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All teleports should require the player be in range


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@UNOwen.7132 said:

@"Eddbopkins.2630" said:I feel teleports should have los inorder for them to work. No more teleporting there walls to engage and disengage. If u don't have los u can't port. That seems fair and balanced for all classes that have and don't have ports.

OP wouldn't want this because it doesn't directly or indirectly benefit thief above everyone else.

How does weakning sword 2 massively indirectly benefit thief over
anyone
else? Seriously Im pretty sure the only other teleport like that is Revenants.

Thief would lose sword two but have a relative gain in mobility compared to everyone else who now not only need a target but need to be in range to do so.

It wouldnt relatively gain mobility at all. This literally only affects 1 revenant skill as far as I can tell. If it meant "all teleports now need a target", that would actually hurt thief by far the hardest, as with the loss of shortbow 5, they become an unplayable class overnight.

But relative to OPs need threads you can read the OP as "thief needs to be in range for steal so why doesn't everything else? I do not like this. Please nerf or buff thief" like most of their threads.

Yeah except, everything else already does that. Thief and Rev have 1 skill each thats the exception.

Rev has two with Deathstrike and Phase Traversal.

I was under the impression Deathstrike doesnt work until youre in range.

Pretty sure Infiltrators Signet on Thief ports out of range too.

Nope, you just get the out of range pop-up as usual.

They already tried nerfing Shiro's port to be range restricted and it and Anet got absolutely destroyed on every platform about it, not just because they lied saying it was a bug but because it turned Shiro into a slow and clunky spec easily outrun because not only does he need a target but if they were out of range then it was GG.

Someone correct me but doesn't Guardian's port on sword and Judge's Intervention also port regardless of range?

Judges Intervention doesnt, not sure on the sword but probably not.

Death strike, judges intervention, guard sword, and Weaver sword ports all go towards out of range targets.

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Good point actually but it would kill many good things ingame but mobility of some classes is overperforming for years and they are protected like pandas also jumping here to defend op stuff cus they used to it. Solution should be to disable targeting if 1800 range away so you can t stack up skills to move like NLO.

Mobility is meta since start and since this is only gamemode its abused and your point is actually good way to bring more builds. No thief sb 5 takes initiave and if you can target someone in 1800range and not outside that means thief need to use sb5 3 times so that wouldn be and issue and there is somehting even more op combined with mobility and its stealth. Shadowstep is so op that if we had secondary proffesions in gw2 every class will take thief for secondary just for that skill. Stunbreak on that port should be removed and ele should gain stunbreak on his port while thief could get some new skill stunbreak and even dmg buff for weapon skills if that happen. But if you just look at condi thief you will see this game just support broken mechanics and bad counterplay aswell.

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@UNOwen.7132 said:

@"Eddbopkins.2630" said:I feel teleports should have los inorder for them to work. No more teleporting there walls to engage and disengage. If u don't have los u can't port. That seems fair and balanced for all classes that have and don't have ports.

OP wouldn't want this because it doesn't directly or indirectly benefit thief above everyone else.

How does weakning sword 2 massively indirectly benefit thief over
anyone
else? Seriously Im pretty sure the only other teleport like that is Revenants.

Thief would lose sword two but have a relative gain in mobility compared to everyone else who now not only need a target but need to be in range to do so.

It wouldnt relatively gain mobility at all. This literally only affects 1 revenant skill as far as I can tell. If it meant "all teleports now need a target", that would actually hurt thief by far the hardest, as with the loss of shortbow 5, they become an unplayable class overnight.

But relative to OPs need threads you can read the OP as "thief needs to be in range for steal so why doesn't everything else? I do not like this. Please nerf or buff thief" like most of their threads.

Yeah except, everything else already does that. Thief and Rev have 1 skill each thats the exception.

Rev has two with Deathstrike and Phase Traversal.

I was under the impression Deathstrike doesnt work until youre in range.

Pretty sure Infiltrators Signet on Thief ports out of range too.

Nope, you just get the out of range pop-up as usual.

They already tried nerfing Shiro's port to be range restricted and it and Anet got absolutely destroyed on every platform about it, not just because they lied saying it was a bug but because it turned Shiro into a slow and clunky spec easily outrun because not only does he need a target but if they were out of range then it was GG.

Someone correct me but doesn't Guardian's port on sword and Judge's Intervention also port regardless of range?

Judges Intervention doesnt, not sure on the sword but probably not.

the other guy already corrected you on guard, but infil signet also ports out of range.

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@Quadox.7834 said:

@"Eddbopkins.2630" said:I feel teleports should have los inorder for them to work. No more teleporting there walls to engage and disengage. If u don't have los u can't port. That seems fair and balanced for all classes that have and don't have ports.

OP wouldn't want this because it doesn't directly or indirectly benefit thief above everyone else.

How does weakning sword 2 massively indirectly benefit thief over
anyone
else? Seriously Im pretty sure the only other teleport like that is Revenants.

Thief would lose sword two but have a relative gain in mobility compared to everyone else who now not only need a target but need to be in range to do so.

It wouldnt relatively gain mobility at all. This literally only affects 1 revenant skill as far as I can tell. If it meant "all teleports now need a target", that would actually hurt thief by far the hardest, as with the loss of shortbow 5, they become an unplayable class overnight.

But relative to OPs need threads you can read the OP as "thief needs to be in range for steal so why doesn't everything else? I do not like this. Please nerf or buff thief" like most of their threads.

Yeah except, everything else already does that. Thief and Rev have 1 skill each thats the exception.

Rev has two with Deathstrike and Phase Traversal.

I was under the impression Deathstrike doesnt work until youre in range.

Pretty sure Infiltrators Signet on Thief ports out of range too.

Nope, you just get the out of range pop-up as usual.

They already tried nerfing Shiro's port to be range restricted and it and Anet got absolutely destroyed on every platform about it, not just because they lied saying it was a bug but because it turned Shiro into a slow and clunky spec easily outrun because not only does he need a target but if they were out of range then it was GG.

Someone correct me but doesn't Guardian's port on sword and Judge's Intervention also port regardless of range?

Judges Intervention doesnt, not sure on the sword but probably not.

the other guy already corrected you on guard, but infil signet also ports out of range.

Is that so? I see. Wonder what I was thinking of then, no pathing to target or something? Alright, it changes a few more skills then, but its still a change that hurts thief more than others.

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@UNOwen.7132 said:

@"Eddbopkins.2630" said:I feel teleports should have los inorder for them to work. No more teleporting there walls to engage and disengage. If u don't have los u can't port. That seems fair and balanced for all classes that have and don't have ports.

OP wouldn't want this because it doesn't directly or indirectly benefit thief above everyone else.

How does weakning sword 2 massively indirectly benefit thief over
anyone
else? Seriously Im pretty sure the only other teleport like that is Revenants.

Thief would lose sword two but have a relative gain in mobility compared to everyone else who now not only need a target but need to be in range to do so.

It wouldnt relatively gain mobility at all. This literally only affects 1 revenant skill as far as I can tell. If it meant "all teleports now need a target", that would actually hurt thief by far the hardest, as with the loss of shortbow 5, they become an unplayable class overnight.

But relative to OPs need threads you can read the OP as "thief needs to be in range for steal so why doesn't everything else? I do not like this. Please nerf or buff thief" like most of their threads.

Yeah except, everything else already does that. Thief and Rev have 1 skill each thats the exception.

Rev has two with Deathstrike and Phase Traversal.

I was under the impression Deathstrike doesnt work until youre in range.

Pretty sure Infiltrators Signet on Thief ports out of range too.

Nope, you just get the out of range pop-up as usual.

They already tried nerfing Shiro's port to be range restricted and it and Anet got absolutely destroyed on every platform about it, not just because they lied saying it was a bug but because it turned Shiro into a slow and clunky spec easily outrun because not only does he need a target but if they were out of range then it was GG.

Someone correct me but doesn't Guardian's port on sword and Judge's Intervention also port regardless of range?

Judges Intervention doesnt, not sure on the sword but probably not.

the other guy already corrected you on guard, but infil signet also ports out of range.

Is that so? I see. Wonder what I was thinking of then, no pathing to target or something? Alright, it changes a few more skills then, but its still a change that hurts thief more than others.

it would fuck over powerrev and sd thiefidc though because it won't happen anyway

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@Quadox.7834 said:

@"Eddbopkins.2630" said:I feel teleports should have los inorder for them to work. No more teleporting there walls to engage and disengage. If u don't have los u can't port. That seems fair and balanced for all classes that have and don't have ports.

OP wouldn't want this because it doesn't directly or indirectly benefit thief above everyone else.

How does weakning sword 2 massively indirectly benefit thief over
anyone
else? Seriously Im pretty sure the only other teleport like that is Revenants.

Thief would lose sword two but have a relative gain in mobility compared to everyone else who now not only need a target but need to be in range to do so.

It wouldnt relatively gain mobility at all. This literally only affects 1 revenant skill as far as I can tell. If it meant "all teleports now need a target", that would actually hurt thief by far the hardest, as with the loss of shortbow 5, they become an unplayable class overnight.

But relative to OPs need threads you can read the OP as "thief needs to be in range for steal so why doesn't everything else? I do not like this. Please nerf or buff thief" like most of their threads.

Yeah except, everything else already does that. Thief and Rev have 1 skill each thats the exception.

Rev has two with Deathstrike and Phase Traversal.

I was under the impression Deathstrike doesnt work until youre in range.

Pretty sure Infiltrators Signet on Thief ports out of range too.

Nope, you just get the out of range pop-up as usual.

They already tried nerfing Shiro's port to be range restricted and it and Anet got absolutely destroyed on every platform about it, not just because they lied saying it was a bug but because it turned Shiro into a slow and clunky spec easily outrun because not only does he need a target but if they were out of range then it was GG.

Someone correct me but doesn't Guardian's port on sword and Judge's Intervention also port regardless of range?

Judges Intervention doesnt, not sure on the sword but probably not.

the other guy already corrected you on guard, but infil signet also ports out of range.

Is that so? I see. Wonder what I was thinking of then, no pathing to target or something? Alright, it changes a few more skills then, but its still a change that hurts thief more than others.

it would kitten over powerrev and sd thiefidc though because it won't happen anyway

Yup, and yup. Would be a rather pointless change with dubious, if any, benefits.

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@UNOwen.7132 said:

@"Eddbopkins.2630" said:I feel teleports should have los inorder for them to work. No more teleporting there walls to engage and disengage. If u don't have los u can't port. That seems fair and balanced for all classes that have and don't have ports.

OP wouldn't want this because it doesn't directly or indirectly benefit thief above everyone else.

How does weakning sword 2 massively indirectly benefit thief over
anyone
else? Seriously Im pretty sure the only other teleport like that is Revenants.

Thief would lose sword two but have a relative gain in mobility compared to everyone else who now not only need a target but need to be in range to do so.

It wouldnt relatively gain mobility at all. This literally only affects 1 revenant skill as far as I can tell. If it meant "all teleports now need a target", that would actually hurt thief by far the hardest, as with the loss of shortbow 5, they become an unplayable class overnight.

But relative to OPs need threads you can read the OP as "thief needs to be in range for steal so why doesn't everything else? I do not like this. Please nerf or buff thief" like most of their threads.

Yeah except, everything else already does that. Thief and Rev have 1 skill each thats the exception.

Rev has two with Deathstrike and Phase Traversal.

I was under the impression Deathstrike doesnt work until youre in range.

Pretty sure Infiltrators Signet on Thief ports out of range too.

Nope, you just get the out of range pop-up as usual.

They already tried nerfing Shiro's port to be range restricted and it and Anet got absolutely destroyed on every platform about it, not just because they lied saying it was a bug but because it turned Shiro into a slow and clunky spec easily outrun because not only does he need a target but if they were out of range then it was GG.

Someone correct me but doesn't Guardian's port on sword and Judge's Intervention also port regardless of range?

Judges Intervention doesnt, not sure on the sword but probably not.

Infiltrators signet works out of range. So does sword 2 and judges on guard. So does Deathstrike.

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