have such bad ideas,.,, :\ Link to comment Share on other sites More sharing options...
Amicas Freewalker.7643 Posted September 13, 2017 Author Share Posted September 13, 2017 I don't remember when fields covered whole walk ways ever. Nercros our not. Allways been WVW since Beta. Link to comment Share on other sites More sharing options...
Shadowresli.3782 Posted September 13, 2017 Share Posted September 13, 2017 @Aeolus.3615 said:Anet would had tweaked that if they didnt want to happen.. saddly this is a AOE spam game to make players getting carried easilly...This.Used to play shout warrior in a guild. took a break and when i came back fighting was a painfull waiting game who will move first. after another break i'm back now and it got even worse.in my limited gametime i want some intense fights. nowadays an evening in wvw means two encounters each with an halfhour staredown, some aoe spam and some circeling and then we all go to bed Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted September 13, 2017 Share Posted September 13, 2017 @Amicas Freewalker.7643 said:I don't remember when fields covered whole walk ways ever. Nercros our not. Allways been WVW since Beta.Eles can hit everything no matter where on a wall you stand. Link to comment Share on other sites More sharing options...
Amicas Freewalker.7643 Posted September 13, 2017 Author Share Posted September 13, 2017 Maybe now they can now , remember my gild requested me to lay siege because I could get them on the ledge of the back of walk way. That is impossible to do know because fields cover whole walkways and beyond. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted September 13, 2017 Share Posted September 13, 2017 The LOS doesn't recognize gravity. Siege disabler and skills casting need to be at spot where you can easily get pulled or bombed to death. It is annoying. Link to comment Share on other sites More sharing options...
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