Michael Conrad.6704 Posted February 17, 2018 Share Posted February 17, 2018 Were the nine professions designed to be able to beat all others save for one (Achilles Heel ?). I envision a circular power chart with each profession having dominion over all others with the Condi-Necro, being all powerful but for the Diamond Armored Elementalist who in turn, in the hands of a competent player could beat not only the Necromancer but the others as well except for an aptly equipped Warrior who beat the specially arranged Engineer who could blah blah blah. Am I naively oversimplifying the player mechanics ? If I am not I would love to see a power chart whereby each profession stands in relation to the other eight. Link to comment Share on other sites More sharing options...
steki.1478 Posted February 17, 2018 Share Posted February 17, 2018 There are too many different game modes/encounters/situations/builds for a hierarchy to exist. Link to comment Share on other sites More sharing options...
Michael Conrad.6704 Posted February 18, 2018 Author Share Posted February 18, 2018 Dang, I thought so. I was all prepared to have each of my 9 characters at the ready for the potential showdown. Link to comment Share on other sites More sharing options...
Gop.8713 Posted February 19, 2018 Share Posted February 19, 2018 I usually have a pretty good idea of whether I'm going to win a 1v1 before it starts based on the class other guy is playing. There are outliers at either extreme ofc but ultimately class seems to be a better predictor of the outcome than the other player's skill, to me. I wonder if others have a similar experience . . . Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted February 19, 2018 Share Posted February 19, 2018 @Gop.8713 said:I usually have a pretty good idea of whether I'm going to win a 1v1 before it starts based on the class other guy is playing. There are outliers at either extreme ofc but ultimately class seems to be a better predictor of the outcome than the other player's skill, to me. I wonder if others have a similar experience . . .These days? Absolutely. Prior to HoT you could pretty much outplay anything on anything if you were good enough. There were some OP's (dire condi mes) and tough matchups, but it felt way better. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted February 19, 2018 Share Posted February 19, 2018 builds x skill of player x gear x food x sigils x runes x infusions. =)if we really sit this one down, may take awhile because of all these factors and in what instance they are applied Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 19, 2018 Share Posted February 19, 2018 @Sovereign.1093 said:builds x skill of player x gear x food x sigils x runes x infusions. =)if we really sit this one down, may take awhile because of all these factors and in what instance they are appliedIf you have no infusions you multiply by zero anyway, easy math. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted February 22, 2018 Share Posted February 22, 2018 if you have no infusions, thats one variable off the table. you do not multiply by 0 =) Link to comment Share on other sites More sharing options...
Zero.3871 Posted February 22, 2018 Share Posted February 22, 2018 Hmm... DMG-Dealer in WvW-Zerg:1 Ele (Meteor kills zergs, and other AOEs also powerfull)2 Scourge (shades,shades,shades....)3 Revenant (hammer,hammer,hammer,....)4 Warrior (yolo bubble, smashing face to keyboard, role about it, done)other classes useless...Support in WvW-Zerg:1 Firebrand (heal+boons (+stability))2 Ele (heal+boons)3 Rev (boons)4 Scourge (barrier)5 Chrono boonshareother classes useless...in Roaming1 Mesm (most sustain, most mobility, most dmg,...)2 Thief (infinite dodge roles, invis + massive dmg)3 Warrior (infinite block, invul + massive dmg)4 Ranger (great range + lot of sustain (heal+invuls)+ massive dmg+good mobility)5 Engi (good dmg+some sustain)6 Ele on scepter Focus (great dmg+sustain (Blocks and invuls) but less lifepoints and armor)7 Guard (good Allrounder)8 Rev (okay mobility, good dmg, some dodges + blocks)9 necro (slow moblity, slow cast, no sustain, no heal...) Link to comment Share on other sites More sharing options...
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