Since the thieves currently have the attention of the developers, I wanted to take some time and make this post. I´ve actually already made a similar comment in https://en-forum.guildwars2.com/discussion/39706/consolidated-suggestions-for-de-changes , but that comment met with so much positive feedback, that people actually asked me to create a separate thread for the topic entirely. Sooo.. yeah!
The general consence of this thread is, that I really hope Anet remembers to look at daredevil and core thief aswell while they are going to work on deadeye. Thief has more than one elite spec and even tho daredevil wasnt touched since 2-3 patches into HoT, it has suffered heavyly from old age. Nerfs to GotL, class-auras, food etc. all contributed to a slowly decreasing effectiveness in its capacity as a damaging profession.
Once upon a time, we were 2nd place in power dps with ~33-35k. Daredevil never had the burst in PVE like other power classes did (namely ele or dh) and was always much closer to a condi pattern in its dmg application. Designwise Anet themselves confirmed, that power dmg should be spiky and have the drawback of doing 0 dmg, when not hitting an enemy, while condition dmg would be more gradually scaling and consistant, having higher overall dmg but no burst and the advantage of still ticking but decreasing dmg when moving away for a time. Thief always had all the drawbacks of power dmg, but none of the advantages. I am not speaking for PvP or WvW here. I am well aware, that thief can burst players down insanely fast in the right circumstances, but so can other classes aswell and this discussion isnt about that. It´s about PVE mainly and should be considered as such. The exchange for thief and daredevil was decent cc and a relatively easy playstyle, so it was kind of fair to have higher dmg-numbers.
The game NEEDS this.
It needs classes, that new players can easily pick up and be good with, so they can feel like their efforts are rewarding and they contirbuted to something in an endgame scenario. Thief has a ton of interesting tricks veteran players can apply to any gameplay scenario, but it´s something that isnt required to play a decent part of a group comp as a dps player. One example for this is, when you completely blow peoples mind by doing all the aetherblade fractal puzzels solo in the time your group takes to clear the 2nd trash group. So there is skill-ceiling for this class aswell, but it is separate from simply doing your job. It was something extra that makes u feel "Wow that guy knows what he´s doing". Easy entry classes for dmg-positions in fractals and raids also serve another purpose. I´m actually ashamed as a commander, when i do a training run of any raidboss for people that want to gain an entry to endgame pve and the more experienced players start to flame then, because he/she isnt performing well enough in their dmg, simply because they didnt have had the chance to learn their classes rotations and skills effectively yet.
Nowadays, thieves are often sup 30k dps and far behind the most played power classes (weaver, DH, holo). Ele s still top (which is kinda OK now imho). DH and holo are higher aswell and both offer a lot more utility just passively build into their dps kit than DD or DE and are also a bit tankier with significant burst. I personally wouldn´t count one extra dodge bar as a defensive tool, when your entire class mechanism is about managing that extra endurance for your dps modifiers, although i can see some people disagreeing.
DE needs fixes, mainly for rifle and propably as an e-spec for ranged combat in general, but PLS ANET dont forget about daredevil. Thief is currently a class with 2 dps-specialisations that are both underperforming and it really deserves better. I´m not saying it´s completely horrible, open world stuff is fine and u can totally make it work in a staple fractal group, but it´s unfair treatment, when one class, that could be very reliable for both veterans and new players alike, is far less relevant in endgame content than all the others. Necro and Revenant players keep complaining. When fleshgolem doenst get to swim we see 2-3 threads on /rGuildwars2 frontpage for several days and while i wont deny these classes deserve a look or 2 aswell they at least find a place, while thieves suffered in silence for a long time too. In general, thieve players have not been very vocal anymore on any changes and just take what they get and try to make it work.
Some constructive ideas i´ve been gatherig contain:
Buffing "havoc mastery" form 7% to 10% - This properly rewards managing to stay in the dangerzone, also round numbers are prettier
Giving the revealed debuff on "Weakening charge" - Daredevil isnt about stealth, it´s about being in your face and open. This change will give it some more syngergy with deadly arts and "revealed trainging", without leaving the thematic, offering a nice 200 power boost to your dps
Maybe buff both the autoattacks dmg and the dmg from weakening charge a bit aswell.
Give us the planned interaction between quickness and staff 5 from ages ago, which sadly never made it back into the game.
Take a look on a few of the currently underused utility skills and buff them either in usage or direct dmg. Having to rely on a poisons for the currently maximum dmg on a power build isnt very intuitive.
Alacrity affecting Initiative.
The new stolen skills were a very welcome and nice addition!
While it might be wishful, thieves also suffer from a lack of options in their weapons and some of the sets have very mixed skills that dont quite feel like they belong together (D/D is mainly power dmg, but the #3 and the dagger trait lean towards condi; P/P is also mainly power but its sneak-attack is condition aswell; Shortbow is actually a very usefull utility weapon, but offers an opening for a condtition playstile it doenst really deliver)
I´ve tried to put my arguements politely and based on evidence i´ve witnessed from the last 2 years of gameplay. I hope i could get my points across, some feedback would be very appreciated. Pls keep up the good work, even tho the DE rework met some murky waters. I enjoy GW2 a lot and love the beauty in it´s art and the heart the devs put into it.
On a closing note: We have the developers attention now, finally. Pls mind this and dont think the internets anonymity entitles you to say whatever hateful comment you want without consequences! I completely understand people getting passionate about something they love, but pls try to be respectful and constructive, as we might have an actual chance now to make a difference.
I´m leaving some space here to edit at a later time, as I´m sure there are other points i´ve thought about, but didnt have the time include or just didnt remember right now.