Pre-Change For GS, the skill damage coefficients goes from highest to lowest damage:
Post New Balance Patch:
In 2 balance patches the Greatsword has gone from versatile melee weapon to, defensive melee weapon, with some weirdly hard hitting skills due to the bug that GS 4 uses itself twice-in -a-row to melee weapon with WAY less damage.
GS 4, our hardest hitting skill is now going to do 0 damage, as will hilt bash. Taking our 2nd hardest hitting skill and lowering it to 0 dmg is a huge nerf. Adding 10s to that skill's CD is an even bigger nerf. Then going further and nerfing EVERY OTHER SKILL on our bar is absolutely crazy.
Why is that crazy? Because our other weapon sets are so undertuned that GS is still our best choice! We will be forced to use it because all the other options are so much worse. it will still be seen as "too good" when in reality it is just the best of our bad options.
No weapon should EVER have all 5 of its skill nerfed. Insanity.