The mmo PC perspective is challenging to write and gamify. There is an obvious absolute claim to player agency. Text trees can provide agency but add mass demands to long term gamification and many PCs don't like to read. Here I would like to discuss ideas for adding player agency to main story narrative besides text trees. I have two ideas now and would like to see any other ideas or modifications to mine.
Story created finishers:
Along the path to defeating villains the PC is provided opportunities to select options toward a unique finisher to use against specific foes. The finisher could be enhanced for repeated use such as interrupting dialogue or providing general bonuses. Progression could be managed as a mastery. Make defeating someone important and unique to the PC.
edit: Original idea may be too convoluted. Perhaps a story finisher should be approached with following premise in mind. The studio writes our motivation for killing a foe, the story finisher mastery system would allow us to augment that motivation. If we kill for the glory, we would use a glorious finisher with flashy kitten. If we want the Herald of Balthazar to know why we enjoyed killing her, we could use a finisher that has her civilian victims join in the killing.
Provide opportunities for the PC to modify the environment of a story instance. If the instance is focused on an ally, the PC would have opportunities to help their ally such as cleaning up a mess and opportunities to snoop. If the instance is focused on a foe, offer ways to mess with the foe. This would provide and absolute measure of agency. Agency could enhanced by allowing modification to provoke small changes in the narrative or text trees that provide subtext to the main narrative.
edit: Environmental modifications would not include environmental weapons and would have no achievements linked to them. Their purpose is to augment the studio's characterization of the PC protagonist. Interactions with Zalambur in his office would be a great example of where to use this idea. Here we have an example of the PC having to work with someone who they don't have a lot in common with, the PC is all hero and Zalambur is all profiteer. Interactive objects in his office such as art work, books, or desktop curios would provide better characterization of Zalambur. The PC could interact with the objects in such a way as to express opinions of Zalambur that the studio does not allow for in their writing. The PC could either start or stop a desktop kinetic sculpture, sneer or nod approvingly at a painting, and in general support or antagonize Zalambur.
all primes work and not tearing down has value
ready purrlayer @ any parsed feels enhance the value of something that is already worth everything
what other chordal approach but penultimate singing along to quantum cuddle clocks