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Arken.3725

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Everything posted by Arken.3725

  1. Alright, I think I'm personally done with this thread. Once again, @Cyninja.2954 keeps touting the same rhetoric without anything of substance behind it. This isn't a personal attack just it feels like the same show and dance. Thanks to everyone else for contributing.
  2. You're stating affects but what you're not listing are the duration or how often these are applied @Mini Crinny.6190. This is an important distinction. What kind of healing are you suggesting? Aegis spam? You realize that if we're to talk about Guardian as a whole, DH and Core only have access to f3 and shield 4....how is this spam? List the forms of CC and how easy/difficult it is to pull off, this is something you need to outline to further your argument. What you've done @Mini Crinny.6190 for this discussion is what nearly every other poster does that can't provide specifics to back-up their own argument. You've listed NOTHING to back it up. All you've done is list items but no sources to which they're attached to. Once again, I'm waiting.
  3. I appreciate @otto.5684 in his attempt to stay the course of this discussion which I'm going to also suggest, this is a discussion about Guardian in its current form and a comparison among the rest. I'm still waiting for someone to point out what they believe to be strong about FB outside of symbol's. That is the one(terrible) mechanic I think that's left. Hopefully one day it'll be gone for good and something more enjoyable takes its place.
  4. Ya, but I prefer GS symbol concept. Short duration and high damage. It works better for guardian and for overall balance. This should be the direction taken, not compounding million things on a concept that does not work well in PvP so you brute force it to work. See I find the GS symbol to be the worst of them all. It can do significant damage but it's too easily avoidable since you have nothing to keep your enemy in it. If you ask me, I like the marks concept, those skills are ALL front-loaded.
  5. Not against that entirely @otto.5684 just when symbols are so ingrained into your weaponry you're once again forced to utilize it the most. Edit: Indirectly you're seeing yourself how strong symbols can be with the one trait you listed.
  6. Careful what you wish for, Guardian right now is strong across the game What I want is a look at and removal/overhaul of certain strong mechcanics(symbols for instance) and in place something interesting/fun that's not as strong. Edit: In fact, tell me what you think is strong on Guardian strictly from an spvp standpoint. What are its most powerful mechanics that keep it relevant?
  7. When you talk about how strong burning is don't forget, what's the most important aspect that allows strong condi-specs to work? Variation. Guardians have ZERO condition variation. We have no ways to bury that burning. You can't just nerf that, it wouldn't make sense.
  8. This discussion was to look-over individual mechanics found on Guardian as a comparison to the rest. Hell, I can tell you exactly why FB is still in a decent spot and the main reason is still.......Symbols. This mechanic alone works wonders when the size of a point is the same size as your AoE. They keep toning them down but I feel like a mechanic needs an overhaul. I feel like we're on the cusp of seeing FB being pushed out relatively soon.
  9. Let's try to stay on topic that this discussion only revolves around spvp. I feel like we're missing the point of this thread which is to discuss the current mechanics guardian has and how they're weak/unfun. We're not talking about targets that stand-still nor ones that don't use positioning. These are all things guardian has an issue dealing with (lack of mobility/debilitating conditions). There's a laundry-list of stuff that I haven't even convered that when you really think about it, as a whole, guardian feels tacked on. Here are some examples: adding chill to hammer long ago to give guardians something in terms of sticking to an opponent. the addition of the 25 percent movement on dh which is so underwhelming that no one I know even considers using it. old righteous instincts to help guardian deal with their low-health which was nerfed into obscurity. The list goes on and on. I'm trying to inform people here and maybe even some developers to take a closer look at guardian. I've said this before and I'll keep repeating it, if it is necessary for the betterment of this game to nerf guardian, so be it. However, I know and can find a plethora of problems/underwhelming mechanics for me to prove otherwise.
  10. Sometimes I feel like it's determental to make lengthy posts since I'm fairly certain a lot of what was posted will probably be glossed over. Here in essence is what I'm trying to say: damage application is terrible on guardian due to the reasons listed above, not to mention the vast majority of the time there are no special properties attached to them ( evasion, blocks, just to name a few). mobility is also rough in a sense that you could specialize into getting to your target but good luck sticking on them (lack of debilitating conditions).sustain revolved almost entirely around active play. This may not sound like a weakness but when such play keeps getting nerfed compared to stronger counterparts which are much easier to utilize, that's an issue. These are just a few shorthand issues I feel the class is seeing.
  11. I never said it should, I'm merely listing some of the most powerful mechanics in the game and how guardian has none of these. That's all. Edit: forgive me, it has shelter..... Such strong.
  12. Without strong mechanics (durational blocks, stealth, evasion on skills, amazing mobility, ect) it's difficult to keep this ship floating. Interesting and fun interactive traits would also be nice. Maybe even some updated skills. It would be awesome if whoever's job is to look at guardian would take a look here. Some transparency would be awesome.
  13. This is an extension to the op and the post above but regarding traits this time. I'll do my best to make it easy to read by separating them by their respective lines. ZealMinors: Regarding all of these being symbol-based, a mechanic that requires all benefits requiring both the target and the person casting to stand still in a very small circle. This goes pretty much against what this game is about with all the talk on mobility and position Here goes: Zealots speed: Gives no speed and is on a relatively long cd for it's terrible benefit that you have no control over. Symbolic exposure: Pretty solid trait for what it offers if you can keep an enemy in it. Symbolic Power: Same thing as exposure but again, this is reinforcing two things: One, to keep someone standing in a small circle and 2: Forcing investment into honor for Writ of Persistence. Majors: The overall scheme with the useful selections here are modifiers and maximizing them, the rest are incredibly subpar. Adept-tier Wrathful Spirit: got a buff to add Fury, this trait is incredibly reliant on FB since it has much more access to aegis than the rest of the builds. Fiery Wrath: Even though this helps maximizing modifiers further, it doesn't feel 7% is worth the investment compared to the other two. Zealous Scepter: I would say this is the 2nd choice among the three since its duration got heavily nerfed but it relies once again, heavily on FB, Loremaster specifically.Master-tier Furious Focus: This is the only good choice out of the three even though it got nerfed a bit recently. I'm not going to even go over the other two master-tier traits since they're so terrible it's not even worth mentioning.Grandmaster-tier Symbolic Avenger: This the only good choice as well, and it's not even that great. A mere 10% for a GM isn't even that strong if you ask me. Also, the other two are just as bad majority of the master-tier traits that they're not even worth considering.RadianceMinors: It feels as if 2/3's of the minors here feel relatively useless outside of Radiant Power, especially Renewed Justice which is completely useless while in a fight. Justice is blind paired with just a high-cooldown virtue feels lacking Majors: This line isn't heavily focused on symbols but rather self-empowerment but does a poor job at it when compared to the overall strength of Zeal.Adept-tier Inner Fire: This has been the same since release and since you have an abundance of Fury access, this feels redundant and useless. Right-Hand Strength; This used to be good when it gave an extra 15% crit chance on main-hand weapons but the nerf to give it such low stats doesn't even feel worth the investment. Healer's Retribution: This is the only sensible choice since it pairs well with the only good GM trait.Master-tier Retribution: It's a very boring trait but the best once out of all the master-tier traits. It's not even worth discussing the other two ever since their recent nerfs have felled them into irrelevancy. Grandmaster-tier Righteous Instincts: The only real choice out of the three, even though it got nerfed heavily. Once again, the other two aren't even worth talking about due to how terrible they are. The nerf to RF pushed Radiance out of the power-scene in favor of Zeal. Hell, even if they buffed it back it wouldn't compete.ValorMinors: The recent change to Steadfast Courage was excellent but the duration is way too short. Once again, outside of FB, Guardian lacks a lot of access to Aegis. Might of the protector used to be good but since they added an ICD, it's fallen to the wayside as crap. Valorous Defense is just....what? This one is completely useless. Majors: The overall theme of this line is to provide selfish sustain but it does a very poor job overall.Adept-tier Smiter's Boon: The only real choice in this line to provide decent self-sustain. It's gotten nerfed so much but it's THAT much better compared to the other two that it's not even a consideration to look at the others.Master-tier The only real choices for this one are either the boring Stalwart Defender or Strength in Numbers. Both of which aren't interactive at all and are relatively weak but still far superior to Communal Defenses. Holy geez this tier is terrible.Grandmaster-tier Once again, the only real reason you pick this line is for meditation-investment. The other traits aren't even in the same stratosphere in terms of effectiveness. HonorMinors: This line does a much better job at selfish sustain and team sustain compared to Valor that it's not even funny. Granted selfless Daring got nerfed recently, it still provides OK sustain. I miss what Purity of Body used to be: 10% more dmg when you were less than 100% endurance. This 15% endurance is pretty bad. Majors: You're investing into symbols here, nothing else comes close to being useful. Adept-tier You're only real choice here is Protector's Restoration, even though it got nerfed unnecessarily. The other two are terrible due to the fact that Mace is still bugged and they really destroyed the rez trait here. Not worth it.Master-tier Pure of Heart is still the go-to pick here, even with the nerfs as of late. For some reason, the other two got nerfed just as hard if not more even though they were completely useless. This one's obvious for your pick.Grandmaster-tier Once again, you're picking WoP. Back when pure support was a thing, I could see Force of Will but that's not longer the case. Not to mention the shout-trait providing nothing of significant value for your team. You're running at max 1 shout in your build.VirtuesMinors: Guardians don't really have access to very long duration boons anymore. FB nerfs saw to that. Power of the virtuous feels in a strange spot as such, same with Virtue of Retribution. Retal as it stands is both a terribly mindless boon and annoying poke-damage. It's a weaker confusion but in far more abundance. I'd see removal of this boon if I could. Majors: This trait-line no longer sees value in pvp anymore outside of core/dh. It doesn't provide enough of anything in particular to want to invest in. Adept-tier All three of these are absolutely terrible but again, if you had to choose one, go with Retaliatory Subconscious. Nuff said here.Master-tier Glacial heart was used often back when condi-brand could be a thing, no longer. You're only real choice here is Absolute resolution for sustain. The new inspiring virtue is so underwhelming that it ain't even funny.Grandmaster-tier Once again, Permeating Wrath saw use but no longer. Sage-brand is dead along with this traits usefulness. Indomitable Courage is your only choice here.These are all just my insight on core Guardian. As you can see, at least 70% of these are absolutely useless and even the ones you take are as such. You're just stuck picking something. Let me know what you guys think.
  14. @"otto.5684" Excellent post, let me compound off of you my friend. With the over-reliance on Aegis, you're stuck always dedicating a single trait-line to Honor. Funny thing about Honor is that it's far superior(even after the nerfs) to self-sustain the Guardian than Valor ever was. In fact, without FB, your access to Aegis is actually quite small(pop F3 and shield 4). It's also problematic that Guardian has notoriously had terrible healing-skills as well. Shelter, Litany, Shout-heal and Signet heals are so terrible by virtue(get it haha). In fact, the cd nerf to Litany made zero sense to me since it was such a terrible skill to begin with. Let's go over the plethora of outdated(and un fun) skills Guardian has access to. Healing SkillsShelter: Long CD, only form of channeled block with a relatively low heal. Why has this never really been utilized? Could be the long cd, mediocre heal, abundance of unblockable interrupts. Irregardless, this has been irrelevant since the dark-ages. Litany: This healing skill is the polar-opposite of ones such as Infuse-light and Defiant stance. Which do you guys think is harder to achieve, dealing damage to heal yourself of taking damage to heal yourself? rhetorical. Not to mention this now has the same cd and is infinitely harder to achieve the same results. Receive the light: On paper, this actually doesn't seem so bad. However, the trait that pairs with it has been outdated and I think it turns a lot of people off to investing into it. Biggest issue you'll find is successfully channeling all of the pulses with the sheer amount of CC in the game. Signet of Resolve: This one's easy. Incredibly long cd, incredibly long cast-time, FAR less than average passive-aspect for a signet with a decent heal. Self-explanatory if you ask me as to why this one is horrible. Purification: This used to be a solid heal until it got nerfed 3 times. Now it has a semi-longish cast-time with an average heal. It's still far better than the four mentioned above but that doesn't speak volumes here. The only reason why this is decent(ish) and possibly litany is it's often paired with meditation heal trait. Mantra of Solace: I love this heal because it has the risky aspect of charging it with the benefit of using the ageis and heals skillfully. That's mostly gone though. This heal alone forces a fb to always spec into the honor trait-line but now the benefit doesn't match the risk involved. Even when specced with Healing-power the actual heals given don't feel impactful anymore. I'll go over my personal opinion on utilities and traits next. For those curious about our current weaponry and what I think of it, this thread still holds relevance. https://en-forum.guildwars2.com/discussion/76689/arkens-discussion-on-guardian-weaponry#latest
  15. I mean, i'd be down for that only because a single-block to me is almost completely useless with all the aoe-spam and multi-hitting attacks to use effectively.
  16. This is obviously from an Spvp stand-point so we could just knock that out of the way right now. I wanted to go over Guardian as a whole and how it operates for both damage-output, sustain, mobility, cc access, ect and compare it to the rest of the cast. I've been wanting to do this for a while since I believe most if not all aspects of Guardian play revolves around actually thinking. What do I mean by this? Take a look. -Sustain: When we talk about sustain for Guardian, we're looking at what keeps it alive, right? How does Guardian do this overall? It's heavily reliance on Aegis being the primary offender here. This forces a player into the Honor trait-line, even though it was nerfed, heavily. Never has there been so much emphasis on active play when comparing Aegis to anything else to sustain itself. While I love this, it's been VERY difficult to keep oneself alive with such play. Strong passives don't seem to exist here, even less-so with the significant nerfs as of late. -Damage-output: When we look at damage-output, we not only have to look at how much damage is applied but also how it's applied. Guardians have notoriously had it difficult(from launch) at applying damage. Look at the tracking on every ranged weapon it has, look at how difficult it is to keep an enemy inside its main damage-source(symbols). Even if you look past at how difficult it is to apply said damage, the actual potential damage applied is even more pitiful. One would think that if something is difficult to, the action itself would be significant. Not the case here. -Mobility: This one is rather simple. Anyone and their mothers could see Guardians mobility is and has been less than average. As a primarily melee-profession, one would think that decent speed would be applied but here, it is not. One aspect you could also take into account is the ability to stick on an opponent which would require solid speed or copious amounts of debilitating conditions which again, guardian does not have. With all of this being said, It would be nice to get some insight from a developer as to why Guardian is designed this way. I can't understand it with nearly 9k hours played on it. Outside of all of this, I haven't even gone into the traits and skills but that's for another time.
  17. Forgive me @"mrauls.6519" but LB needs more than just looking at deflecting shot. The whole is terrible. -AA is slow and can be strafe-dodged(to a lesser extent than scepter)-Trueshot doesn't even hit that hard for one of the most obvious of all skills along with it rooting you. By common-sense logic, this thing should 1-shot anyone it hits due to that fact.-Deflecting shot.....you already nailed it-Symbol of who cares....it's a symbol, you all know my feelings on this mechanic-Ring of anyone-can-dodge....this needs to be reverted back.
  18. Hit the nail on the noggin with this topic if you ask me. Granted, if they went through with the suggested changes on symbols FB would likely not see the light of day, it would have fixed(band aid) the oppressive issue at hand.
  19. To his OWN class mind you @Gwaihir.1745, not just some random one, the one I've played over 15,000 matches on and play 94% of the time. Stark difference than suggesting it for another.
  20. The thing is Justice, nerfing something into oblivion for the betterment of the game is exactly what I want, even at the sacrifice of my own main. It's called giving a crap and not being selfish. I've stated what I believed should be changed based on the fundamental basics of balance(single-target>AoE, Cast-time>instant, ect). These needed to be heeded.
  21. That's the thing @Poledra Val.1490 , the other Guardian heals are just soooo bad that even with the nerfs to Repreive, you're still going to take it.
  22. Updated response to the changes made on February 3rd. Mantra of Truth: Good changes BUT here's an issue I have overall that I'm going to get flak for. It's still a MANTRA meaning it still has the charge-up time to consider and I feel like the benefit doesn't match the risk of the charge involved. Writ of Persistence: I'm unsure about this. If it were up to me, I'd just redo symbols as a whole but who am I kidding?Protector's Restoration: I disagree with this one. Even though it's a symbol and compounds the issue's I've stated before, it's a relatively average trait that's now weak(ish).Symbol of Vengeance: Feels like a lazy way to balance this. Symbols as a whole suck but do whatcha gotta do.Daring Challenge: Uncalled for. Bad enough it does little-to-no damage.Restoring Reprieve: I disagree with this change for many reasons. One, it's the only decent heal Guardian has, the rest of them are absolutely horrid. Secondly, this further pushes Guardian's into the Honor trait-line for Pure of Heart due to the necessity of it needing the heal off of Aegis. This change limited diversity even further.
  23. I'll just compound off of what's been said and give my 2cents(regardless of how well It's received). The short version, essentially: Symbols in tandem with traits that support them(Writ of Persistence and essentially all of Zeal) allow FB to pressure exceptionally well utilizing massive AoE's instead of single-target to do the heavy-lifting. There's very little trade-off here outside of just walking outside of said AoE's. Reason why FB, when supported with such a mechanic is strong vs. say DH and core is because of what it offers innately. Axe is the best weapon Guardian currently has, Tome's offer far more than both base virtue's/DH's physical virtue's ever could. On top of (arguably) far better traits and skills. ALL of its sustain and damage revolves around Aegis and Symbols(which is actually great, you want active sustain) but that is confined to a single trait-line(Honor). When, for the most part, all of this is confined to a single trait-line that not only sustains you well but your teammates, it's a cinch as to why anyone would take it. The worst part of it all(when it comes to symbols) is every dang weapon has one so you're essentially forced to spec into it. When you compound all of these factors you get some seriously nasty play. As I've said before and I'll say it again as a basis for BASIC balance: Single-target should(for the most part) be far superior to its AoE counterpart. Instant skills should also be inferior to those that have an obvious cast-time/animation. Melee > Range, ect..... Unfortunately, with FB's symbolness, you have some serious AoE pressure equal to that(even greater in some cases).
  24. Not entirely @Exedore.6320, my old Arkenbrand build utilized Radiance(pre-nerf) and was incredibly fun/risky and somewhat viable. With the combination of the Zeal-refresh as you've stated and the nerfs to Radiance, my build could no longer exist. This may sound crazy but if they kept Radiance as it was it could compete directly with Zeal and since you can't take both(lose sustain from Honor), you'd have competition but alas.
  25. The second part of your statement(in the first sentence) doesn't support the argument in the first part. Explain why that is so myself and maybe other's can debate that. I'm not denying that this spec is abused(and stacked) within both conquest and 2's but explain WHY you believe it to be so with some compelling reasons.
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