Which class would you recommend to someone just starting off and would like to focus mostly on PvE? — Guild Wars 2 Forums
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Which class would you recommend to someone just starting off and would like to focus mostly on PvE?

Hello guys

So I have just purchased both the DLC for the game and started downloading, I have seen the classes on the wikipedia page but it looks so complex with each class having a dozen of weapons and there is also something at level 80 that changes your class so here I am asking for some advise since I didn't fully understand it.

Which class would you recommend me to start as mostly for PvE content? if that would help to tell a little about my preferred play style I do enjoy playing tanks/healers in overwatch and play control decks in hearthstone.

<1

Comments

  • reddie.5861reddie.5861 Member ✭✭✭✭
    edited December 21, 2017

    play warrior, its a tank heals it self constantly and will wreck through PvE content like a idiot.

    tho, in gw2 it really doesnt matter much what you play PvE wise if u ask me any class can be setup to get through PvE content.

    did thief,warrior,guardian,elementalist,necro all classes did fine :D
    thief was fast but squeezy
    warrior is like smashing everything no problems.
    Guardian well i used it as tag toon in events with staff it used be a loot stick.
    ele i dunno why i did this one
    necro more or less like a warrior if u ask me doesnt really have any problems but i couldnt stand the play style in PvE outside Reapers Form(which requires HoT)

    think warrior is bit like soldier in Overwatch.
    soldier can heal quite good, its good DD.

  • Cuon Alpinus.7645Cuon Alpinus.7645 Member ✭✭✭
    edited December 21, 2017

    Warrior or Guardian. They both have access to a lot of tools and weapons that aren't too terribly complicated. Be sure to at least level one or two characters to 80 naturally first before using the boosts to learn the game better before you dive headlong in

    Permanently Embiggened

  • Saphykun.3206Saphykun.3206 Member ✭✭
    edited December 21, 2017

    I don't want to say "don't start with elementalist" but... probably don't start with elementalist. Instead of weapon swaps (of which you get two), you have (four) attunements, and each attunement gives you a different skill set so you might be overwhelmed in learning all of them (two sets of five skills as opposed to four sets of five skills for an ele). It's certainly a fun class and I definitely recommend giving it a try once you're comfortable with the basic controls in the game.

    Warriors or necromancers sound like a match for your playstyle. Necro minions make for some pretty good meat shields and the class itself holds up surprisingly well for a light-armor class (have a friend who once dubbed himself a "Tank-omancer"). You can use the death shroud to get yourself out of a pinch when your health is low.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    I'll add another vote for warrior or guardian. Sounds like you might like using hammer on either one.

    But eventually you'll definitely want to try them all! PvE, especially early in the game, is extremely forgiving.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited December 22, 2017

    @reddie.5861 said:
    play warrior, its a tank heals it self constantly and will wreck through PvE content like a idiot.

    Someone who's never played a Warrior and who's only experience is getting their butt wooped in PvP by one spotted.

    Warriors in this game is anythíng but tanks. Especially in PvE.

    If you want a self-sustaining tank, roll a Guardian. Or if you want an uncoventional tank (no heavy armour visuals and the like) pick Necromancer.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    Warriors are extremely durable. Just having heal sig running will make you nearly unkillable in core Tyria.

    One of my first memories of GW2 is a warrior holding up an event because he went AFK with heal sig running in a path of enemies. They were all just standing there whacking away at him while he made a sandwhich. =)

    Source: Am champion legionnaire.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Fluffball.8307 said:
    Warriors are extremely durable. Just having heal sig running will make you nearly unkillable in core Tyria.

    One of my first memories of GW2 is a warrior holding up an event because he went AFK with heal sig running in a path of enemies. They were all just standing there whacking away at him while he made a sandwhich. =)

    Source: Am champion legionnaire.

    Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour.

    20K health is a lot less than what you'd expect.

    The way you survive most encounters as a Warrior is like that of a Thief: kill things before they kill you. Try going against something other than trash mobs. Try soloing a Champion or two. Your healthpool vanishes quickly without any real sustain and Warriors little healing signet crumbles quickly under sustained fire.

    Meanwhile Necromancers can be built like actual tanks thanks to self-healing and the second healthbar in Deathshroud. Really, I'd highly recommend Necromancer if you want a beefy character. Or Ranger. Between pets tanking for you and the sustain from Druid, they can also be built fairly unkillable and capable of soloing Champions and such shenanigans.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • MachineManXX.9746MachineManXX.9746 Member ✭✭✭
    edited December 22, 2017

    Ranger is a fun class and is fairly friendly for new players. While Rangers can play pretty basic, they also can be very complex, so you shouldn't get bored with it. You can tame a wide variety of pets to assist you in your adventures. Pets range from extremely tanky / low damage to high dps / squishy and any where in between. The pets also have a wide range of special abilities and or buffs.

    Heart of Thorns expansion introduced what are called elite specializations. As your third specialization you can unlock an elite at level 80. They are not intended to be more powerful but are intended to change the play style. Rangers can choose Druid from the HoT spec. and Soulbeast from Path of Fire. Druids can be one of the best healers in the game and are generally wanted in all endgame content.

    I would also suggest you try out a couple classes that sound good to you. You can create a class and go to the pvp lobby and have access to all level 80 skills and such. Whatever you choose, just have fun and don't get in a big rush. There is a lot to see and explore along the way.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭
    edited December 22, 2017

    @Oglaf.1074 said:

    @Fluffball.8307 said:
    Warriors are extremely durable. Just having heal sig running will make you nearly unkillable in core Tyria.

    One of my first memories of GW2 is a warrior holding up an event because he went AFK with heal sig running in a path of enemies. They were all just standing there whacking away at him while he made a sandwhich. =)

    Source: Am champion legionnaire.

    Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour.

    20K health is a lot less than what you'd expect.

    The way you survive most encounters as a Warrior is like that of a Thief: kill things before they kill you. Try going against something other than trash mobs. Try soloing a Champion or two. Your healthpool vanishes quickly without any real sustain and Warriors little healing signet crumbles quickly under sustained fire.

    Meanwhile Necromancers can be built like actual tanks thanks to self-healing and the second healthbar in Deathshroud. Really, I'd highly recommend Necromancer if you want a beefy character. Or Ranger. Between pets tanking for you and the sustain from Druid, they can also be built fairly unkillable and capable of soloing Champions and such shenanigans.

    I've got quite a lot of time on warrior in full ascended glass gear with both elite specs unlocked. It is VERY durable until you get to the expacs, and even though I feel totally fine face tanking most things. When I leveled her five years ago, I was consistently doing zones and story missions ten or more levels above me, whereve the cutoff point is where you can't damage enemies at all. Melee is fine even in things like dragon's stand. Add in non "optimal" things like invulns or shield and etc, and it gets insanely tanky.

    But we're talking about someone who asked about an build for low level PvE. You're out of your gourd if you think a warrior isn't one of the most survivable classes at low skill levels in low level PvE. Heal sig, high health, and heavy armor will easily dominate Kessex Hills. :)

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Fluffball.8307 said:

    @Oglaf.1074 said:

    @Fluffball.8307 said:
    Warriors are extremely durable. Just having heal sig running will make you nearly unkillable in core Tyria.

    One of my first memories of GW2 is a warrior holding up an event because he went AFK with heal sig running in a path of enemies. They were all just standing there whacking away at him while he made a sandwhich. =)

    Source: Am champion legionnaire.

    Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour.

    20K health is a lot less than what you'd expect.

    The way you survive most encounters as a Warrior is like that of a Thief: kill things before they kill you. Try going against something other than trash mobs. Try soloing a Champion or two. Your healthpool vanishes quickly without any real sustain and Warriors little healing signet crumbles quickly under sustained fire.

    Meanwhile Necromancers can be built like actual tanks thanks to self-healing and the second healthbar in Deathshroud. Really, I'd highly recommend Necromancer if you want a beefy character. Or Ranger. Between pets tanking for you and the sustain from Druid, they can also be built fairly unkillable and capable of soloing Champions and such shenanigans.

    But we're talking about someone who asked about an build for low level PvE. You're out of your gourd if you think a warrior isn't one of the most survivable classes at low skill levels in low level PvE. Heal sig, high health, and heavy armor will easily dominate Kessex Hills. :)

    As will any other class. All classes are prefectly capable of doing the majority of open world PvE. This doesn't in any shape or form make Warrior a durable tank character. Healing Signet is decent, but it can easily be overwhelmed if you bite off more than you can chew and then you will go down as a Warrior. As I said, the best way to play Warrior in open world PvE is to kill things before they kill you.

    Stop trying to sell him a false idea of what the Warrior is. It is NOT a tank, not by a long stretch.

    As I said, try doing the things the actual tank classes are capable of (such as solo Champions and the like) and the Warrior falls flat on his butt.

    Now, Warrior has been my main since launch. I love the class. Which is why I hate seeing you guys giving this new guy false info like this. I would whole-heartedly recommend the class in general, but not as a "durable tank".

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    We're going to have to agree to disagree. I feel like you're trying to defend the image of warrior more than you're trying to help a newbie.

    A warrior is one of the easiest classes to use in low level PvE because of its durability in my opinion (and apparently a lot of others since it's usually listed as the go-to class for newbies.)

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    Warrior also can be very tanky without zerker Gear ^^

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    @sokeenoppa.5384 said:
    Warrior also can be very tanky without zerker Gear ^^

    Yes. I wouldn't recommend it to someone, but in reality no new player is going to be running full zerk gear while they level. You use whatever the newest best piece of gear you find is, and it's natural to aim for balanced stats.

  • reddie.5861reddie.5861 Member ✭✭✭✭

    @Oglaf.1074 said:

    @reddie.5861 said:
    play warrior, its a tank heals it self constantly and will wreck through PvE content like a idiot.

    Someone who's never played a Warrior and who's only experience is getting their butt wooped in PvP by one spotted.

    Warriors in this game is anythíng but tanks. Especially in PvE.

    If you want a self-sustaining tank, roll a Guardian. Or if you want an uncoventional tank (no heavy armour visuals and the like) pick Necromancer.

    dont know what your playing but my warrior will never die in PvE content, i dont even do sPvP only WvW and sometimes PvE i play warrior/thief in WvW nothing else.
    dunno how u cant tank as warrior..
    a guardian doesnt even have half of warrior DPS unless u call Conditions DPS but for me im talking about wacking something with sword is DPS not some kitten dots.

    tho i dont have anything to proof here if the guy wants play guardian play guardian at the end all classes shine its just the way u play em.

    btw just fast in between, this game has no tanks according to your opinion.
    guardian is a tank, but i dont see how guardian can down a boss solo.
    only classes that can down a boss solo are the classes far from tanks and get almost wrecked in 1 hit from the boss.

    well played warrior is perfectly capable of tanking kitten in this game. but game doesnt really require tanking it just requires some dodges and dont stand in X spot.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited December 22, 2017

    @reddie.5861 said:

    @Oglaf.1074 said:

    @reddie.5861 said:
    play warrior, its a tank heals it self constantly and will wreck through PvE content like a idiot.

    Someone who's never played a Warrior and who's only experience is getting their butt wooped in PvP by one spotted.

    Warriors in this game is anythíng but tanks. Especially in PvE.

    If you want a self-sustaining tank, roll a Guardian. Or if you want an uncoventional tank (no heavy armour visuals and the like) pick Necromancer.

    dunno how u cant tank as warrior..

    No sustain (No, Healing Signet is not nearly enough) no Protection. No extra healthbar or anything.

    As I said, trash PvE mobs do not qualify.

    Try to solo a Champion.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited December 22, 2017

    AC p3

    Warrior Solo Lupi

    Solo champ

    Kholer

    Champion of balthazar

    Champion karka

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    @Oglaf.1074 said:

    @reddie.5861 said:

    @Oglaf.1074 said:

    @reddie.5861 said:
    play warrior, its a tank heals it self constantly and will wreck through PvE content like a idiot.

    Someone who's never played a Warrior and who's only experience is getting their butt wooped in PvP by one spotted.

    Warriors in this game is anythíng but tanks. Especially in PvE.

    If you want a self-sustaining tank, roll a Guardian. Or if you want an uncoventional tank (no heavy armour visuals and the like) pick Necromancer.

    dunno how u cant tank as warrior..

    No sustain (No, Healing Signet is not nearly enough) no Protection. No extra healthbar or anything.

    As I said, trash PvE mobs do not qualify.

    Try to solo a Champion.

    Why is a new player soloing champs in berseker gear? He asked what an easy intro to PvE was. No one is saying warriors are a brain dead class, we're saying it's extremely easy to get into PvE with. We're talking Queensdale here. Mesmer or ele can do fine as well, but they're not as simple to use in Queensdale.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @sokeenoppa.5384 said:
    Warrior also can be very tanky without zerker Gear ^^

    Depends on the build. I need the crits and ferocity for sustain :p

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited December 22, 2017

    @Fluffball.8307 said:

    @Oglaf.1074 said:

    @reddie.5861 said:

    @Oglaf.1074 said:

    @reddie.5861 said:
    play warrior, its a tank heals it self constantly and will wreck through PvE content like a idiot.

    Someone who's never played a Warrior and who's only experience is getting their butt wooped in PvP by one spotted.

    Warriors in this game is anythíng but tanks. Especially in PvE.

    If you want a self-sustaining tank, roll a Guardian. Or if you want an uncoventional tank (no heavy armour visuals and the like) pick Necromancer.

    dunno how u cant tank as warrior..

    No sustain (No, Healing Signet is not nearly enough) no Protection. No extra healthbar or anything.

    As I said, trash PvE mobs do not qualify.

    Try to solo a Champion.

    Why is a new player soloing champs in berseker gear? He asked what an easy intro to PvE was. No one is saying warriors are a brain dead class, we're saying it's extremely easy to get into PvE with. We're talking Queensdale here. Mesmer or ele can do fine as well, but they're not as simple to use in Queensdale.

    /facedesk

    Because you're trying to tell him that a Warrior is a tank because he can survive PvE trash mobs - any class can do that, with any build. Warrior is not any more "durable" against trash than most other classes. The high healthpool is a trap because of the lack of sustain and damage reduction.

    As I said, that is not the ruler we measure against when comparing tankiness of a build - but something like soloing a Champion by face-tanking would be.

    Let's say any new player reads this thread and want to play a tank Warrior based on your false words. Then he hits 80 and wants to tank raids. Talk about him being laughed out of town and having wasted his time!

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    I think you're reading way too much into this. Warrior is a good intro to PvE because it's far more durable and simple to play in low level zones than some other classes like mesmer. Raids and champs are not what was being asked about, intro to PvE was.

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited December 22, 2017

    I'd like to add another vote for Ranger.

    The value of a pet for a new player can't be overstated. While you are figuring out what button to press, your pet is already attacking. When you are sorting out your inventory and get randomly attacked, you pet is defending you before you realize what's going on. When you get knocked down by your enemies, your pet can revive you, if you hold on long enough. When there's an enemy who can crush you, your pet runs up and engages them while you safely shoot them full of arrows from a distance.

    Plus, rangers can equip two weapon sets at once and switch between them in the middle of battle, if your current weapon does not seem right for the situation. (Usually great sword for melee and longbow for ranged, but anything goes!) Not all classes have that ability.

    Rangers have lots of good survival skills, too. The one I found absolutely essential when I was a noob was Muddy Terrain, which cuts your falling damage in half. Saved my life many times. I think that was under the Wilderness Survival skill set.

    Welcome to the game, I hope you have a great time!

  • Minax.3284Minax.3284 Member ✭✭
    edited December 22, 2017

    Seconding ranger and especially warrior.

    Warrior with the Spellbreaker elite spec is my go-to class for doing anything open-world related. 19K health in Berserker gear, with a 12k heal on a reasonably short cooldown, incredible self-sustain from a combination of traits as well as access to kick & bull's charge completely trivialise a lot of fights that my other characters (especially my elementalist) had issues with. If you become good enough at it, you can also use this spec to solo champions (there's some videos floating around on youtube). The Spellbreaker build in this Build Compilation is what I'm running.

    Granted, the Spellbreaker part won't be coming into effect until you reach level 80, but even before warrior is mostly smooth sailing through leveling content. Just grab "Might Makes Right" in the Strength traitline and then you'll heal yourself whenever you apply might (which you can do a lot as a warrior!) and keep your gear reasonably up-to-date (goes for any class).

    Other than that, as others have said, Rangers are great for solo stuff. Enemies tend to focus your pets a lot, and if they don't there is a trait that makes your pet gain an actual taunt ability.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    On the other hand it might be better to start with learning good habits rather than having to learn bad ones later.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited December 23, 2017

    @Khisanth.2948 said:
    On the other hand it might be better to start with learning good habits rather than having to learn bad ones later.

    Ah, finally a solid piece of advice. Trying to make the Warrior a tank when leveling is actually very bad because end-game PvE is all about Berserker or Viper gear and - as I've been saying over and over by now - killing things before they kill you. Same thing goes with the role of Warriors in raids and fractals.

    Learning to play in squishy damage gear from the very get-go will serve and new player well in the long run. This is not really exclusive to Warriors either since all classes do have the potential to rune all-out offensive setups as well and outside of raids, there is no content in the game that requires a tank either (people who tank in raids usually have a whole seperate set of gear they only use when tanking, the rest of the time they play with damage gear on anyway).

    @Fluffball.8307 said:
    Warrior is a good intro to PvE because it's far more durable

    Necromancer is far more durable than Warrior since it not only has a second lifebar in Deathshroud AND life-stealing. AND pets. Heavy armour? Hah, armour is exclusively for fashion wars in this game. Heavy armour barely makes a difference in the long run.

    Guardian is even more durable still. Sure they have lower healthpool than Warriors and Necromancer, but their ability to spam boons such as Protection and Regeneration makes their effective health a lot higher than Warriors. As I was saying, the high health pool of Warriors is deceptive.

    Also, we both know this isn't about "intro PvE" anymore. It is about you guys claiming that Warrior is a tank when it is not.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭

    @Oglaf.1074 said:

    @Khisanth.2948 said:
    On the other hand it might be better to start with learning good habits rather than having to learn bad ones later.

    Ah, finally a solid piece of advice. Trying to make the Warrior a tank when leveling is actually very bad because end-game PvE is all about Berserker or Viper gear and - as I've been saying over and over by now - killing things before they kill you. Same thing goes with the role of Warriors in raids and fractals.

    Learning to play in squishy damage gear from the very get-go will serve and new player well in the long run. This is not really exclusive to Warriors either since all classes do have the potential to rune all-out offensive setups as well and outside of raids, there is no content in the game that requires a tank either (people who tank in raids usually have a whole seperate set of gear they only use when tanking, the rest of the time they play with damage gear on anyway).

    @Fluffball.8307 said:
    Warrior is a good intro to PvE because it's far more durable

    Necromancer is far more durable than Warrior since it not only has a second lifebar in Deathshroud AND life-stealing. AND pets. Heavy armour? Hah, armour is exclusively for fashion wars in this game. Heavy armour barely makes a difference in the long run.

    Guardian is even more durable still. Sure they have lower healthpool than Warriors and Necromancer, but their ability to spam boons such as Protection and Regeneration makes their effective health a lot higher than Warriors. As I was saying, the high health pool of Warriors is deceptive.

    Also, we both know this isn't about "intro PvE" anymore. It is about you guys claiming that Warrior is a tank when it is not.

    I just completely disagree with you, but it doesn't matter. OP got a bunch of suggestions for warrior and then he got... your posts. Can make up their own mind. :)

  • Lexi.1398Lexi.1398 Member ✭✭✭

    I'd say ranger is one the easiest classes to do open world with, but i'd suggest something like warrior for a little more complicated play (you wanna learn how to play while leveling up and ranger doesn't really...teach you any end game skills as you level).

  • I would also vote ranger. Why? It's so easy to level. With a tank pet you are unkillable to anything but champions. And then when you reach 80 you can get Druid, which is a superb healer, giving you another aspect to use, and then Soulbeast, which is a great elite spec. Ranger, Druid and Soulbeast -- it's about the best group in the game. Each one is viable and allows you to do different things.

  • Open World PvE Builds - December 2017

    From the introduction by Lady Elyssa:

    With the new year upon us I thought now would be a good time to update my original post on open world pve builds with some additional improvements and to provide at least a basic description for each of the builds that I hope to further expand upon to help people learn more about the builds.

    As before, I will be covering all of the professions from the Core Game, HoT and PoF focusing on both Power and Condition builds (where possible) with stat choices for gear presuming that you have access to all previous content.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭
    edited December 31, 2017

    I was going to say, "It depends on your playstyle," but I must admit those videos are crazy impressive. Personally, I also went ranger because I'd rather have the mobs beat on my pet than me. The pet also makes mistakes more forgiving as far as escaping death. But then again . . . those videos make me want to try a warrior too! :)

    Edit: All said, some mobs in the videos above I've also soloed as ranger. Not as fast, I will admit, but a lot safer in some cases. So, yes, like the others, I'll also say ranger for the pet alone. Being a druid later will make your life even easier if you spec right. But, for beginning PvE? Yes, ranger . . . if you'd rather your pet get punched in the face instead. ;)

    "Every little bit of good I may do, let me do it now for I may not come this way again." — David Gemmell

  • finkle.9513finkle.9513 Member ✭✭✭
    edited December 31, 2017

    Warrior and Guardian are horrible at low lvl, so slow movement wise. I would recommend Ranger for first time players. Enjoy and take your time playing there is no rush to cap. Have fun!

  • I also suggest ranger, not only because I'm biased as a ranger main 😆, but because the learning curve for ranger (in ALL aspects, not just combat) is relatively easy. You can learn at your own pace and not get frustrated with its mechanics. Well, not get TOO frustrated. And, if I do say so myself, most rangers are pretty helpful in game. I know most people choose ranger for the tankiness of the pet, but you can learn later on to utilize your pet without it taking all the damage for you. Rangers are versatile; regardless of whether you use a condi, power, hybrid, or theorycrafted build of your own, it is very easy to learn and pick up. And, goshdarnit, ranger is so fun! Finding pets, naming them, crafting your build, creaming bosses (sometimes on your own), and really just ranging the land is so much fun! Great for solo and group content, too. 😁 If you do end up choosing ranger, I wouldn't mind helping you out and showing the ropes. Good luck on your selection and welcome to Tyria!

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    On the other hand the game really doesn't need more LB4 rangers -_-

  • malisivo.5264malisivo.5264 Member ✭✭
    edited December 31, 2017

    @Khisanth.2948 said:
    On the other hand the game really doesn't need more LB4 rangers -_-

    Well, that's why they need to be mentored and shown that there are more options than just LB/GS. There are a lot of rangers who are running around Tyria, not knowing that there are builds other than LB/GS, that get blasted for using a skill that they have no idea affects others. 😞

  • Seteruss.4058Seteruss.4058 Member ✭✭✭

    @Khisanth.2948 said:
    On the other hand the game really doesn't need more LB4 rangers -_-

    depnds on the lb4 usage. If you have it in your rotation as an attack yes is awful. If you have it as a utility is great.....especially as an anti glider utility in wvw xD

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited January 2, 2018

    In core Tyria every class is easy. When you start Living World it becomes interesting. The difficulty of the game increases a lot at this point.

    Reaper is probably the best class for open world pve content as it has tons of hard hitting AOE (which saves huge amounts of time!) and is incredible durable. But since raids are also a part of pve it should be mentioned that Reaper is the most unwanted class in raids at the moment because it does less damage than the other classes and lacks raid relevant support.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Seteruss.4058 said:

    @Khisanth.2948 said:
    On the other hand the game really doesn't need more LB4 rangers -_-

    depnds on the lb4 usage. If you have it in your rotation as an attack yes is awful. If you have it as a utility is great.....especially as an anti glider utility in wvw xD

    That is exactly the problem in PvE. Frequent LB4 BS but then on things with a breakbar that needs to be broken it barely moves.

  • reikken.4961reikken.4961 Member ✭✭✭

    @Oglaf.1074 said:
    Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour.

    They are very durable if you take the defense trait line

  • Kako.1930Kako.1930 Member ✭✭✭

    Warrior and ranger are pretty easy professions to start off with. My first character was a warrior. The combat is pretty straightforward and you can heal passively and get away with using signets to start while leveling up until you get the hang of it, which just boost your stats so you don't have to worry about remembering what more skills do than just your weapon skills. Rangers also have signets and their pets to back them up.

    Once you get the hang of one profession then you can move on to the next and catch on pretty quickly until you find the one that you like best. :)

  • I'm a little biased, but I say for a really good PvE experience, go with a Necro Minion Master build. The minions will steal health from the mobs they battle and send it to you. And if you use an Axe, it is used as ranged weapon, but is not treated as such. So you can stand out of harms way, use the 2nd skill which siphons health, and not worry about any reflects since the axe is technically a melee weapon, but is in actuality a mid-range weapon. And in addition to the minions giving you a constant stream of health, they work great as your own personal bodyguards. They will take the aggro, leaving you free to move around and select your targets. And with the right traits, each minion you have summoned will increase your stacks of toughness.

    If you want to actually go into melee range, a good dagger/dagger combo can really take down many mobs quickly.

    I went with the Elite spec of Reaper, but I kept the minion master build. I may not have all the nifty new toys the elite spec offers, but I find that I can solo many of the maps without much worry.

    And with shroud, you basically have a built-in extra health bar for those tough situations when you need just a little extra oomph.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @smsarasin.3468 said:
    I'm a little biased, but I say for a really good PvE experience, go with a Necro Minion Master build. The minions will steal health from the mobs they battle and send it to you. And if you use an Axe, it is used as ranged weapon, but is not treated as such. So you can stand out of harms way, use the 2nd skill which siphons health, and not worry about any reflects since the axe is technically a melee weapon, but is in actuality a mid-range weapon. And in addition to the minions giving you a constant stream of health, they work great as your own personal bodyguards. They will take the aggro, leaving you free to move around and select your targets. And with the right traits, each minion you have summoned will increase your stacks of toughness.

    If you want to actually go into melee range, a good dagger/dagger combo can really take down many mobs quickly.

    I went with the Elite spec of Reaper, but I kept the minion master build. I may not have all the nifty new toys the elite spec offers, but I find that I can solo many of the maps without much worry.

    And with shroud, you basically have a built-in extra health bar for those tough situations when you need just a little extra oomph.

    Necro axe #2 is not a siphon. That is dagger.

  • ToPNoP.2493ToPNoP.2493 Member ✭✭✭
    edited January 2, 2018

    I like daredevil thief for open world, though it may have some difficulty with raid bosses. If you get good at thief, it transfers to wvw (small parties and roaming). Warrior is a happy middle, good starter class. It can carve up about anything pve and takes a real beating, spellbreaker for raids. Guardian is a wvw, pvp favorite. If you learn it in open world then guardian would be a great competition class later on, especially after the deficiencies get buffed. Mesmer is over powered in wvw at the moment, so if it gets a nerf it may not be the raider it is now. Any class will be great, I think soulbeast has a lot to offer now, it is the pewpew version of a starter class. Soulbeast is as forgiving as warrior, and a staple in wvw and pvp.

    Yes I like comms, but sadly I'm allergic to them.

  • @Khisanth.2948 said:

    @smsarasin.3468 said:
    I'm a little biased, but I say for a really good PvE experience, go with a Necro Minion Master build. The minions will steal health from the mobs they battle and send it to you. And if you use an Axe, it is used as ranged weapon, but is not treated as such. So you can stand out of harms way, use the 2nd skill which siphons health, and not worry about any reflects since the axe is technically a melee weapon, but is in actuality a mid-range weapon. And in addition to the minions giving you a constant stream of health, they work great as your own personal bodyguards. They will take the aggro, leaving you free to move around and select your targets. And with the right traits, each minion you have summoned will increase your stacks of toughness.

    If you want to actually go into melee range, a good dagger/dagger combo can really take down many mobs quickly.

    I went with the Elite spec of Reaper, but I kept the minion master build. I may not have all the nifty new toys the elite spec offers, but I find that I can solo many of the maps without much worry.

    And with shroud, you basically have a built-in extra health bar for those tough situations when you need just a little extra oomph.

    Necro axe #2 is not a siphon. That is dagger.

    True, I meant that it siphons life from the target, not the actual skill name. Sorry for that. Ghastly Claws is the actual name, but it steals life from the target with each strike.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @smsarasin.3468 said:

    @Khisanth.2948 said:

    @smsarasin.3468 said:
    I'm a little biased, but I say for a really good PvE experience, go with a Necro Minion Master build. The minions will steal health from the mobs they battle and send it to you. And if you use an Axe, it is used as ranged weapon, but is not treated as such. So you can stand out of harms way, use the 2nd skill which siphons health, and not worry about any reflects since the axe is technically a melee weapon, but is in actuality a mid-range weapon. And in addition to the minions giving you a constant stream of health, they work great as your own personal bodyguards. They will take the aggro, leaving you free to move around and select your targets. And with the right traits, each minion you have summoned will increase your stacks of toughness.

    If you want to actually go into melee range, a good dagger/dagger combo can really take down many mobs quickly.

    I went with the Elite spec of Reaper, but I kept the minion master build. I may not have all the nifty new toys the elite spec offers, but I find that I can solo many of the maps without much worry.

    And with shroud, you basically have a built-in extra health bar for those tough situations when you need just a little extra oomph.

    Necro axe #2 is not a siphon. That is dagger.

    True, I meant that it siphons life from the target, not the actual skill name. Sorry for that. Ghastly Claws is the actual name, but it steals life from the target with each strike.

    Ghastly Claws does not have any sort of life steal unless you are using the traits, consumables or upgrades but in that case all of your skills have life steal. It does generate life force but that is not the same as life steal.

  • smsarasin.3468smsarasin.3468 Member ✭✭
    edited January 3, 2018

    @Khisanth.2948 said:

    @smsarasin.3468 said:

    @Khisanth.2948 said:

    @smsarasin.3468 said:
    I'm a little biased, but I say for a really good PvE experience, go with a Necro Minion Master build. The minions will steal health from the mobs they battle and send it to you. And if you use an Axe, it is used as ranged weapon, but is not treated as such. So you can stand out of harms way, use the 2nd skill which siphons health, and not worry about any reflects since the axe is technically a melee weapon, but is in actuality a mid-range weapon. And in addition to the minions giving you a constant stream of health, they work great as your own personal bodyguards. They will take the aggro, leaving you free to move around and select your targets. And with the right traits, each minion you have summoned will increase your stacks of toughness.

    If you want to actually go into melee range, a good dagger/dagger combo can really take down many mobs quickly.

    I went with the Elite spec of Reaper, but I kept the minion master build. I may not have all the nifty new toys the elite spec offers, but I find that I can solo many of the maps without much worry.

    And with shroud, you basically have a built-in extra health bar for those tough situations when you need just a little extra oomph.

    Necro axe #2 is not a siphon. That is dagger.

    True, I meant that it siphons life from the target, not the actual skill name. Sorry for that. Ghastly Claws is the actual name, but it steals life from the target with each strike.

    Ghastly Claws does not have any sort of life steal unless you are using the traits, consumables or upgrades but in that case all of your skills have life steal. It does generate life force but that is not the same as life steal.

    Ah, my mistake then. It must be due to me using the Blood Magic trait line. But I was certain that the description for Ghastly Claws explicitly stated that it gave life force per strike. I was going by This. https://wiki.guildwars2.com/wiki/Ghastly_Claws So maybe I was just confused in how it worked.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @smsarasin.3468 said:

    @Khisanth.2948 said:

    @smsarasin.3468 said:

    @Khisanth.2948 said:

    @smsarasin.3468 said:
    I'm a little biased, but I say for a really good PvE experience, go with a Necro Minion Master build. The minions will steal health from the mobs they battle and send it to you. And if you use an Axe, it is used as ranged weapon, but is not treated as such. So you can stand out of harms way, use the 2nd skill which siphons health, and not worry about any reflects since the axe is technically a melee weapon, but is in actuality a mid-range weapon. And in addition to the minions giving you a constant stream of health, they work great as your own personal bodyguards. They will take the aggro, leaving you free to move around and select your targets. And with the right traits, each minion you have summoned will increase your stacks of toughness.

    If you want to actually go into melee range, a good dagger/dagger combo can really take down many mobs quickly.

    I went with the Elite spec of Reaper, but I kept the minion master build. I may not have all the nifty new toys the elite spec offers, but I find that I can solo many of the maps without much worry.

    And with shroud, you basically have a built-in extra health bar for those tough situations when you need just a little extra oomph.

    Necro axe #2 is not a siphon. That is dagger.

    True, I meant that it siphons life from the target, not the actual skill name. Sorry for that. Ghastly Claws is the actual name, but it steals life from the target with each strike.

    Ghastly Claws does not have any sort of life steal unless you are using the traits, consumables or upgrades but in that case all of your skills have life steal. It does generate life force but that is not the same as life steal.

    Ah, my mistake then. It must be due to me using the Blood Magic trait line. But I was certain that the description for Ghastly Claws explicitly stated that it gave life force per strike. I was going by This. https://wiki.guildwars2.com/wiki/Ghastly_Claws So maybe I was just confused in how it worked.

    It does give life force and it works great for generating life force but that is not life steal.

  • Robban.1256Robban.1256 Member ✭✭✭

    @Oglaf.1074 said:

    @Fluffball.8307 said:

    @Oglaf.1074 said:

    @Fluffball.8307 said:
    Warriors are extremely durable. Just having heal sig running will make you nearly unkillable in core Tyria.

    One of my first memories of GW2 is a warrior holding up an event because he went AFK with heal sig running in a path of enemies. They were all just standing there whacking away at him while he made a sandwhich. =)

    Source: Am champion legionnaire.

    Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour.

    20K health is a lot less than what you'd expect.

    The way you survive most encounters as a Warrior is like that of a Thief: kill things before they kill you. Try going against something other than trash mobs. Try soloing a Champion or two. Your healthpool vanishes quickly without any real sustain and Warriors little healing signet crumbles quickly under sustained fire.

    Meanwhile Necromancers can be built like actual tanks thanks to self-healing and the second healthbar in Deathshroud. Really, I'd highly recommend Necromancer if you want a beefy character. Or Ranger. Between pets tanking for you and the sustain from Druid, they can also be built fairly unkillable and capable of soloing Champions and such shenanigans.

    But we're talking about someone who asked about an build for low level PvE. You're out of your gourd if you think a warrior isn't one of the most survivable classes at low skill levels in low level PvE. Heal sig, high health, and heavy armor will easily dominate Kessex Hills. :)

    As will any other class. All classes are prefectly capable of doing the majority of open world PvE. This doesn't in any shape or form make Warrior a durable tank character. Healing Signet is decent, but it can easily be overwhelmed if you bite off more than you can chew and then you will go down as a Warrior. As I said, the best way to play Warrior in open world PvE is to kill things before they kill you.

    Stop trying to sell him a false idea of what the Warrior is. It is NOT a tank, not by a long stretch.

    As I said, try doing the things the actual tank classes are capable of (such as solo Champions and the like) and the Warrior falls flat on his butt.

    Now, Warrior has been my main since launch. I love the class. Which is why I hate seeing you guys giving this new guy false info like this. I would whole-heartedly recommend the class in general, but not as a "durable tank".

    See this (fractal 100 nightmare warrior (ensolyss) (27apr 2017) -

    "It is impossible to live without failing at something, unless you live so cautiously that you might has well not have lived at all, in which case you have failed by default"- J.K Rowling
    “The more you know, the more you know you don't know.”-Aristotle

  • Robban.1256Robban.1256 Member ✭✭✭

    @Robban.1256 said:

    @Oglaf.1074 said:

    @Fluffball.8307 said:

    @Oglaf.1074 said:

    @Fluffball.8307 said:
    Warriors are extremely durable. Just having heal sig running will make you nearly unkillable in core Tyria.

    One of my first memories of GW2 is a warrior holding up an event because he went AFK with heal sig running in a path of enemies. They were all just standing there whacking away at him while he made a sandwhich. =)

    Source: Am champion legionnaire.

    Again, Warriors are not durable. Our high healthpool is deceptive in that regard, as is the heavy armour.

    20K health is a lot less than what you'd expect.

    The way you survive most encounters as a Warrior is like that of a Thief: kill things before they kill you. Try going against something other than trash mobs. Try soloing a Champion or two. Your healthpool vanishes quickly without any real sustain and Warriors little healing signet crumbles quickly under sustained fire.

    Meanwhile Necromancers can be built like actual tanks thanks to self-healing and the second healthbar in Deathshroud. Really, I'd highly recommend Necromancer if you want a beefy character. Or Ranger. Between pets tanking for you and the sustain from Druid, they can also be built fairly unkillable and capable of soloing Champions and such shenanigans.

    But we're talking about someone who asked about an build for low level PvE. You're out of your gourd if you think a warrior isn't one of the most survivable classes at low skill levels in low level PvE. Heal sig, high health, and heavy armor will easily dominate Kessex Hills. :)

    As will any other class. All classes are prefectly capable of doing the majority of open world PvE. This doesn't in any shape or form make Warrior a durable tank character. Healing Signet is decent, but it can easily be overwhelmed if you bite off more than you can chew and then you will go down as a Warrior. As I said, the best way to play Warrior in open world PvE is to kill things before they kill you.

    Stop trying to sell him a false idea of what the Warrior is. It is NOT a tank, not by a long stretch.

    As I said, try doing the things the actual tank classes are capable of (such as solo Champions and the like) and the Warrior falls flat on his butt.

    Now, Warrior has been my main since launch. I love the class. Which is why I hate seeing you guys giving this new guy false info like this. I would whole-heartedly recommend the class in general, but not as a "durable tank".

    See this (fractal 100 nightmare warrior (ensolyss) (27apr 2017) -

    Or this (spellbreaker solo forged army event (one man army)

    "It is impossible to live without failing at something, unless you live so cautiously that you might has well not have lived at all, in which case you have failed by default"- J.K Rowling
    “The more you know, the more you know you don't know.”-Aristotle

  • Robban.1256Robban.1256 Member ✭✭✭

    @Takzuke.5023 said:
    Hello guys

    So I have just purchased both the DLC for the game and started downloading, I have seen the classes on the wikipedia page but it looks so complex with each class having a dozen of weapons and there is also something at level 80 that changes your class so here I am asking for some advise since I didn't fully understand it.

    Which class would you recommend me to start as mostly for PvE content? if that would help to tell a little about my preferred play style I do enjoy playing tanks/healers in overwatch and play control decks in hearthstone.

    I recommend warrior, ranger, guardian. PS there's no holy trinity in gw2

    "It is impossible to live without failing at something, unless you live so cautiously that you might has well not have lived at all, in which case you have failed by default"- J.K Rowling
    “The more you know, the more you know you don't know.”-Aristotle

  • dace.8019dace.8019 Member ✭✭✭
    edited January 4, 2018

    Try them all up to level 10 or 20, you'll be able to choose for yourself what suits you. But, most likely the easiest are:

    Warrior: easy to learn, powerful passive signets, simple weapons.
    Ranger: pet tanks for you
    Necro: conditions to keep mobs away, minions can tank and sustain you, class mechanic is a 2nd hp bar.

  • Gudy.3607Gudy.3607 Member ✭✭✭

    Except for Raids, there are no dedicated Healers or Tanks in the game, and even then it's more of a tank/heal/support hybrid. That said:
    Warriors are easy to learn (I find them too boring in core Tyria), have the largest weapon selection of all classes and can be specced for DPS/support.
    Guardians are the classic DPS/support class. They have much less health than Warriors but also a far more varied survival and support tool set. If you want to learn about what GW2 offers in the realm of combat mechanics, playing a Guardian can probably teach you better than most other classes while providing a relatively easy experience even at beginner skill levels.
    Necromancers are the survival kings. They aren't much loved in most endgame scenarios because they tend to be somewhat selfish, but their pets and innate tankiness make them one of the best solo classes.
    Rangers are easy to get into and their Druid spec is pretty much the dedicated support healer. Their pets make things easy for beginners, but on the other hand Rangers are also somewhat infamous for making it easy to learn bad combat habits. Longbow/brown bear rangers who use their Longbow 4 skill on cooldown are justifiably despised in all group content.

    The other classes tend to be markedly harder in some way or other than those four:
    Thieves have easy stealth access, high mobility/evasiveness and good damage, but tend to be very, very squishy and provide little group support.
    Elementalists tend to be very versatile but their larger skillset (20 skills on each weapon set, as opposed to 2 weapon sets with 5 skills each for most other classes) makes them harder to learn. They are also quite squishy unless you really know what you're doing.
    Mesmers have very high utility, but apart from their Path of Fire specialization Mirage, their damage in PvE tends to be lackluster. I also find them too squishy for their damage output (again, except for Mirage).
    Engineers are incredibly versatile, but tend to be Jacks of all trades, masters of none. As with Elementalists, their class mechanic means you have far more skills to learn than with most other classes, and the skill ceiling is high.
    Revenants can be specced for heal or support DPS hybrids, but AFAIK demand for Revenant healers is pretty much exclusive to WvW. I generally like their weapon skills but find their healing skills cumbersome and their class mechanic (swapping out complete sets of utility skills) inflexible.