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RisingDawn.5796

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  1. They aren't stacked with their 'friends', as you called it, because it was 100+ transfers from FoW players, paying 1800 gems. It's not like 2014, where you see so server leaders send gold, to convert to gems for guilds and players to servers, especially, when we had the WvW seasons. Even as far as 2017, when the original link bandwagoning, was a thing.
  2. No, even though, I haven't enjoyed how server communities got split at times, between discords, due to Server links and other times drama.
  3. I wouldn't even say that, WSR is stacked as they used to be 3+ years ago. 100+ transfers in, it isn't all their fault at least, also FoW players spread between WSR and FR.
  4. Sadly it's not 2012-18 anymore, especially when there were, so many guilds in wvw to choose from like EXG and many more good leads, that quit who are probably better and more patient, than most leads nowadays. Even then knowing ppl in this gamemode, they transfer off, without the population of players to replace those who left, to make a server 'strong' and organized again, like how server communities rebuilt back then. All this before this whole Server Linking system begun, but drama between guilds happened, in the early years alot too, if you remember. Alot of friends or more like acquitances quit, or transferred on my main account from 2012. So calling them my friends is subjective. You can just switch servers like that, with alts and transfer away, so you end up with different leads, cliques, guilds, players, clouders and roamers, if you aren't a part of a wvw guild, who stayed active for more than 3 years. Not even EXG lasted that long.
  5. Looks like Anet is listening to your complaints and made Gandara 'very high' population. Transferring never was always, 'the grass, is greener', like 10-11 years ago, when servers were several times more populated, with stupid queues, especially compared to nowadays though.
  6. You mean like the Desert borderlands, which weren't even exclusive to HoT, when that launched?
  7. 5. The queue bug, where it kicks you back through the queue, after your queue pops.
  8. No betas since the start of February, it went back to the usual server linkings, since then.
  9. You are all on different Servers, because setting your wvw guild, is for any upcoming betas.
  10. GTA 6 REMASTERED IN 4K60FPS, ON THE PS6, will happen in the next 4-5 years. Fact is though, they don't need to rush World Restructuring, there's no competition for a niche game mode. Will Guild Wars 3 have a RvR game mode, which will see them develop for the first few years, if there is competition?
  11. FYI, it lagged in previous years before especially on EBG, before the boon strips were nerfed. In this matchup, there's been less chrono stacking, which is one cause of the lag, but not the only one, like the servers and other optimizations.
  12. EBG skill lag is back it seems, in a matchup, where i experienced none.until tonight, but.onviously the map player cap on there is higher.
  13. He just thinks random players, not in the servers community guild or main guilds, who just join squads that aren't organized on voice etc, will feel out is they would get shuffled around. So that adds to the meaningfulness of winning too, as alot of those players, don't interact with the community that much too. They might contribute, if it doesn't effect the amount of kills and points generated, but generally between this system and WR, winning won't matter, unless the rewards are better than they are, rather than server pride like 10 years ago. At least 10 years ago there was the last wvw tournament, which mattered as there were bigger core server communities.
  14. Deso has alot of players, who just cloud around, join chatmanders on EBG and they just cause queues. Although, I can understand to a degree, some will feel left out, but those players shouldn't have a problem being shuffled around. In the end, they have to make an effort, to join their community, while they can still play as a Random pug. It's just not run around on their own, with any open tag clouding, which they can do anywhere, under no server. The problem is communities, completely closed off and doing their own thing, but they are free to play how they want to play, in an more organized way, if they don't neglect the rest of the player population.
  15. It's the introduction of support Chronos , into the meta and the toning down of boon stripping/corruption, over time. So everything, boils down to the 'China' meta mostly and who can proc skills, when there is skill lag.
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