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aymnad.9023

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Posts posted by aymnad.9023

  1. @snoow.1694 said:

    @aymnad.9023 said:First of all I did say this to you in a game (where I was core guard) not too long ago after you moved in a weird way and you said you had rune of speed. As I told you in game I did check the buffs on you and did not see any so it can be a mistake on my part just like it can be for any player. But not only is this rune a perfect excuse for speed hackers, it also makes player do some weird movements during a fight.

    Now for the main point, saying there are little hack or little bots are going on would be being really unaware of the situation.

    A few seasons ago I started with a goal “sticking to a new profession (I did not play many of them in sPvP) + a single build supposed not to be great for a full season” (seems stupid and very precise but I have a lot of fun and it can be hard). I usually start in silver for a few weeks, then move on to gold for most of the season, and usually end up bottom plat 1 or really close. You will see more bots and hacks more than you seem to believe. Not every game but you will see weird stuff and people almost every 3 games.

    Granted, you cannot always make out the difference between a “bad player carried by a build” (barely dodge and move like scourge with minion), someone just “using a game mechanic” (sticking on you really hard and avoiding like a mirage), “a player stubborn” (going for the same objective all the time even if you kill him again and again like a trapper ranger) and a bot on first sight. You can even add to the list of suspicious actions a team going faster than a thief to get the close node at the start, people who stop chasing every time just when you reach some range, someone moving faster than you without any buff. None of those guarantee a bot or a hack you say? Well 1V1 those for some time or stick vs them during fights and you will change your mind. In multiple rounds I was suspicious seeing some ally actions but was also too busy thinking where I should go or which skill I should use next. Then a few rounds later you fight against them and it becomes clear. This is why you will see more bots on the enemy team than in yours. Even old tricks do not always work because as I said in an other thread some bots do not even go for those 1000+ games in a season.

    At the end of last season I was on deadeye. I found a core necro in gold 3 (played by a human btw because he was answering), hit him from behind with dj and there is no damage, no miss, no block, no dodge animation. A few seconds later same scenario, I use skirmisher shot, no damage, no malice, no miss, no block, no dodge animation. And it happened again and again, every few seconds some damage would just “disappear”. Was it a hack as I thought and he told me? Or was I just waiting to get carried like my team said or trolled by him and some game mechanic I missed multiple times?

    You can have a good rank which lowers the chances of meeting a bot (when I was playing in plat I also noticed less) but I highly doubt you only met 1 hacker / bot in 7 seasons.

    Sorry don‘t know who you are, not good at recognizing account names, but you are basically proving my point. You mistook Speed Runes for actual speed hacking if I understand correctly?

    If you were on core bunker guard then yes. But did you only read the first 3 lines?Edit : it was on EU unranked and I was training on power core guard :)

  2. First of all I did say this to you in a game (where I was core guard) not too long ago after you moved in a weird way and you said you had rune of speed. As I told you in game I did check the buffs on you and did not see any so it can be a mistake on my part just like it can be for any player. But not only is this rune a perfect excuse for speed hackers, it also makes player do some weird movements during a fight.

    Now for the main point, saying there are little hack or little bots are going on would be being really unaware of the situation.

    A few seasons ago I started with a goal “sticking to a new profession (I did not play many of them in sPvP) + a single build supposed not to be great for a full season” (seems stupid and very precise but I have a lot of fun and it can be hard). I usually start in silver for a few weeks, then move on to gold for most of the season, and usually end up bottom plat 1 or really close. You will see more bots and hacks more than you seem to believe. Not every game but you will see weird stuff and people almost every 3 games.

    Granted, you cannot always make out the difference between a “bad player carried by a build” (barely dodge and move like scourge with minion), someone just “using a game mechanic” (sticking on you really hard and avoiding like a mirage), “a player stubborn” (going for the same objective all the time even if you kill him again and again like a trapper ranger) and a bot on first sight. You can even add to the list of suspicious actions a team going faster than a thief to get the close node at the start, people who stop chasing every time just when you reach some range, someone moving faster than you without any buff. None of those guarantee a bot or a hack you say? Well 1V1 those for some time or stick vs them during fights and you will change your mind. In multiple rounds I was suspicious seeing some ally actions but was also too busy thinking where I should go or which skill I should use next. Then a few rounds later you fight against them and it becomes clear. This is why you will see more bots on the enemy team than in yours. Even old tricks do not always work because as I said in an other thread some bots do not even go for those 1000+ games in a season.

    At the end of last season I was on deadeye. I found a core necro in gold 3 (played by a human btw because he was answering), hit him from behind with dj and there is no damage, no miss, no block, no dodge animation. A few seconds later same scenario, I use skirmisher shot, no damage, no malice, no miss, no block, no dodge animation. And it happened again and again, every few seconds some damage would just “disappear”. Was it a hack as I thought and he told me? Or was I just waiting to get carried like my team said or trolled by him and some game mechanic I missed multiple times?

    You can have a good rank which lowers the chances of meeting a bot (when I was playing in plat I also noticed less) but I highly doubt you only met 1 hacker / bot in 7 seasons.

  3. @Lan Deathrider.5910 said:

    @Lan Deathrider.5910 said:Thats the thing. If you get a bead on the target from 1500 away you preemptively negate the condis and stuns. Again, if they dodge they wont dodge the full spike and the follow up AA shots will still proc OWP if they double tap their dodge key. RF is 10s untraited, which is not terribly long given that you can also stealth and swoop away to maintain range and will still tops out at 26k on such a build enough to down most players. There are still other skills on the bar and a second weapon set to fall back on. That is how low effort the spike is, 2-3 skills tops in most cases, 4 if you suspect built in blocks, 5 if you want them to die before reaction times kick in if you bring Sic'Em, but most of the time, its just OWP+Rapid Fire.

    That’s a valid point, but I still somewhat disagree with it. You can find tools on multiple professions / builds to avoid it. Will most of players react to it fast enough? No. But this is going for “I need to be the first one to hit, I better not miss, I better have my cds”. There are so many situations were the conditions needed for the burst are not met (or you just die after).It's a give and take thing. LB Ranger has the ability to engage from further away and resolve combat while not ever being in danger of a reprisal. As I said though RF itself can down someone, if not then OWP and AA can hit together for 10k, that is still strong enough to end a fight, or is 10k too low to count as a spike? OWP+RF is powerful but together are only needed for tank busting.

    One trick ponies are just that one tricks. But one trick ponies are still fun for people to play, and this is one of the safer ones to play.

    A low effort spike tied to long cds that leaves you pretty weak. As soon as your burst is gone or missed or you are the target, or there just are more people then your strength drops a lot Again this is why I think “too easy” needs to be detailed.Linked build still can get 4-5k AA hits, not like it's damage drops off a cliff relative to HP totals.

    Besides this was all in reply to a minstrel FB wondering how a Soulbeast downed him so quickly. I posted a build that was not even 100% optimized for damage that hits for over 60k in a spike. There is plenty of room to lower the damage for more survivability, which speaks even further to the point that Soulbeast doesn't even need to go full DPS to get meme level damage spikes.If you do you then become vulnerable to other things like blocks / reflects or just loose dps (which you will definitely feel) because those 3 specializations are used to get increased damage. There is always a drawback.You could drop either of the two core traitlines and not be impacted greatly in dps loss. LB should carry unblockables anyway to secure spiked on the relevant targets. It's the other two utility skills that are truly open slots for either more dps or more survivability.Can't do anything when they are already dead, which is why people meme out on Soulbeast so often. Its the safest one to meme on.It probably is a strong contestant. But outside of sniping someone alone (or maybe 2 weak players) you are quite limited.

    And yet outside of zerg fights that is the majority of what you'll encounter. Solo roamers and small groups.

    You probably based yourself on the damage formula on something with 0 defense because, sure “on paper” that’s what you get. I tried the build tonight for 1h30 and the highest I got was probably more around 8,5k. (~4.6auto, ~3.6 wolf)Based on 2681 defense, which is more than most players have. I did state that it was top end potential, which is not what you should expect on every encounter. I was upfront about that, but are proving my point that it isn't even needed.I did erased people almost instantly. I definitely broke many people. One of my first target was a reaper who got deleted in seconds. The build is very boring to play and probably unfun to encounter. Almost disgusting.Again, you are proving my point, it deletes people.

    Actually I cannot think of a single line where I said the opposite. I literally said multiple times that yes you will but if conditions are not met you fail, run and do nothing while waiting for cds time or die. So once again, all those stand but I did underestimate how unfun it can be in WvW when you can have more downtime (between the map size, having 2-3 more players with you, the time of the day).

    But literally everything I said stands. People did invuln + blinked away, supports did stand the damage, stunbreak and dodges happened (even stealth without sic'em). Anytime I would take a single hit before starting the burst I would loose my modifiers and go down a few seconds later, in zergs the damage was nullified after a few seconds or immediately (if not body blocked), anything coming when my skills were on cd was pretty bad for me.Then that's on you for not using GS for the block plus double swoop to reset the burst. You'll always encounter someone better than you though.As far as I am concerned that’s still not a build I would rank as good (I prefer a more balanced version) but I can see why people would hate it. I do not play WvW that often because I feel like I lose my mind in zergs and get frustrated in solo when dying to os builds.That's fine. It isn't a balanced setup at all, and wasn't meant to be. It was meant as an example of how Soulbeast on its top end can delete anything even on a minstrel set.Edit : Last time I dropped some damage for survivability I definitely felt a difference, maybe I will try again an other day. Loosing stats, modifiers or unblockable is 100% going to affect your dps and your playstyle because you will have to go for gs.

    Of course it will. But your also need to play more like a stalker on that build to ensure you get the jump on people and ensure success.

    Thanks for the tips. However I feel like I have way more hours playing sicem in sPvP than you seem to think :)

  4. @Lan Deathrider.5910 said:

    @Lan Deathrider.5910 said:Thats the thing. If you get a bead on the target from 1500 away you preemptively negate the condis and stuns. Again, if they dodge they wont dodge the full spike and the follow up AA shots will still proc OWP if they double tap their dodge key. RF is 10s untraited, which is not terribly long given that you can also stealth and swoop away to maintain range and will still tops out at 26k on such a build enough to down most players. There are still other skills on the bar and a second weapon set to fall back on. That is how low effort the spike is, 2-3 skills tops in most cases, 4 if you suspect built in blocks, 5 if you want them to die before reaction times kick in if you bring Sic'Em, but most of the time, its just OWP+Rapid Fire.

    That’s a valid point, but I still somewhat disagree with it. You can find tools on multiple professions / builds to avoid it. Will most of players react to it fast enough? No. But this is going for “I need to be the first one to hit, I better not miss, I better have my cds”. There are so many situations were the conditions needed for the burst are not met (or you just die after).It's a give and take thing. LB Ranger has the ability to engage from further away and resolve combat while not ever being in danger of a reprisal. As I said though RF itself can down someone, if not then OWP and AA can hit together for 10k, that is still strong enough to end a fight, or is 10k too low to count as a spike? OWP+RF is powerful but together are only needed for tank busting.

    One trick ponies are just that one tricks. But one trick ponies are still fun for people to play, and this is one of the safer ones to play.

    A low effort spike tied to long cds that leaves you pretty weak. As soon as your burst is gone or missed or you are the target, or there just are more people then your strength drops a lot Again this is why I think “too easy” needs to be detailed.Linked build still can get 4-5k AA hits, not like it's damage drops off a cliff relative to HP totals.

    Besides this was all in reply to a minstrel FB wondering how a Soulbeast downed him so quickly. I posted a build that was not even 100% optimized for damage that hits for over 60k in a spike. There is plenty of room to lower the damage for more survivability, which speaks even further to the point that Soulbeast doesn't even need to go full DPS to get meme level damage spikes.If you do you then become vulnerable to other things like blocks / reflects or just loose dps (which you will definitely feel) because those 3 specializations are used to get increased damage. There is always a drawback.You could drop either of the two core traitlines and not be impacted greatly in dps loss. LB should carry unblockables anyway to secure spiked on the relevant targets. It's the other two utility skills that are truly open slots for either more dps or more survivability.Can't do anything when they are already dead, which is why people meme out on Soulbeast so often. Its the safest one to meme on.It probably is a strong contestant. But outside of sniping someone alone (or maybe 2 weak players) you are quite limited.

    And yet outside of zerg fights that is the majority of what you'll encounter. Solo roamers and small groups.

    You probably based yourself on the damage formula on something with 0 defense because, sure “on paper” that’s what you get. I tried the build tonight for 1h30 and the highest I got was probably more around 8,5k. (~4.6auto, ~3.6 wolf)

    I did erased people almost instantly. I definitely broke many people. One of my first target was a reaper who got deleted in seconds. The build is very boring to play and probably unfun to encounter. Almost disgusting.

    But literally everything I said stands. People did invuln + blinked away, supports did stand the damage, stunbreak and dodges happened (even stealth without sic'em). Anytime I would take a single hit before starting the burst I would loose my modifiers and go down a few seconds later, in zergs the damage was nullified after a few seconds or immediately (if not body blocked), anything coming when my skills were on cd was pretty bad for me.

    As far as I am concerned that’s still not a build I would rank as good (I prefer a more balanced version) but I can see why people would hate it. I do not play WvW that often because I feel like I lose my mind in zergs and get frustrated in solo when dying to os builds.

    Edit : Last time I dropped some damage for survivability I definitely felt a difference, maybe I will try again an other day. Loosing stats, modifiers or unblockable is 100% going to affect your dps and your playstyle because you will have to go for gs.

  5. @Lan Deathrider.5910 said:Thats the thing. If you get a bead on the target from 1500 away you preemptively negate the condis and stuns. Again, if they dodge they wont dodge the full spike and the follow up AA shots will still proc OWP if they double tap their dodge key. RF is 10s untraited, which is not terribly long given that you can also stealth and swoop away to maintain range and will still tops out at 26k on such a build enough to down most players. There are still other skills on the bar and a second weapon set to fall back on. That is how low effort the spike is, 2-3 skills tops in most cases, 4 if you suspect built in blocks, 5 if you want them to die before reaction times kick in if you bring Sic'Em, but most of the time, its just OWP+Rapid Fire.

    That’s a valid point, but I still somewhat disagree with it. You can find tools on multiple professions / builds to avoid it. Will most of players react to it fast enough? No. But this is going for “I need to be the first one to hit, I better not miss, I better have my cds”. There are so many situations were the conditions needed for the burst are not met (or you just die after).

    One trick ponies are just that one tricks. But one trick ponies are still fun for people to play, and this is one of the safer ones to play.

    A low effort spike tied to long cds that leaves you pretty weak. As soon as your burst is gone or missed or you are the target, or there just are more people then your strength drops a lot Again this is why I think “too easy” needs to be detailed.

    Besides this was all in reply to a minstrel FB wondering how a Soulbeast downed him so quickly. I posted a build that was not even 100% optimized for damage that hits for over 60k in a spike. There is plenty of room to lower the damage for more survivability, which speaks even further to the point that Soulbeast doesn't even need to go full DPS to get meme level damage spikes.If you do you then become vulnerable to other things like blocks / reflects or just loose dps (which you will definitely feel) because those 3 specializations are used to get increased damage. There is always a drawback.

    Can't do anything when they are already dead, which is why people meme out on Soulbeast so often. Its the safest one to meme on.It probably is a strong contestant. But outside of sniping someone alone (or maybe 2 weak players) you are quite limited.

  6. @Lan Deathrider.5910 said:

    @Lan Deathrider.5910 said:Can you define easy for me please? Because avoiding a lot of drawbacks and situations leading to a disadvantage seems like cherry picking for me.

    If I can spike someone from 1500 away with enough damage to knock them off of Warclaw and straight into downstate with an elite and a single weapon skill that is easy. There is sufficient damage in the spike that you can still take condi cleanse and stun breaks. Or you can go full yolo since a fair number of players don't watch their 6 close enough and have enough shots left in Rapid Fire to tab to the next target and down a second person if need be.

    Yes, they can dodge part of the spike. They'll still get hit by part of it, and if they are not full tank they will die anyway. Blocks or projectile destruction? I posted a link with unblockable attacks in it. Anything else is negated by superior range advantage and winning initiative.

    I saw your build. But I actually think that there are a lot of drawbacks. Poor condition cleanse (even with bear stance), poor stunbreak, poor survivability overall. What if the burst is not available? What if someone ports / invulns / dodge anyway? You do one thing great, but that's it.If getting a os in the back and doing nothing after is what you are looking for then yes the build is easy.

  7. @Lan Deathrider.5910 said:Can you define how you rate easy for me please? As in easy to use, effective in a lot situation, or just getting one thing perfectly or anything else?Because avoiding a lot of drawbacks and situations leading to a disadvantage seems like cherry picking for me.

  8. Maybe you really mean it. Maybe you think about this with the best intentions.I used to defend some nerfs because I believed in this idea that there would be adjustments / reworks. I probably was the only one defending some druid nerfs like a year ago. Well that’s not going to happen anymore.Anytime the ranger is considered “good” that’s already too much. Since February I have been saying that the only benefit of a ranger is pushing. Nothing has changed.

    Axe 4 : I remember when ranger did not need to target the area. It was terrible in short range but was great for medium range and you could pull people off platforms, now it is the complete opposite. This buff could be good but I would be more in favor of giving it some damage back and make it scale depending on the range. It is hard to hit with it for a low effect.

    Dagger 5 : I think it is fine as it is.

    Greatsword : No, no and no. It gives the exact same thing as other professions kit with main / off hand weapons. But yes other weapons are not that great. I loved when sword / axe was a combo with a fast dodge (with a smaller amount than now) and more damage. I was playing it instead of gs.

    Multipliers on soulbeast : I would even argue the opposite. Core ranger damage is laughable. You are going all in with your pet. You need a glass pet. And then it dies. A lot. And fast. If you want to benefit from those multipliers on slb you are vulnerable to “sticky” professions. Even with those modifiers some of the meta builds have a lot of counter options. What am I supposed to make out of those 10k mauls you mentioned? I’ve been getting 11k dj on deadeye when conditions are met (enemy under 50%hp, full might), yet people do not complain about it because the builds have vulnerabilities. If you nerf slb you need to buff core, but then people are going to complain on the forums and nerf it again.

    Beastmastery : and it brings a lot to core ranger too. This is more like a mandatory option because the rest of ranger kit is not that great. (see point above)

    Axe mainhand : What your are describing looks more like numbers with damaging stats. Axe is a bit weird for me. It looks like a weapon for teamfight, yet ranger isn’t. It looks like it is ranged, yet it does not have a great range pressure / defense. It is both good and bad at the same time. I do not think those nerfs are needed. Axe 3 is already a slow projectile and something you can notice (but loaded with a lot). Maybe add a color during the cast because it can be harder to notice in close combat.

    Druid stealth : annoying? Yes. Good? Not really. To be honest I do not know if this is an issue that needs to be solved. I do not like it, but that’s the least of my problem with the spec. I am still waiting for other changes (hint : terrible support with CA, inexistent without CA).

    Ancient seeds: probably the only thing I agree with.

  9. It is definitely a good patch. The builds are still playable just less over the top in some domains thus allowing some already good options to have more value.Healbreaker still looks playable, holo will be fine, revenants will always have a good build (cannot tell how much renegade got affected but I understand what they were going for)It is especially interesting for thief because you would always find players saying that thief is “only viable” / “only playable” because of sb since… quite some time. Some used it as an argument against any nerf the profession could take. Time to find out... (but I would have expected something different)

  10. The changes look fine. I think healbreaker will still be playable.You might be right about necro being the next target but it is mostly fine. For renegade it also looks fine but that's a lot of small numbers and I do not play it so for me it can be hard to grasp the impact (but I agree with the idea). Unless new builds rise I think having a shorter gap between the top builds and the rest is a good thing.

    @Kuma.1503 said:

    Binding Roots

    outside of ancient seeds (which should be reworked) not much to see here. Since february ranger has only been about pushing but the forum community is happy about it (seeing damage on ranger scares people).

    Edit :

    Power Herald is being kept in check by other meta specs. Nerf them and It'll terrorize the meta again.I keep asking myself when it will come back... never liked it and I feel like it still is strong.

    Looks like there are some solid candidates between your 2 lists ^^.

  11. My issues with dh are actually more issues with the current meta in ranked.

    Lots of the played builds are quite tanky, they have good damage and are (mostly) aoe based. Way too many teams in ranked are filled with those builds that can just rush a node, drop stuff without thinking and do good. I just give a look at the comp and most of the times know it is not going to be fun.

    You would think those necro / renegade / dh / spellbreaker builds (some of the most common builds) would be at least weak to range pressure but that’s not even close to being the case. Most of the time something will block (or body block) the projectiles and they just have more ways to shrug off the damage.Then there is thief which is an entirely topic in itself with blinds, mobility and so on.

  12. @"weaponwh.9810" said:one last question i'm assuming this is build u using for sb + dag/torch, except with quick draw?

    https://metabattle.com/wiki/Build:Soulbeast_-_Condi_Shortbow_DPSThis is the build with only sb which you can use without changing anything but I was thinking about using the axe / dagger build on snow crow (or metabattle) and just swapping this weapon set for sb.https://metabattle.com/wiki/Build:Soulbeast_-_Condi_DPShttps://snowcrows.com/raids/builds/ranger/soulbeast/condition/I think condi has a lot of solid variations. You can try to see if you like one more than the other.

    also how diffcult is power soulbeast, longbow or GS + dag/axe rotation compare to the condi SB variant, also whats the dps output of power build?GS + dagger / axe is a bit harder compared to the condi builds but should also be easy to learn. The dps output of power slb can be massive and once you get used to it you can play it almost anywhere (fractals / raids). The main drawback is that all the burst is tied to the sic’em rotation and you are static for a few seconds. You need to know some bosses well to have an idea if they are going to invuln / phase / move / use a big aoe and wait for the next time where you can use the sicem combo.

  13. @weaponwh.9810 said:

    I was refering to shortbow + dagger / torch

    I checked on youtube, it looks like there are double or single shortbow builds. I gave a quick try to the single one (because I do not have 2 viper sb) and it works pretty well. I lost an additional ~1.5k on my quick try. I would still recommend getting used to dagger / torch.

    shortbow + dagger / torch for this combo, i assume i need the quick draw trait, also whats the rotation for dagger/torch once i switch from SB?Yes you need quickdraw. The rotation is :5 – 2 – 4 – autos until 2 and 5 are synched (~3 auto rotations)– 2 – 5 – autos until 2 and 4 are synched (~2 auto rotations)– 2 - 4

    cool thanks, sound like just get 2 to sync either 5 or 4, fill auto in between.Exactly :) just like for sb you will use your other utilities (F2 / F3 / traps/ ...) instead of autos when you can.

    Dagger has a small difference with sb. All sb autos are the same while for dagger the last part of the auto chain does more damage than the other. If you can, try to wait for the last part of dagger auto before using them. (but if you miss that's still fine)

  14. @weaponwh.9810 said:

    I was refering to shortbow + dagger / torch

    I checked on youtube, it looks like there are double or single shortbow builds. I gave a quick try to the single one (because I do not have 2 viper sb) and it works pretty well. I lost an additional ~1.5k on my quick try. I would still recommend getting used to dagger / torch.

    shortbow + dagger / torch for this combo, i assume i need the quick draw trait, also whats the rotation for dagger/torch once i switch from SB?Yes you need quickdraw. The rotation is :5 – 2 – 4 – autos until 2 and 5 are synched (~3 auto rotations)– 2 – 5 – autos until 2 and 4 are synched (~2 auto rotations)– 2 - 4

  15. @weaponwh.9810 said:ok sounds like for shorbow just spam 2-4 then auto, then spam all utility skill when not in cd?

    Yes that is pretty much it :)when you say 2 build difference is 2k dps, you refer to sb vs dagger/torch axe/dagger build?I was refering to shortbow + dagger / torch VS axe/dagger + dagger / torch.

    I checked on youtube, it looks like there are double or single shortbow builds. I gave a quick try to the single one (because I do not have 2 viper sb) and it works pretty well. I lost an additional ~1.5k on my quick try. I would still recommend getting used to dagger / torch.

  16. @weaponwh.9810 said:for sb i though it suppose sync 5 with Twice as Vicious or something, you saying, i only have to sync sb 2/4 skill?That is a good question. I did not mention 5 because this is your only hard cc if you are using lynx, so it is probably better to keep it for a breakbar.

    I am not the best with it but I just did a quick test using it at the start or the end of the sb rotation or trying to get it twice with quickdraw and I did not notice a major difference. But the highest damage is right after your swap to torch dagger. It seemed using it with 5-2-4 before the weapon swap gave me the most consistent results.

    For your other question which I did not answer to earlier, I think the difference between the 2 builds is around 1.5-2k.

  17. Yes the rotation on shortbow is very easy.You go 2 – 4 – a few autos – 2 (because of quickdraw)- autos until 2 and 4 are synched – 2 – 4 and swap.You can replace any of sb autos with the condition damaging merged skills.

    For dagger / torch it is the same as the one displayed on their website.5 – 2 – 4 – autos until 2 and 5 are synched – 2 – 5 – autos until 2 and 4 are synched – 2 - 4

  18. I also wish some mounts were bigger too. It did not bother me for months were I stayed on my main. Then I decided to unlock other especs, logged on a human and used the jackal. Just looking at the other players, even for weeks, did not make realize how big it was supposed to be.At least some skins fit better. I feel like I am now used to it.

  19. Hello,

    I will mostly talk about the build from snowcrows. I play it with sb instead of axe / dagger so I have less dps than the recommended build. The general answer is : for ranger power is better but you can play condi in raids. You can have some good ccs with wolf / warthog if your grp needs more, you share the stances but you do not really have that many utilities compared to the other 2 professions you listed.

    Raids :Does it work in raids ? Yes it does and is quite strong. It obviously has the same drawbacks as most of the condi builds. It is slow at the start so if the boss phases out / becomes invulnerable often you will be better with power. The build has some good damage.How does it compare to cfb? Since cfb relies on burn it will most likely have a higher dps than cslb but you will not be too far behind, sometimes even ahead.How does it compare to crev? They also have more dps (I think this is because they hit multiple times but I never learned how rev works so maybe someone will correct me) and utility. But it should not stop you from playing condi if you like it.

    Fractals :Does it work in fractals? No. But it is more a problem with condi builds in fractals rather than cslb being weak. You will have better results with a power build where you can burst / phase most bosses and all the standard mobs pretty quickly. If your group is good and playing with power builds, you will be far behind. It is not bad on100 where I started playing it. Predator’s cunning trait gives a nice self sustain and you also have decent cc for the boss.

  20. This post puts a big smile on my face because, really it has always been there. People keep saying “oh it’s just worst now” proving to me that even “plat 3 / legend players” have no clue how the game works.

    When I came back for PoF, players I defeated would whisper to me “how is it to play with an AI?” because they were salty to lose to a ranger. Then I would answer with something about their profession “How is the perma stealth?” “How is the perma 25 might and passive regen?” “How is the evade spam and attacking at the same time?”. NONE of those people answered back because they knew I was right.

    All professions have strengths, passives, builds, mechanics that feel like they are cheap or do not requiring a lot of thinking (which does not necessarily mean too strong). It is just that 99% of the players do not want to admit it.

    For the past seasons I had a goal to play a new profession or build every season and reach plat. So far I did it on power scourge, on bruiser scrapper, now I am trying on deadeye. It does not improve my reflexes, nor does it make me master other professions, but it helps having another perspective.For example because I have been on ranger for so long I can tell the pet is something to exploit and not fear. Get your free regen on it. Get free barrier on it. Spam free aoe to win. Abuse the pathfinding.

    Yes some things are annoying (like the pet), there are outliers (but there will always be). I just do not think there are any magical solutions.You have to keep a profession identity and find a way to make it work -> meaning you have to give suggestions to balance them (play a ranger without pets and see how it goes + some of us like having a pet [including myself]).And sadly you have to admit that some mechs are just there to stay, even if you give suggestions (I would have prefered full counter to have a really short duration, returning a portion of the damage to the attacker instead of this long "you cannot hit me" and an aoe with a long daze but hey, maybe a war will tell me I'm wrong :) ) (or the suggestions to give ranger more control over pet [with longer cds] instead of letting it, just do it's things )

  21. I really want for some caster like spec.I still have the same things in mind that could work on druid if they want to change some of the glyphs or for an other spec.scepter / corruption : I would love an off support spec for ranger. Corrupt enemies and empower allies with spells like thorn armor (barrier on allies + inflict bleed when hit),Hammer / cantrip : large aoes with effects depending on the seasons (For example creating bush working like the ones in mobas)

  22. After multiple edit on a late night :astonished: :The phrasing of the thread encourages the negative but the answer is yes. You gave the reasons yourself. People in pvp also play other game modes, you want the new spec on your team and want to play something new / different. All are valid reasons and when you think about it, there is something to enjoy for almost everybody (PvE / harcore teams in PvP / theroycrafter / multiclass). Even people saying otherwise might end up buying it.

  23. While I do not necessarily agree with the ranking (because it’s impossible to fully agree on everything) I completely agree with the point you are trying to make.I take a look at the forum almost every day but I do not bother writing here anymore.I am so tired of those “this is the worst we ever had”, “no build diversity” (and a few more like thief is bad :p). Anyone who played the game for more than 1 month should clearly be able to tell how wrong this is and yet the same players keep poping up every time in every thread I’ve seen for more than 1 year complaining.I think there are a few outliers. In term of damage or sustain (or both), there are a few builds that I hate and want to see removed but know they have some weaknesses. The difference does not feel game breaking anymore. The more I try different professions and fight different builds, the more I like the direction they took.

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