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DemonAtTheWheel.1804

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Everything posted by DemonAtTheWheel.1804

  1. There is a reason the Permanent Hair Stylist Contract is 2080-2698 gold on the TP, it is super rare to get it as a drop from the Black Lion Chests. You have like a 0.001% chance of getting ANY super rare drop, and there are 6 super rares, which means you have a 1 in 1000 chance to get any super rare, and more like a 1 in 6000 chance of getting the one you want. The Black Lion chests are really geared towards getting keys as drops, unless there is something you want in the guaranteed or common loot tiers like a couple weeks ago where you got guaranteed WVW/PVP reward track progress potions.
  2. A "trash" gobbler would be nice. Something that eats only the stuff that must be discarded as there is no way to break it down or sell it. It seems so counter intuitive to discard so many things in this game rather than being able to profit from the literal litter your toon is picking up. Similarly a "there are too many in the game, so they are worthless" gobbler. For example, the Halloween tonics that you can technically sell, but there are currently like 2.5 million for sale on the TP at 2 copper so they will never actually sell without some form of a sink being introduced. In either case, being able to convert stuff that is worth nothing into maybe a few silver a day or week would be great compared to just discarding it (especially for those discards you have to type out the names of, kitten)
  3. There really needs to be a way to disable the auto-interaction with the Reality Rifts once the Ruler of the Skys achievement is finally completed. Several of the rifts are in rather inconvenient places making it so that when you are roaming around the open world, your mount gets yanked off course by your character auto-engaging with the rift.
  4. naw man, I'm running the whole thing on a custom LN2 cooling and cranked to 6GHz with a power shunted GPU In all seriousness, while I think overclock ability is interesting, in the case of bragging rights and whatnot..... I do not see the minimal gains from *most* of the modern hardware as a good trade-off for the significantly reduced stability that many overclockers deal with. It is "neeto" but not worth my time and the hassle to get it stable (IMHO). Besides, if your Ryzen is adequately cooled, on a good board, it auto-overclocks itself. Similarly, if you get a good video car design (EVGA FTW3 Hybrid) it is factory overclocked and will often surpass the advertised spec. The bios, firmware, and logic behind modern hardware has mostly made overclocking obsolete beyond bragging rights on a leader board.
  5. I'll throw my hat in on this one too.... I have been getting this error for several months now, and wondering if it is somehow related to DX11, as I never saw it in the last nearly 8 years of playing over multiple computer configurations. Current config is Ryzen 5950X and 3080ti on Win 10 Pro version 22H2 (though issue was same on 21H2) In my case, I have only had it halt my game play while actively playing twice. I regularly leave my game client up in the background (at the character select screen) if I plan to play again soon. Most of the time, I see the error when I come back to continue playing. Interestingly, the error appears when the window is being moved from minimized to viewable. It is not actually crashing while minimized. When you have the client minimized and mouse over the task bar icon, it shows only a single window is running. When you then click on it to bring it back to the foreground, if the error happens, there are two windows, one for the client and one for the error message. Also interesting, at least in relation to this specific thread, every person who listed their specs is on a Ryzen CPU and Nvidia GPU. While this is a relatively small sample size, one would think at least someone would be on alternate hardware.
  6. These are largely cosmetic, but still bugs. 1. If you are running the Glyph of Reaping on your logging tool, and harvest Primordial Orchids where multiple are present, only a single tree falls down, despite having gathered from all nodes. All the other nodes will still have their titles, and will prompt you to log them, though they will not actually let you log them. Easiest places to see this are the small clumps in the Upland Oasis in Dry Top, Cathedral of Verdance in Cursed Shore, and the Hidden Garden in Dierdre's Steps. 2. If you are running the Glyph of Reaping on your sickle and harvest the Hidden Garden in Dierdre's Steps, only 1 plant shows it was harvested, though if you are in the center near the glowing sapling it will harvest all the nodes. Again, each plant will have its title still, and they will all prompt you to harvest them, but they will not allow you to harvest them.
  7. Some way to get rid of the endless piles of garbage loot during events other than just discarding them. For example, since it is Halloween...   Hellfire Skeleton Tonic   Gargoyle Tonic   Shadow Raven Tonic   Rotten Egg Toilet Paper For the ones that can be sold, there are more than 2 million to 5 million at the lowest price of 2 copper sitting in the Black Lion Trading Co. Each of the tonics only has a single recipe, and after that is done, you have tons each year left over. If there was a gobbler, or a way to sell to normal vendors, or even the ability to throw them into the Mystic Forge would be better than just discarding them. For the ones that are account bound (eggs and paper), you can only throw so many before it is no longer funny and just annoying to get them our of your inventory.
  8. As far as I can tell, there are legendary versions of every weapon type, clothing, jewelry, and accessory except under water head gear. Seems overlooked? I know underwater battle is lamented by a large portion of the players, it just seems odd this is the only equipment that does not have a legendary component available.
  9. So, rather than posting a snap judgement on the World Boss changes from July, I gave it about a month to sink in and really see what the changes brought to the table. Overall, I think the changes were a net gain. Fire Elemental no longer dies in 25 seconds after a 12 minute pre. Jungle Wurm and Svanir Chief new mechanics are pretty enjoyable. Shadow Behemoth though, is a hard fail. It is now about as hard as Tequatl, but since the fight gives pidgin crap for loot, people don't show up to fight about 1/2 the time. The massive increase in time it takes to kill also negatively impacted world boss trains as a non-perfect run on Shadow will kinda derail the train. If you are trying to kill off world boss fights, that is how you do it..... increase the difficulty to almost require a full map of semi-seasoned players, then give really poor loot for the trouble. Really, all four of the re-worked fights SHOULD have gotten reworked loot drops as well.
  10. Me? I am not. From what I understand, you pay them 30g an hour to have someone to run a com tag with a squad large enough to have a shared participation slot that they assign to your character. You can then choose to follow the com / zerg around, or do your own thing, or find a quiet place in one of the bases to "run against a wall" (so you don't time out) and go afk. Since it requires a 5 player group to get 1 participation share slot, the player you pay normally shares the gold with their guild mates that keep the group size up.
  11. Not to mention that each time they re-balance the classes it can change which armor is the new meta build. Casually looking through SnowCrows meta builds will tell you how often those have changed over the last 10 years. Or, maybe you have been playing power or condi for years and want to try out healer. With ascended, you have to pay to try out or alter your build. For legendary it is only a few clicks away.
  12. that is more of an alternate workaround than a solution. Legendary armor has two major advantages.... you can stat swap them, and you can share them via the armory across your account. Stat swapping allows you to have a single set of armor configured for as many different builds as your character has without having to carry extra armor (in multiples of 6) around with you in your inventory as you roam around. The armory then means that if you have 2 or 3 characters that are heavy/medium/light, you don't need to aqcuire 2 to 6 sets of armor for each character. Sure, you could have one of each armor set for each character, but are you going to carry nothing but armor around with you?
  13. OP has a valid point in relation to legendary armor access for a primarily PvE centric casual player. If you pull those elitest gamer heads out of their arses and just do the math, they are nearly unobtainable for a casual. Using the calculations and calculators from the wiki: WvW Triumphant Hero's armor (the cheaper one) costs 7880 claim tickets. Using the calculator, if you spend 4 hours a week in WvW, it will take you about 188 weeks (3 years 8 months), or 2833 hours in your non-primary game mode to get a full set. PVP armor costs 300 league tickets and 3600 Ascended Shards of Glory. This is between 5440 and 6330 pips, depending on how well you play, and how many seasons it takes to get your pips. Using the formula in the wiki: (games required) = (pips required) / [A + (7 x B) + C + (2 x D) + 3] A = rank bonus. casual, so 0 B = win rate. casual, so conservatively 25% or 0.25 C = top stats rate. casual, so conservatively 20% or 0.2 D = near victory rate. casual so conservatively 10% or 0.1 This puts you at between 2530 and 2944 PVP matches. caveat: this assumes you never improve in that time, but I do not have a formula to quantify average player skill increase over X number of getting your tookus kicked in competitive play hour after hour. Raids (so called PvE) armor costs 150 Legendary Insights for the first set you get. This is the easiest and fastest to get, but that does not mean simple and painless. The bare minimum is 5 weeks of maxing out your weekly limit. If you happen to come across an elite group of players as a PUG, which let's be honest, is going to be impossible for a casual who does not have KP, you are looking at a minimum of 1 hour 40 minutes per clear/week. That is IF (massive big if) these elites don't kick the "filthy casual" from the party. In reality land, there is no possibility of a casual player getting a full set of PVP armor in that 8.5 hours of play spread over 5 weeks. And that is not even taking into account the hours of abuse you will suffer from the group, as there is no question that raids is the most toxic area of the entire game, and it is fairly common to find casuals getting trash-talked non-stop there. Now, it would not be fair to outline the above without mentioning that you could pay players / guilds to carry you in WvW or Raids. At the current going rates though, that is somewhere between 5600 gold and 9750 gold for the WvW (at 30 gold per hour going rate) and about 8.7 hours of play per week for 22 weeks, or 6600 gold for Raid (at 1100 gold per full clear) and 2 hours-ish play per week for 5 weeks. And those prices are just for the game mode specific currencies needed. You have to add another 250 to 400 gold per piece (6 pieces) to craft them after. This brings the costs up an additional 1500 to 2400 gold to craft the set after you either play the modes you don't care to play for what seems an eternity or pay someone all that gold to carry you. Casual players generally do not have 10,000 to 15,000 extra gold laying around.
  14. Please stop breaking the game via your "improvements". Changing key mappings, graphics settings, and core basic game settings for all seasoned players to what you ***think*** a random new player might like better is NOT an improvement. PLEASE Anet, tell us the previously set settings can be restored to each player's "normal" settings they had in place before you rolled out your broken patch!
  15. You guys REALLY need to re-think that rather imbecilic stance. You do realize that many users rely on "ATL+TAB" to drop the game to be minimized, killing sound and the load on the system in the process right? A fairly large portion of games still support that as well, even on much much newer engines than DX11. Then you go and link to a Microsoft article claiming that FSE is a thing of the past.... cause we all know Microsoft has never, ever, been wrong right. :cough: Windows ME, Windows Vista, Windows Phone Great, there is no longer a performance hit for running windowed full screen vs exclusive full-screen.... that does not mean exclusive full screen is garbage that no one ever used or preferred for reasons beyond the rather minimal (at least on a high end system) bump to performance. I get that screen flickering is not desirable. That does not in any way take away from the fact that some users PREFER the multi-tasking process of minimizing the game while switching gears to another task.... cause some times you are multi tasking things that are not the game at the same time you are playing. At the very least, you need to give us check-boxes to make the "everything is windowed" user experience emulate the original "ALT+TAB" functionality, as well as anything else that we are losing from the dropping of FSE.
  16. With having mounts to increase movement speed and avoid mobs, primarily the raptor, you can easily complete map-comp within about 12 to 13 hours if your character is level 80. I have personally done it on 4 separate characters; create, boost to level 80, run. And these are with classes I do not play regularly, so semi-noob-ish running for the first few maps. that video shows several ways to speed the process, like set aside all the gear in your bank before you start, port to LW map to skip tutorial, and the trick for HP is generous as that alone will save you at least 90 minutes.
  17. Yes, you can technically buy "full clears" in Raids or buy participation in WvW (paying other players to join a com who will run a group for hours allowing you to nearly AFK and still get rewards).... that is not really the same thing as being able to accomplish yourself, or buy through 'official channels'. But OK, let's play along. Raid armor is about 290 per piece to craft, so 1740g for the set plus paying an average of about 1500g per week times six weeks is 9000g for the clears (and about 3 hours per week with a perfect crew, 18 hours total). The clear price has come down some, cause even 6 months ago it was closer to 12,000g for the clears alone. So a set of armor can be "bought" for 10,740g and 18 hours or so of your time over six weeks. (caveat: also requires being able to sit down and play for 3 hours straight on the days/times the seller is available, which can be difficult) For that same price you could buy 5 to 7 gen 1 weapons from the Black Lion Trading Post without crafting anything or using any game play time at all. Alternately, with 10,740g you could craft 6 to 11 weapons depending on which ones you select. And those figures are assuming that you are just "one and done" for your own collection. If you were smart about it, you could craft gen 1 weapons and sell them for nearly twice what it cost to craft them, then buy a second precursor with the proceeds of each sale and recraft a second one for your own use, significantly reducing what it cost you "out of pocket" for your own weapon. If done right, that 10,740g could net you every one of the gen 1 weapons as well as 2 or 3 of the gen2 weapons. (caveat: crafting all that would require many hours in WvW for the gift of battle and several map comps for the Gift of Exploration, not to mention either lots of karma or lots of unbound magic to buy obsidian shards)
  18. According to gw2efficiency at current prices, if you have no materials at all you can craft any gen 1 weapon for between 925g and 1200g, except Eternity which is about 2600g (cause it is made from 2 legendaries itself), and can make any gen 2 for about 1600g to 1800g. The quest portion for most gen 1 can be done within about a day if you have world comp done. As a side note.... if you really had to have it, and really didn't want to play PvE, you could buy gems and convert them into gold, which means for $50-$100 USD of real world money you could buy the mats.... NOT THAT I SUGGGEST THAT. By comparison... Armor is 280g to 395g per piece. At six pieces for a set that is 1680g to 2370g for a set of armor, plus a minimum of 15 weeks to 22 weeks depending on the set you are going for. All in all, a set of armor costs roughly what two gen 1 weapons cost, the major difference is that there is currently zero way to get the armor without an extremely long time playing in WvW/PvP/Raids compared to 24 hours or less of PvE open world per weapon.
  19. I like the idea of having another path for PvE centric players to get Legendary Armor, though I do not think the Strike Mission CM idea is the solution. Sure, it allows access to the Raid armor slightly faster, but it does not really help PvE centric players avoid the game modes they would rather avoid. All it really does is mean you can get Raid armor in 30 weeks without raiding, or 10 weeks if you raid and run all the Strike Mission CMs you can. You can bet that having Strike Mission CMs output Raid specific and time gated rewards will result in more Raid centric players getting into Strike Mission game play than it will get PvE players into wanting to run Raids. Strike Mission CMs will start getting the more toxic elements of the Raid area. Let's not kid ourselves, some players don't like competitive play. In fact, a rather large sub-set of our community does not like competitive play. No matter how much some people love to gank noobs, or test their metal against other players, some players just don't get down like that and nothing you say will change that. Similarly there are some players who don't like the toxic environment that Raids has. They come here to relax and escape, not to be talked down to, yelled at, and belittled. While we are not kidding ourselves, let's completely drop the notion that Legendary Armor is all about the unique skins. The vast majority of PvE centric players re-skin their ascended gear within seconds of equipping it. You rarely see anyone running around in open world running the default Legendary skins. If they made a fourth set of Legendary Armor for PvE centric players, they could set the default skin to 'level 1 new character' gear and most of us would not care in the least as the draw for legendary armor is the ability to switch stats as needed, and now with the armory, share it with other characters on your account. Legendary Armor is the only thing in the game that requires you to play for months in a specific game mode to acquire. If you are focused enough, and have the materials (or gold to buy materials) you can make any Legendary Weapon within a day or two. This means that if you are WvW, PvP, or Raid centric, you can get any of the PvE weapons pretty quick. But if you are a PvE centric player, you are looking at a minimum of 15 weeks in Raids (with Strike Mission CMs 10 weeks), 18 weeks in PvP, or 22 weeks in WvW to get armor, and each of those weeks require many many hours of play in those game modes. It is high time that open world players get access to Legendary Armor in their preferred game mode. Go ahead and make it quest based like first generation weapons, or arbitrarily time gate the hell out of it like the Skyscale when it was released. Those players who can not find any enjoyment in PvP/WvW/Raid game play will gladly take the option.
  20. I use Copper-Fed and Silver-Fed Salvage-o-Matic for most salvage needs and since the EOD launch it has started reporting it will break down things which are not salvageable, like fireworks, and other consumables. It does not seem to actually break them down, but is a bit alarming as it shows it *could* break down stuff you normally might want to keep in your inventory.
  21. Confirmed. Really sucky that they don't state that anywhere. I guess they assume that players will replay the entire chapter slowly in order then run the meta after.... which is an unlikely assumption for them to make as every previous Return set did not seem to expect you to re-run in that manner.
  22. kitten! Do Anet employees get a bonus for how many times they can trick someone into replaying this boring kitten meta? 3rd time though, participated and got gold in each sub event, no credit towards the Return track. It is bad enough they force you to play it as part of your story, then again as a meta, but to not even count it when you do it over and over.
  23. Yes, the wiki does a good job, though massively incomplete. There are many items which are seemingly safe to delete which have no notation in the wiki one way or the other. Essentially meaning "best guess" is applied rather than definitive information. Since each item has an item ID which is viewable via API, that would mean they are all stored in a database of some form. This means a relatively simple query could add a flag or icon to the in game descriptions indicating what is safe to discard. It would be very minimal work for a rather large quality of life improvement, especially for new players.
  24. Thank you for taking the time to reply, though you completely disregarded my intention. I have been playing for nearly 7 years almost daily. I use the wiki and gw2effiency regularly. What I am specifically asking for is in game notations of things that are safe to discard. I even stated above that relying on external 3rd party sites is not a viable or reliable solution. There are several items which have this noted as part of their in game descriptions, for example the Fragment of Prismatic Light, while other items which likely have no value after the achievement is complete like Drizzlewood Coast History Book has zero indication in game or in the wiki.
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