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ArcanistSeven.8720

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Everything posted by ArcanistSeven.8720

  1. populations dead dude and its only shrinking so your getting matched with lower rated people its to the point if i want pvp ill go play wvw now.
  2. ive completed multiple CM titles runs and the grapple mechanic is by far the worst mechanic and is the cause for like 80% of wipes in my group. The grapple hook can just not work at times and in some instances you don't even get a grapple hook and no one can get the last aspect resulting in a wipe. The fractal bugs constantly i tried recently helping a pug get their title and almost all wipes were from bugs and the 3 main culprits are: 1.Grapple hook not working or some rare cases not enough people even getting grapple hook. 2. Eye hitting you when your looking away even when action cam is off. 3. Platform phase happening twice in a row and overlaps with number phase which happened both at 60% and 30%. The mechanics aren't hard its just luck at this point. your lucky if your fractal doesn't bug.
  3. You'll have better luck with other classes as a decapper and contribute more to the team than thief
  4. honestly I'm waiting for the riot or ashes of creation to see what their rogue playing like. playing thief is miserable now my main is a thief i don't use it for any content anymore when i can play something else and be more useful.
  5. The issue is the weapons damage and some functionality are baked into their respective specs as traits. Unless the specs and traits are reworked to offload their functionality to the weapons nothing will change. Because our specs design is so niche and restrictive were the biggest losers of the weapon specialization feature.
  6. i honestly think anet doesn't remembers thief has sword
  7. i view the preparation rework as Anet just deleting utility skills from thief. They are not fun to use so i don't even use them with the rare exception with shadow portal for when white mantle device is on cd.
  8. i think it would be cooler to have skill 2 be a ground target ability where you throw the axe and it spins there and have skill 3 be a ground target ability that moves the axes. or if we got axe offhand too you could have skills 2, 4, and 5 be ground target skills that drops 1 slightly bigger axe then it flips to let us recast it to relocate the axe to a new position. if axe is offhand you could have skill 3 toggle it between condi and damage . this is only my opinion and i think this would be more fun to play but sadly we dont get axe offhand.
  9. its shame because i was enjoying running heal alac scourge with quick DE
  10. peace of mind, having fun but asra is right this is about bad thief balance not about your enjoyment of the game so for the purpose of the thread ill stop responding
  11. we actually get something good and they take it away. why am i even playing this class anymore. thief is my main and in the last year its the class i played the least because its just not fun to play anymore due to their balance and theres nothing to look forward to with weapon master. why waste my time when other classes can do things better and easier.
  12. the trait line needed a full rework since 2015 when it was gutted to make Daredevil. Acrobatics feels like a mediocre combination of other trait lines. ini regen? ill just take SA to get ini on entering and exiting stealth, reducing effects of movement inhibiting condi's? ill just take DD and run dash to remove em completely, more damage? ill just take kitten or CS, reducing steal cd? ill just take trickery for 20% cd reduction. i like the trait 10% increased damage on shadowstep and would like see more traits that augment gameplay through shadowstep
  13. lol idk anyone running dagger offhand in pvp its been dead for years probably since s/d died. its such an unreliable access to stealth which is why everyone has been using d/p for years because its way easier to access stealth. its not an issue for pve because the mobs literally stand there to take it
  14. my doomer viewe is: nobody on the balance team plays thief and doesnt know what to do with it so they wont give themselves more work by giving it offhand my copium view: im hoping they change it and make axe a main and off hand weapon or even switch it for offhand sword
  15. i dont bother taking thief in WvW anymore other roamers can do our job better because of the warclaw so our mobility doesnt matter as much that and everyone else does more damage than we do. stealth doesnt matter much if your fighting near towers that can reveal you. its just better to take a class that has blocks or some kind of invuns because dodging and stealthing isnt good enough imo
  16. the core design of acrobatics was thrown out with the introduction of daredevil this trait line has had an identity crisis worse than spectre since 2015. if i want survivability i take shadow arts if i want mobility i take daredevil. the whole trait line needs a rework and this aint it chief.
  17. shadow portal breaks if you try to use it out of range it drops the portal on the ground but you cant interact with it and says its out of range so when you do get in range and use it it just goes on cd with no portal. i honestly hate preparations they are just less fun than traps.
  18. According to anet thief is in a good spot so acrobatics must be fine its not a dead traitline.
  19. I play healing in instanced content and as long as specter is single target it wont compete. The only time specter was a good healer was in the beta where you would pop in and out of shadow shroud to AOE heal the group.
  20. i havent play sword in years they actually removed the evade on pistol whip! lol that was really the only thing it had going for it what a useless skill at least let us move when using it now instead of locking us in place.
  21. i remember when they killed acrobatics to make Daredevil but some of these traits could literally be deleted from the game and it wouldnt effect a single viable build because some of them are so bad you cant do anything with them
  22. i dont think anyone on the balance team plays thief and it shows in the gutting of our traits increased ini cost across the board and the identity crisis specter has. Specter is just a failed spec the game wasnt made for single target support in mind and its just not worth it when other supports can provide better healing to the entire group.
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