bLind.6278 Posted March 7, 2018 Share Posted March 7, 2018 After that, maybe you can see fights last long enough to actually see what's imbalanced.This should've been done around HoT release. Link to comment Share on other sites More sharing options...
BeLZedaR.4790 Posted March 7, 2018 Share Posted March 7, 2018 Would be great. Pretty tierd of things being too extreme (too tanky, or too bursty) and not have anything really in between being viable. Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted March 7, 2018 Share Posted March 7, 2018 I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing. Link to comment Share on other sites More sharing options...
bLind.6278 Posted March 7, 2018 Author Share Posted March 7, 2018 @Saiyan.1704 said:I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing.CSGO is a very different game, based largely on reactions, positioning and map awareness. CSGO is balanced (for the most part), GW2 is not. Link to comment Share on other sites More sharing options...
Styxxis.9025 Posted March 7, 2018 Share Posted March 7, 2018 this forum has time stamps but not dates....who's kid made this site lol Link to comment Share on other sites More sharing options...
LUST.2305 Posted March 7, 2018 Share Posted March 7, 2018 @Styxxis.9025 said:this forum has time stamps but not dates....who's kid made this site lolYou can hover over the timestamp to get specifics.Dates are shown next day. Link to comment Share on other sites More sharing options...
Razor.6392 Posted March 7, 2018 Share Posted March 7, 2018 Agreed, but maybe 15% (up to 25% on some problem builds, like mesmer).Currently, most heals in the game heal as much as 1 larcenous strike / mirror blade / arcing slice / hammer guard leap. Link to comment Share on other sites More sharing options...
shippage.1983 Posted March 7, 2018 Share Posted March 7, 2018 because a lot of people run Berserker or Viper gear from PvE, and it's expensive to stat-swap. I think you'd see a lot more Marauder builds if it was cheaper to swap. Not many have legendary armor to have sets for both gamemodes. Link to comment Share on other sites More sharing options...
bLind.6278 Posted March 8, 2018 Author Share Posted March 8, 2018 @shippage.1983 said:because a lot of people run Berserker or Viper gear from PvE, and it's expensive to stat-swap. I think you'd see a lot more Marauder builds if it was cheaper to swap. Not many have legendary armor to have sets for both gamemodes.Your PvE armor has literally no impact on sPvP, and most roamers in WvW are running whatever armor is best for WvW. You don't see many people outside of zergs running full offensive stats, damage is high enough that they don't need to. Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted March 8, 2018 Share Posted March 8, 2018 @bLind.6278 said:@Saiyan.1704 said:I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing.CSGO is a very different game, based largely on reactions, positioning and map awareness. CSGO is balanced (for the most part), GW2 is not.I just can't relate to your issue but.. then again, I play power core Guardian and never have reaction time issues nor do I ever get insta-downed. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 8, 2018 Share Posted March 8, 2018 @Saiyan.1704 said:@bLind.6278 said:@Saiyan.1704 said:I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing.CSGO is a very different game, based largely on reactions, positioning and map awareness. CSGO is balanced (for the most part), GW2 is not.I just can't relate to your issue but.. then again, I play power core Guardian and never have reaction time issues nor do I ever get insta-downed.Eazy when you have insta cast shields and aegis that block any first attack from stealth...plenty of time to react, try to play anything that lack automatic "save me" instead Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted March 8, 2018 Share Posted March 8, 2018 @Arheundel.6451 said:@Saiyan.1704 said:@bLind.6278 said:@Saiyan.1704 said:I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing.CSGO is a very different game, based largely on reactions, positioning and map awareness. CSGO is balanced (for the most part), GW2 is not.I just can't relate to your issue but.. then again, I play power core Guardian and never have reaction time issues nor do I ever get insta-downed.Eazy when you have insta cast shields and aegis that block any first attack from stealth...plenty of time to react, try to play anything that lack automatic "save me" insteadHow is a skill ability an automatic save me? I guess I could roll a Spellbreaker or Holo for a more passive playstyle but... it's not my thing. Link to comment Share on other sites More sharing options...
ILoveMonotony.1479 Posted March 8, 2018 Share Posted March 8, 2018 I wish. But for now I'm excited for the announced changes. I really hope it is not a one time occurrence. I want to be a GW2 fanboi again ? Link to comment Share on other sites More sharing options...
Math.5123 Posted March 8, 2018 Share Posted March 8, 2018 @Arheundel.6451 said:@Saiyan.1704 said:@bLind.6278 said:@Saiyan.1704 said:I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing.CSGO is a very different game, based largely on reactions, positioning and map awareness. CSGO is balanced (for the most part), GW2 is not.I just can't relate to your issue but.. then again, I play power core Guardian and never have reaction time issues nor do I ever get insta-downed.Eazy when you have insta cast shields and aegis that block any first attack from stealth...plenty of time to react, try to play anything that lack automatic "save me" insteadThat feeling when guardians are one of the few classes that doesn't have a passive to save their life.Thieves, warriors and engineers have invulns. Eles has blocks, Mesmer has invis. Druids protective ward is up there. Revs had theirs in a line they can't play with, necros has protection and life force regen. Guardians has sanctuary, that makes you unable to hit him... With melee. Unless you have stability or evade frames ofc.Also, it's located in the support traitline. Link to comment Share on other sites More sharing options...
Arlette.9684 Posted March 8, 2018 Share Posted March 8, 2018 Been crying for this for a few months now. Though such a drastic tone down would require an evaluation of super bunker specs such as support guard and druid to ensure they don’t form a gamebreaking bunker meta. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 8, 2018 Share Posted March 8, 2018 @Saiyan.1704 said:@Arheundel.6451 said:@Saiyan.1704 said:@bLind.6278 said:@Saiyan.1704 said:I think we should receive a 2 second reaction time when getting headshot'd in games like CS:GO... it shouldn't be an instant death thing.CSGO is a very different game, based largely on reactions, positioning and map awareness. CSGO is balanced (for the most part), GW2 is not.I just can't relate to your issue but.. then again, I play power core Guardian and never have reaction time issues nor do I ever get insta-downed.Eazy when you have insta cast shields and aegis that block any first attack from stealth...plenty of time to react, try to play anything that lack automatic "save me" insteadHow is a skill ability an automatic save me? I guess I could roll a Spellbreaker or Holo for a more passive playstyle but... it's not my thing.The automatic "save me" it's the aegis which effectively makes you aware of a threat on your life....without bringing you close to death first xd Link to comment Share on other sites More sharing options...
bLind.6278 Posted March 8, 2018 Author Share Posted March 8, 2018 @Arlette.9684 said:Been crying for this for a few months now. Though such a drastic tone down would require an evaluation of super bunker specs such as support guard and druid to ensure they don’t form a gamebreaking bunker meta.This is why a reduction in healing would need to accompany any damage reduction, and possibly a reduction in endurance regeneration. Slow down combat, make every action more important. Make it where a single interrupt doesn't make or break fights but instead turn the tide of them. Link to comment Share on other sites More sharing options...
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