Well that is the problem. Everything gives boons, auto attacks, skills. Its pretty much outside of the players control. So they are being punished for something they can not control. Its actually very hard to make a boonless build because nearly everything in game gives boons. ya true, and if you look up boons you see that theres mostly scourge that converts boons, but remove that and what do you get? they could make it more targeted and not an aoe convert but still its just one class that converts them to conditions. I think the solution would be to revisit boon application. Its too frequent, passive and attached to nearly every skill and trait. For example, if I want to use the strength tree for warrior. I'm punished because a minor trait gives might on dodge. Its not like you get to choose if that happens or not, Anet chooses for you. Nearly every trait line generates boons somehow for you doing something. Whether its dodge, a health threshold, block etc. This is why scourge is a problem, because what its actually doing is punishing anets profession designs, not a build a player created. If in order to have boons you had to create a build to do so, scourge would be completely fair. Since it would be aimed towards certain builds. That isn't the case however, its punishing everyone just for playing. And you CAN NOT create a boonless build to counter it. Because something like that really doesn't exist. i agree, and if they applied one corruption not 2 i mean that torment and cripple is op for pvp. i used to main necro because the class was fun, then i moved onto thief. but as i got to end game content i focus more on ele and mesmer because the hate that comes with necro was too much. booted from everything even down to dungeon runs where people kicked me near the end because their friend wanted the results and i play necro legit made me quit for 4 months. scourge is powerful but a deadeye can snipe them down, also people can use the condition to boon abilities on engineers to counter some of the damage.